When two of the same items are in inventory (such as two Blueprints) only one will display a persistent title.
examples:
- blueprints of the same entity (level of block fill does not matter)
- marker beams with same location marked
- any block
When two of the same items are in inventory (such as two Blueprints) only one will display a persistent title.
examples:
C_USE_NEW_PLAYER_MODEL_ = true CONTROL_HELP = false C_MOUSE_BUTTOM_SWITCH = false G_RESOLUTION = 1600 x 900 G_FULLSCREEN = false G_VSYNCH = false G_FOV = 100.0 G_MAX_SEGEMENTSDRAWN = 3000 G_DRAW_SURROUNDING_GALAXIES_IN_MAP = false HIT_INDICATION_NUMBERS_LIFETIME = 0.4 D_LIFETIME_NORM = 120 G_WINDOWED_BORDERLESS = false S_SOUND_SYSTEM_ENABLED = false S_SOUND_ENABLED = false S_SOUND_VOLUME_GLOBAL = 4 N_TRANSMIT_RAW_DEBUG_POSITIONS = false C_SELECTED_JOYSTICK = -1 ICON_BAKERY_BLOCKSTYLE_ROTATE_DEG = -90.0 MOUSE_WHEEL_SENSIBILITY = 7.0E-4 BUILD_MODE_SHIFT_SPEED = 25.0 ORBITAL_CAM_SPEED = 0.5 G_DAMAGE_DISPLAY = 600 G_STAR_COUNT = 512 G_VBO_BULKMODE_SIZE = 4 G_DRAW_FOG = false G_DRAW_BEAMS = false G_DRAW_EXHAUST_PLUMS = false D_INFO_CONTROLMANAGER = false D_INFO_SHADER = true T_ENABLE_TEXTURE_BAKER = false D_INFO_DRAW_TIMES = false D_INFO_DRAW_SPACE_PARTICLE = false G_SPACE_PARTICLE = false G_DRAW_MOUSE_COLLISION = false G_ATMOSPHERE_SHADER = normal G_SHADOW_QUALITY = BAREBONE G_DRAW_SHIELDS = true G_DRAW_WATER = true G_DRAW_BACKGOUND = false G_WATER_USER_MIPMAPS = false E_NAVIGATION_FILTER = 365 G_DRAW_ENTITIES = true G_FRUSTUM_CULLTING = true G_DRAW_EFFECTS = true G_SHADER_RELOAD = false G_FRAMRATE_FIXED = 120 G_SHADERS_ACTIVE = true G_DEBUG_DRAW_GRID = false G_DEBUG_DRAW_LINES = true F_FRAME_BUFFER_USE = false T_TERRAIN_DRAW = true T_TERRAIN_WIREFRAME_DRAW = false G_CULLING_ACTIVE = true G_TEXTURE_ARRAYS = false G_AUTO_NORMALIZATION = true G_DRAW_BY_SIDES = true G_WIREFRAMED = false G_NORMAL_MAPPING = false G_TEXTURE_COMPRESSION_BLOCKS = false G_TEXTURE_ARRAY_COMPRESSION = true G_TEXTURE_ARRAY_MIPMAP = true G_TEXTURE_MIPMAP = true G_SHADOWS = false G_SHADOWS_VSM = false S_PAUSED = false S_SETTINGS_SHOW = false MINIMAP_MODE = SMALL SECTOR_INDICATION_MODE = INDICATION_ONLY S_KEY_ALLOW_DUPLICATES = true G_PROD_BG = false G_PROD_BG_QUALITY = 1024 G_TEXTURE_PACK = Default GIF_WIDTH = 640 GIF_HEIGHT = 640 GIF_FPS = 15 GIF_GUI = false G_DEBRIS_THRESHOLD_MS = 4 G_TEXTURE_PACK_RESOLUTION = 64 S_INITIAL_SETTING = Multi Player S_GAME_MODE = Sandbox G_BONE_ANIMATION = true P_NT_DEBUG_ACTIVE = false P_PHYSICS_DEBUG_ACTIVE_OCCLUSION = false P_PHYSICS_DEBUG_ACTIVE = false