Pirates always try to get as far away as the range of the weapon with the highest range.
If a pirate has cannons and Missiles it will always get into the range of the missiles only which makes the cannons useless or any other weapon system with a lower range.
Please change it to the smallest weapon range!
Description
Description
Details
Details
- Task Type
- Bug
Testing Results
- Affected Gamemode(s)
- Single and Multi
- Reproducible
- Yes
- Last tested (version)
- 0.19344
- Category
- AI
Hardware/Software/System
- OS-Specific
- No
- Hardware-Specific
- No
- Video Card Vendor
- uncertain
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>
Related Objects
Related Objects
- Duplicates Merged Here
- T1668: Ai has combat distance issues- orbits too far for some weapons to reach :(
Event Timeline
Comment Actions
confirmed
Could not reproduce the claim that pirates will move out to maximum weapon range, in my tests it always seems to be about 50% of max range.
Still, pirates will move out to a range where they can not fire their other weapons (eg. a pirate ship with beams and cannons/beams will move out to about 50% of the cannon/beam weapon range and thus can not hit their target with the beam).
Pirates would even disengage by themselves as they move out of their engagement range. Does not seem to be dependent of AI difficulty setting.