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Mar 10 2017

AndyP changed the status of T1925: deconstructed ship names are still in use from In Queue (Game) to In Queue.
Mar 10 2017, 5:16 PM · Game Development (Alpha), CBS: Shipyards, Starmade
AndyP changed the status of T1936: Ladders and Fences from In Queue (Game) to In Queue.
Mar 10 2017, 5:16 PM · Feature, Game Development, Starmade, Council
AndyP changed the status of T1944: Directional Defensive Push/Pull Effect from In Queue (Game) to In Queue.
Mar 10 2017, 5:16 PM · Feature, Starmade, Game Development, Council
AndyP changed the status of T1991: Storage over capacity drops too many items / drops items when exactly full from In Queue (Game) to In Queue.
Mar 10 2017, 5:16 PM · Game Development (Alpha), CBS: Functional, Starmade
AndyP changed the status of T2020: Replacing blocks does not mirror the orientation on symmetry planes from In Queue (Game) to In Queue.
Mar 10 2017, 5:16 PM · Game Development (Beta), Engine (Building), Starmade
AndyP changed the status of T2040: Entity_Playercharacter was hidden nullpointer exception from In Queue (Game) to In Queue.
Mar 10 2017, 5:16 PM · Game Development (Alpha), Engine (Crashes), Starmade
AndyP changed the status of T2095: Add IP/Audit log from In Queue (Registry) to In Queue.
Mar 10 2017, 5:16 PM · Feature, Registry Development, Starmade
AndyP changed the status of T2096: Log api logins from In Queue (Registry) to In Queue.
Mar 10 2017, 5:16 PM · Feature, Registry Development, Starmade
AndyP changed the status of T2178: Lighting blocks adjacent to wedges illuminate only one side from In Queue (Game) to In Queue.
Mar 10 2017, 5:16 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP changed the status of T2202: Alt Gr combinations for characters don't register from In Queue (Game) to In Queue.
Mar 10 2017, 5:16 PM · Game Development (Alpha), Accessibility, Controls, Starmade
AndyP changed the status of T2214: Navigation menu mass of docks is always 0.1 from In Queue (Game) to In Queue.
Mar 10 2017, 5:15 PM · Game Development (Beta), GUI/HUD, Starmade
AndyP changed the status of T2222: "/territory_make_unclaimable" command not working from In Queue (Game) to In Queue.
Mar 10 2017, 5:15 PM · Game Development (Alpha), Engine (Commands), Starmade
AndyP changed the status of T2254: Can't align to parts far away from the core (need gap) from In Queue (Game) to In Queue.
Mar 10 2017, 5:15 PM · Game Development (Beta), Engine (General), Starmade
AndyP changed the status of T2265: Replace helper not re-applying connections from In Queue (Game) to In Queue.
Mar 10 2017, 5:15 PM · Game Development (Beta), CBS: Functional, Starmade
AndyP changed the status of T25: linking system memory leak from In Queue (Game) to In Queue.
Mar 10 2017, 5:15 PM · CBS: Weapons, Starmade
AndyP changed the status of T40: Massive performance drop when medium-large objects enter trigger areas from In Queue (Game) to In Queue.
Mar 10 2017, 5:15 PM · Game Development (Beta), CBS: Functional, Starmade
AndyP changed the status of T74: creating a new universe sets all blueprints to enemyusable/others and owner to none from In Queue (Game) to In Queue.
Mar 10 2017, 5:15 PM · Game Development (Alpha), Engine (General), Starmade
AndyP changed the status of T111: Wireless connection isnt wireless when on same Entity except Asteroids from In Queue (Game) to In Queue.
Mar 10 2017, 5:15 PM · Game Development (Beta), Logic, Starmade
AndyP changed the status of T154: Linking a computer to itself removes it previous link from In Queue (Game) to In Queue.
Mar 10 2017, 5:15 PM · Game Development (Beta), CBS: Weapons, Starmade
AndyP changed the status of T212: Can not shoot through Area Trigger from In Queue (Game) to In Queue.
