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Starmade | Pirates move to max weapon range.
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Description

Pirates always try to get as far away as the range of the weapon with the highest range.
If a pirate has cannons and Missiles it will always get into the range of the missiles only which makes the cannons useless or any other weapon system with a lower range.
Please change it to the smallest weapon range!

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
Yes
Last tested (version)
0.19344
Category
AI
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Event Timeline

Tarusol updated the task description. (Show Details)Jun 22 2015, 6:15 PM
Tarusol changed Category from none/unspecified to AI.
Tarusol changed Affected Gamemode(s) from none/unspecified to Single and Multi.
Tarusol changed Reproducible from uncertain to Yes.
Tarusol set Last tested (version) to 0.19289.
Tarusol edited Serverconfig (server.cfg). (Show Details)
Tarusol edited Clientconfig (settings.cfg). (Show Details)
Tarusol added a subscriber: Tarusol.
Tarusol created this task.
Restricted Application added a project: Issue Navigation. · View Herald TranscriptJun 22 2015, 6:15 PM
AndyP changed the edit policy from "All Users" to "Starmade (Project)".Jun 23 2015, 8:22 AM
AndyP set Task Type to Bug.
AndyP set OS-Specific to No.
AndyP set Hardware-Specific to No.
AndyP set Video Card Vendor to uncertain.
AndyP moved this task from New / Unconfirmed to Open / Validated on the Issue Navigation board.
AndyP added a subscriber: AndyP.
AndyP triaged this task as Normal priority.

Formal validated

AndyP moved this task from Unclassed to Issue affecting current release on the Starmade board.

confirmed

Could not reproduce the claim that pirates will move out to maximum weapon range, in my tests it always seems to be about 50% of max range.
Still, pirates will move out to a range where they can not fire their other weapons (eg. a pirate ship with beams and cannons/beams will move out to about 50% of the cannon/beam weapon range and thus can not hit their target with the beam).
Pirates would even disengage by themselves as they move out of their engagement range. Does not seem to be dependent of AI difficulty setting.

NuclearFun changed Last tested (version) from 0.19289 to 0.19344.Jul 25 2015, 6:38 PM
NuclearFun changed the task status from Open to In Queue (Game).
Restricted Application edited projects, added Game Development; removed Issue Navigation. · View Herald TranscriptJul 25 2015, 6:38 PM
AndyP shifted this object from the S1 Public space to the S3 Starmade space.Aug 11 2015, 11:16 PM
AndyP changed the edit policy from "Starmade (Project)" to "All Users".
AndyP removed NuclearFun as the assignee of this task.Dec 20 2015, 11:03 PM

Assignee 'NuclearFun' left the testing team.

lancake claimed this task.Apr 17 2016, 10:25 AM
lancake mentioned this in Unknown Object (Maniphest Task).Apr 17 2016, 10:01 PM
AndyP changed the task status from In Queue (Game) to In Queue.Mar 10 2017, 5:15 PM
Restricted Application added a project: AI. · View Herald TranscriptMar 10 2017, 5:15 PM
Restricted Application removed a project: Game Development. · View Herald TranscriptMar 10 2017, 11:41 PM
Restricted Application removed a subscriber: AndyP. · View Herald Transcript