P_PHYSICS_DEBUG_MODE = 0 G_DEUBG_LINE_DRAWING_ACTIVATED = false G_WINDOW_START_POSITION = center G_DRAW_GUI_ACTIVE = true G_DRAW_NO_OVERLAYS = false G_PARTICLE_SORTING = true P_PHYSICS_ACTIVATED = true G_SMOKE_QUALITY = false G_DRAW_STARS = false G_DRAW_PASTE_PREVIEW = true G_USE_SPRITE_VBO = true S_TUTORIAL = false G_AUTOSELECT_CONTROLLERS = true S_INFO_DRAW = FPS_AND_PING G_VBO_FLAG = STATIC N_LAG_COMPENSATION = true N_IGNORE_SAVED_UPLINK_CREDENTIALS_IN_SINGLEPLAYER = true N_SERVER_TIME_UPDATE_FREQUENCE = 2000 M_TEXTURE_PACK_CONFIG_TOOL = ./data/textures/block/Default/64/ G_MULTI_SAMPLE = 0 G_MIPMAP_LEVELS = 5 M_MOUSE_SENSITIVITY = 0.5 G_HIT_INDICATION_SIZE = 1.0 F_BLOOM = false F_BLOOM_INTENSITY = 0.4 S_MOUSE_LOCK = true G_DRAW_ADV_BUILDMODE_BLOCK_PREVIEW = true G_DRAW_ALL_CONNECTIONS = false G_SHOW_PURE_NUMBERS_FOR_SHIELD_AND_POWER = false S_FLIP_HOTBAR_MOUSEWHEEL_WITHOUT_CTRL = true S_ZOOM_MOUSEWHEEL = SLOTS S_MOUSE_SHIP_INVERT = false S_MOUSE_ALL_INVERT = false S_USE_REGION_SIGNATURE_TEST = false G_PREVIEW_TO_BUILD_BLOCK_TEST = true S_EXIT_ON_ESC = false G_USE_HIGH_QUALITY_ACKGROUND = false G_DRAW_POPUPS = true G_USE_VBO_MAP = true G_DRAW_JUMP_OVERLAY = true G_MAG_FILTER_LINEAR_BLOCKS = false G_MAG_FILTER_LINEAR_GUI = false G_MAX_BEAMS = 1024 SEGMENT_REQUEST_BATCH = 32 CLIENT_BUFFER_SIZE = 65536 ICON_BAKERY_SINGLE_RESOLUTION = 150 G_RAYTRACE_COUNT = 256 ICON_BAKERY_SINGLE_ICONS = false G_MUST_CONFIRM_DETACHEMENT_AT_SPEED = 50.0 G_USE_SHADER4 = true O_OCULUS_RENDERING = false G_USE_VERTEX_LIGHTING_ONLY = false CLIENT_TRAFFIC_CLASS = true G_DRAW_SELECTED_BLOCK_WOBBLE = true G_USE_TWO_COMPENENT_SHADER = false A_FORCE_AUTHENTICATION_METHOD = -1 MIN_FFA = 2 B_UNDO_REDO_MAX = 30 N_ARTIFICIAL_DELAY = 0 SEGMENT_PIECE_QUEUE_SINGLEPLAYER = 32767 G_MAX_MISSILE_TRAILS = 150 G_USE_OCCLUSION_CULLING = false C_AUTOASSIGN_WEAPON_SLOTS = true G_DRAW_NT_STATS_OVERLAY = false CLIENT_CUSTOM_TEXTURE_PATH = ./customBlockTextures SECRET = none USE_OPEN_AL_SOUND = true LIMIT_FPS_UNFOCUS = true GUI_USE_DISPLAY_LISTS = false USE_GL_MULTI_DRAWARRAYS = false USE_GL_MULTI_DRAWARRAYS_INITIAL_SET = false CHAT_CLOSE_ON_ENTER = true A_FORCE_LOCAL_SAVE_ENABLED_IN_SINGLE_PLAYER = false G_SHIP_INFO_ZOOM = 0 G_SINGLEPLAYER_CREATIVE_MODE = false G_DRAW_LAG_OBJECTS_IN_HUD = false G_SHOW_SYMMETRY_PLANES = true
1.8.0_60
1.8.0_60-b27
25.60-b23
-Confirmed-
If the items are the same, only the lowest right most entity will display its label when the mouse is hovered over it.
Seems to affect any inventory; storage, player, factory, personal processing.