Mar 10 2017, 5:15 PM · Game Development (Beta), CBS: Weapons, Starmade
AndyP changed the status of T224: tab/enter does not do what you expect in GUI from In Queue (Game) to In Queue.
Mar 10 2017, 5:15 PM · Dev-Return, Issue Navigation, GUI/HUD, Starmade
AndyP changed the status of T225: radarjammer doesn't affect AI anymore from In Queue (Game) to In Queue.
Mar 10 2017, 5:15 PM · Game Development (Beta), AI, Starmade
AndyP changed the status of T237: Num Key 3 +8 +9 Hangs game if pressed while in adv buildmode (General: Numpad covered with debug functions) from In Queue (Game) to In Queue.
Mar 10 2017, 5:15 PM · Game Development (Alpha), Controls, Starmade
AndyP changed the status of T252: Startup crash with custom Windows theme from In Queue (Game) to In Queue.
Mar 10 2017, 5:15 PM · Engine, Starmade
AndyP changed the status of T266: Warp Gate/Jump Drive "jump" texture is wrong from In Queue (Game) to In Queue.
Mar 10 2017, 5:15 PM · Game Development (Beta), Textures, Starmade
AndyP changed the status of T267: Starmade process does not end when game closed via alt-f4 from In Queue (Game) to In Queue.
Mar 10 2017, 5:15 PM · Game Development (Alpha), Engine (General), Starmade
AndyP changed the status of T268: top right messages get in the way of HUD from In Queue (Game) to In Queue.
Mar 10 2017, 5:15 PM · GUI/HUD, Starmade
AndyP changed the status of T272: Repairing decayed station (Eta) turret not working from In Queue (Game) to In Queue.
Mar 10 2017, 5:15 PM · Game Development (Alpha), Engine (General), Starmade
AndyP changed the status of T276: Ships teleporting on crossing rotating planet sector boundaries. from In Queue (Game) to In Queue.
Mar 10 2017, 5:15 PM · Game Development (Beta), Engine (General), Starmade
AndyP changed the status of T280: Wireless logic and clocks of a blueprint saved from server to local folder not working from In Queue (Game) to In Queue.
Mar 10 2017, 5:15 PM · Game Development (Beta), Logic, Starmade
AndyP changed the status of T285: Frame Buffer cause the screen to only render blue on Intel GPU from In Queue (Game) to In Queue.
Mar 10 2017, 5:15 PM · Game Development (Alpha), Engine (Rendering), Starmade
AndyP changed the status of T286: Pirates only see to max installed weapon range from In Queue (Game) to In Queue.
Mar 10 2017, 5:15 PM · Game Development (Beta), AI, Starmade
AndyP changed the status of T287: Pirates move to max weapon range. from In Queue (Game) to In Queue.
Mar 10 2017, 5:15 PM · AI, Starmade
AndyP changed the status of T289: AI locks on instantly from In Queue (Game) to In Queue.
Mar 10 2017, 5:15 PM · Game Development (Alpha), AI, Starmade
AndyP changed the status of T298: trading guild convoys crash into static entities from In Queue (Game) to In Queue.
Mar 10 2017, 5:15 PM · Game Development (Alpha), AI, Starmade
AndyP changed the status of T300: storage filter and factory production does not copy/paste or undo/redo from In Queue (Game) to In Queue.
Mar 10 2017, 5:15 PM · Game Development (Alpha), Engine (Building), Starmade
AndyP changed the status of T301: SerializationException on default pirate station: Ship[Turret] from In Queue (Game) to In Queue.
Mar 10 2017, 5:15 PM · Game Development (Alpha), Prefabs, Starmade
AndyP changed the status of T304: serverlist: fixed columns cause unreadable outcome from In Queue (Game) to In Queue.
Mar 10 2017, 5:15 PM · Game Development, Starmade
AndyP changed the status of T324: StarMote does not work properly from In Queue (Game) to In Queue.
Mar 10 2017, 5:15 PM · Game Development (Alpha), Tools, Starmade
AndyP changed the status of T327: Side faces of lava blocks do (nearly) not damage players from In Queue (Game) to In Queue.
Mar 10 2017, 5:15 PM · Game Development (Alpha), Astronaut, Starmade
AndyP changed the status of T328: NPC / Crew does not align when told "Go to" from In Queue (Game) to In Queue.
Mar 10 2017, 5:15 PM · Game Development (Alpha), Crew, Starmade
AndyP changed the status of T337: Admin warping teleports player's used ship/astronaut into planets and stations in occupied sectors from In Queue (Game) to In Queue.
Mar 10 2017, 5:15 PM · Game Development (Beta), Engine (Commands), Starmade
AndyP changed the status of T339: battlemode factions causing aggression problems from In Queue (Game) to In Queue.
Mar 10 2017, 5:15 PM · Game Development (Beta), Engine (General), Starmade
AndyP changed the status of T344: player name not accepting all charsets from In Queue (Game) to In Queue.
Mar 10 2017, 5:14 PM · Game Development, Starmade
AndyP changed the status of T345: push, pull, stop effects damages astronauts from In Queue (Game) to In Queue.
Mar 10 2017, 5:14 PM · CBS: Weapons, Starmade
AndyP changed the status of T348: Trading guild vs pirate spawn ratio is skewed from In Queue (Game) to In Queue.
Mar 10 2017, 5:14 PM · Game Development (Alpha), NPC-Factions, Starmade
AndyP changed the status of T364: Server Crashing with enable break off is true from In Queue (Game) to In Queue.
Mar 10 2017, 5:14 PM · Game Development (Alpha), Engine (Crashes), Starmade
AndyP changed the status of T369: no sound on linux from In Queue (Game) to In Queue.
Mar 10 2017, 5:14 PM · Game Development (Alpha), Audio, Starmade
AndyP changed the status of T371: cross-sector static entities causes problems from In Queue (Game) to In Queue.
Mar 10 2017, 5:14 PM · Game Development (Beta), Engine (General), Starmade
AndyP changed the status of T372: non-fully loaded system blocks don't count from In Queue (Game) to In Queue.
Mar 10 2017, 5:14 PM · Game Development (Beta), Engine (Data), Starmade
AndyP changed the status of T380: AI won't use damage pulse or push pulse from In Queue (Game) to In Queue.
Mar 10 2017, 5:14 PM · AI, Starmade
AndyP changed the status of T382: blocks can't be activated by logic but can be linked from In Queue (Game) to In Queue.
Mar 10 2017, 5:14 PM · Game Development (Beta), Logic, Starmade
AndyP changed the status of T432: Resetting turret position with "c" has no collision check from In Queue (Game) to In Queue.
Mar 10 2017, 5:14 PM · Game Development (Beta), CBS: Rails, Starmade
AndyP changed the status of T434: AI Turrets get stuck from In Queue (Game) to In Queue.
Mar 10 2017, 5:14 PM · Game Development (Alpha), AI, Starmade
AndyP changed the status of T456: Ship HUD non functional after being forced out of reboot from In Queue (Game) to In Queue.
Mar 10 2017, 5:14 PM · Game Development (Alpha), GUI/HUD, Starmade
AndyP changed the status of T461: missiles and beams don't deal damage to planet cores from In Queue (Game) to In Queue.
Mar 10 2017, 5:14 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP changed the status of T471: Hub-Issue: Pirate spawning / response fleets from In Queue (Game) to In Queue.
Mar 10 2017, 5:14 PM · CBS: Weapons, Starmade
AndyP changed the status of T490: Planet part entities does not vanish even without any blocks from In Queue (Game) to In Queue.
Mar 10 2017, 5:14 PM · Game Development (Alpha), Galaxy Map, Starmade
AndyP changed the status of T491: Push Pulse no longer disables ships it hits. from In Queue (Game) to In Queue.
Mar 10 2017, 5:14 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP changed the status of T494: missile damage on shield/armor HP breakthrough odd results from In Queue (Game) to In Queue.
Mar 10 2017, 5:14 PM · Starmade, Game Development
AndyP changed the status of T509: Have separate memory settings for client and server from In Queue (Launcher) to In Queue.
Mar 10 2017, 5:14 PM · Feature, Launcher Development, Starmade
AndyP changed the status of T524: Weapons able to ignore line of sight if lag is involved from In Queue (Game) to In Queue.
Mar 10 2017, 5:13 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP changed the status of T549: Usernames not sanity checked from In Queue (Registry) to In Queue.
Mar 10 2017, 5:13 PM · Registry Development, Starmade
AndyP changed the status of T550: beam weapon not causing warhead to explode from In Queue (Game) to In Queue.
Mar 10 2017, 5:13 PM · CBS: Weapons, Starmade
AndyP changed the status of T557: custom textures unpack into the wrong directory from In Queue (Game) to In Queue.
Mar 10 2017, 5:13 PM · Engine (Configuration), Game Development (Alpha), Starmade
AndyP changed the status of T559: MissileExplosiveRadius and PulseExplosiveRadius don't increase max radius from In Queue (Game) to In Queue.
Mar 10 2017, 5:13 PM · CBS: Weapons, Starmade
AndyP changed the status of T582: Power supply beams cause massive framerate drops if they are docked to a ship from In Queue (Game) to In Queue.
Mar 10 2017, 5:13 PM · Game Development (Beta), CBS: Functional, Starmade
AndyP changed the status of T585: Clicking on the tab scoreboard while in build mode places the selected block from In Queue (Game) to In Queue.
Mar 10 2017, 5:13 PM · Game Development (Alpha), GUI/HUD, Starmade
AndyP changed the status of T591: BlockConfigImport.xml not import recipes. from In Queue (Game) to In Queue.
Mar 10 2017, 5:13 PM · Game Development (Beta), Blockconfig, Starmade
AndyP changed the status of T661: Faction block's rename function not working on asteroids from In Queue (Game) to In Queue.
Mar 10 2017, 5:13 PM · Game Development (Beta), Engine (Building), Starmade
AndyP changed the status of T662: Build Inhibitor icon does not reflect Enabled status from In Queue (Game) to In Queue.
Mar 10 2017, 5:13 PM · GUI/HUD, Starmade
AndyP changed the status of T673: Not all mobs have the "MOB" tag in name anymore from In Queue (Game) to In Queue.
Mar 10 2017, 5:13 PM · Game Development, Starmade
Restricted Application added a project to T672: response fleets do not spawn for custom trade stations: AI.
Mar 10 2017, 5:13 PM · AI, Starmade
Restricted Application added a project to T471: Hub-Issue: Pirate spawning / response fleets: CBS: Weapons.
Mar 10 2017, 5:13 PM · CBS: Weapons, Starmade
AndyP changed the status of T674: Grapple Tool teleports sitting players from In Queue (Game) to In Queue.
Mar 10 2017, 5:13 PM · Game Development (Beta), Astronaut, Starmade
AndyP changed the status of T678: Collision damage is not saved from In Queue (Game) to In Queue.
Mar 10 2017, 5:13 PM · Game Development (Beta), Physics, Starmade
AndyP changed the status of T679: 100% CPU usage on start-up from In Queue (Game) to In Queue.
Mar 10 2017, 5:13 PM · Game Development (Beta), Engine (General), Starmade
AndyP changed the status of T684: Shop permission resets to All possibly when server restarts from In Queue (Game) to In Queue.
Mar 10 2017, 5:13 PM · Game Development (Alpha), Tradenetwork, Starmade
AndyP changed the status of T686: when connecting to localhost:4242, the saved uplink isn't used. from In Queue (Game) to In Queue.
Mar 10 2017, 5:13 PM · Game Development (Alpha), Engine (Configuration), Starmade
AndyP changed the status of T699: Shield/power not saved from In Queue (Game) to In Queue.
Mar 10 2017, 5:13 PM · Game Development (Alpha), CBS: Functional, Starmade
AndyP changed the status of T708: Specific rail construction produces errors from In Queue (Game) to In Queue.
Mar 10 2017, 5:13 PM · Game Development (Beta), CBS: Rails, Starmade
AndyP changed the status of T716: Missile with 100% pull/push/stop Do not have a "Hit Marker" upon hitting targeted ship from In Queue (Game) to In Queue.
Mar 10 2017, 5:13 PM · Game Development (Beta), CBS: Weapons, Starmade
AndyP changed the status of T718: Playing the game at a small resolution renders parts of the hud unreadable from In Queue (Game) to In Queue.
Mar 10 2017, 5:12 PM · Starmade
AndyP changed the status of T720: Item Title will not persist if more than one in Inventory from In Queue (Game) to In Queue.
Mar 10 2017, 5:12 PM · Game Development (Beta), GUI/HUD, Starmade
AndyP changed the status of T741: HUD moved and task-bar viable when the task bar is set to the top of left of the screen, windows 1 monitor. from In Queue (Game) to In Queue.
Mar 10 2017, 5:12 PM · Game Development (Beta), GUI/HUD, Starmade
AndyP changed the status of T745: Lost weapon assign when enter build block from In Queue (Game) to In Queue.
Mar 10 2017, 5:12 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP changed the status of T757: Cannot delete single blueprint from a faction/difficulty combination in the Wave AI manager from In Queue (Game) to In Queue.
Mar 10 2017, 5:12 PM · Game Development (Alpha), GUI/HUD, Starmade
AndyP changed the status of T780: New launcher not launching when network has star-made.org blocked or computer is offline from In Queue (Launcher) to In Queue.
Mar 10 2017, 5:12 PM · Launcher Development, Starmade
AndyP changed the status of T814: Transported astronaut position gets out of sync Client<->Server from In Queue (Game) to In Queue.
Mar 10 2017, 5:12 PM · Game Development (Beta), CBS: Systems, Starmade
AndyP changed the status of T848: module charge can go over its limit from In Queue (Game) to In Queue.
Mar 10 2017, 5:12 PM · Quality Assurance, Game Development (Beta), GUI/HUD, Starmade
AndyP changed the status of T865: Can't walk on slab stairs from In Queue (Game) to In Queue.
Mar 10 2017, 5:12 PM · Game Development (Alpha), Physics, Starmade
AndyP changed the status of T874: Sitting on slabs handled as if full block from In Queue (Game) to In Queue.
Mar 10 2017, 5:12 PM · Game Development (Beta), Models, Starmade
AndyP changed the status of T875: transparency issue with blocks next to slabs from In Queue (Game) to In Queue.
Mar 10 2017, 5:12 PM · Game Development (Alpha), Engine (Rendering), Starmade
AndyP changed the status of T916: NPC Stations turn into red platforms. from In Queue (Game) to In Queue.
Mar 10 2017, 5:12 PM · Prefabs, Starmade
AndyP changed the status of T944: Touch docking does not allow for dockers in flat surfaces from In Queue (Game) to In Queue.
Mar 10 2017, 5:12 PM · Game Development (Beta), CBS: Rails, Starmade
AndyP changed the status of T957: Placement of player after exiting ship core is unexpected under specific circumstances from In Queue (Game) to In Queue.
Mar 10 2017, 5:12 PM · Game Development (Beta), Engine (General), Starmade
AndyP changed the status of T962: Cannon/Missile Turret overshooting from In Queue (Game) to In Queue.
Mar 10 2017, 5:12 PM · AI, Starmade
AndyP changed the status of T967: All connections related to storage are invisible from In Queue (Game) to In Queue.
Mar 10 2017, 5:12 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP changed the status of T970: Building preview from In Queue (Game) to In Queue.
Mar 10 2017, 5:12 PM · Game Development (Alpha), GUI/HUD, Starmade
AndyP changed the status of T976: Damage Attenuation of Cannons incorrect from In Queue (Game) to In Queue.
Mar 10 2017, 5:12 PM · Game Development (Alpha), CBS: Weapons, Starmade