Dont know how, but,
Some sort of charging issue. Not sure.
Dont know how, but,
Some sort of charging issue. Not sure.
I found 2 ways to reproduce this:
1st way is by having an admin update the config with the server/SP still running, the config would need values where you need less charge.
2nd way is by losing mass on your ship through docked entities:
If you have a 1000 mass ship with a 10 000 docked turret, you need a jump charge for 11 000 mass.
If you charge that amount, and then lose the 10 000 mass docked turret, your mass decreases but the charge of the jump drive doesn't update and stays charged for 11 000 mass, causing it to overcharge and this display issue.
Well I know what the glitch is about, but not what caused it.
If you charge a jumpdrive with for example 100 000 charge, change the config so it actually needs less charge for that ship, then upload that in-game by pressing Tab + .
You get this issue. It's basically the result of getting your charge over the actual limit.
Now I'm not sure if this was caused by an admin uploading a changed config for jumpdrive/scanner which caused it to go negative, but most server owners do a restart for that.
Is it possible that 2nd thing happened for you?
<replace this line with the file content>
C_USE_NEW_PLAYER_MODEL_ = true CONTROL_HELP = false C_MOUSE_BUTTOM_SWITCH = false G_RESOLUTION = 1360 x 768 G_FULLSCREEN = true G_VSYNCH = false G_FOV = 85.0 G_MAX_SEGEMENTSDRAWN = 2000 G_DRAW_SURROUNDING_GALAXIES_IN_MAP = false HIT_INDICATION_NUMBERS_LIFETIME = 0.4 D_LIFETIME_NORM = 0 G_WINDOWED_BORDERLESS = false S_SOUND_SYSTEM_ENABLED = true S_SOUND_ENABLED = true S_SOUND_VOLUME_GLOBAL = 1 N_TRANSMIT_RAW_DEBUG_POSITIONS = false C_SELECTED_JOYSTICK = 0 ICON_BAKERY_BLOCKSTYLE_ROTATE_DEG = -90.0 MOUSE_WHEEL_SENSIBILITY = 7.0E-4 BUILD_MODE_SHIFT_SPEED = 75.0 ORBITAL_CAM_SPEED = 0.5 G_DAMAGE_DISPLAY = 600 G_STAR_COUNT = 2048 G_VBO_BULKMODE_SIZE = 4 G_DRAW_FOG = false G_DRAW_BEAMS = true G_DRAW_EXHAUST_PLUMS = false D_INFO_CONTROLMANAGER = false D_INFO_SHADER = true T_ENABLE_TEXTURE_BAKER = false D_INFO_DRAW_TIMES = false D_INFO_DRAW_SPACE_PARTICLE = false G_SPACE_PARTICLE = true G_DRAW_MOUSE_COLLISION = false G_ATMOSPHERE_SHADER = normal G_SHADOW_QUALITY = BEST G_DRAW_SHIELDS = true G_DRAW_WATER = true G_DRAW_BACKGOUND = true G_WATER_USER_MIPMAPS = false E_NAVIGATION_FILTER = 637 G_DRAW_ENTITIES = true G_FRUSTUM_CULLTING = true G_DRAW_EFFECTS = true G_SHADER_RELOAD = false G_FRAMRATE_FIXED = -1 G_SHADERS_ACTIVE = true G_DEBUG_DRAW_GRID = false G_DEBUG_DRAW_LINES = true F_FRAME_BUFFER_USE = false T_TERRAIN_DRAW = true T_TERRAIN_WIREFRAME_DRAW = false G_CULLING_ACTIVE = true G_TEXTURE_ARRAYS = false G_AUTO_NORMALIZATION = true G_DRAW_BY_SIDES = true G_WIREFRAMED = false G_NORMAL_MAPPING = true G_TEXTURE_COMPRESSION_BLOCKS = false G_TEXTURE_ARRAY_COMPRESSION = true G_TEXTURE_ARRAY_MIPMAP = true G_TEXTURE_MIPMAP = true G_SHADOWS = false G_SHADOWS_VSM = false S_PAUSED = false S_SETTINGS_SHOW = false MINIMAP_MODE = SMALL SECTOR_INDICATION_MODE = INDICATION_ONLY S_KEY_ALLOW_DUPLICATES = true G_PROD_BG = true G_PROD_BG_QUALITY = 2048 G_TEXTURE_PACK = Default GIF_WIDTH = 640 GIF_HEIGHT = 640 GIF_FPS = 15 GIF_GUI = false G_DEBRIS_THRESHOLD_MS = 4 G_TEXTURE_PACK_RESOLUTION = 128 S_INITIAL_SETTING = Multi Player S_GAME_MODE = Sandbox G_BONE_ANIMATION = true P_NT_DEBUG_ACTIVE = false P_PHYSICS_DEBUG_ACTIVE_OCCLUSION = false P_PHYSICS_DEBUG_ACTIVE = false P_PHYSICS_DEBUG_MODE = 0 G_DEUBG_LINE_DRAWING_ACTIVATED = false G_WINDOW_START_POSITION = center G_DRAW_GUI_ACTIVE = true G_DRAW_NO_OVERLAYS = false G_PARTICLE_SORTING = true P_PHYSICS_ACTIVATED = true G_SMOKE_QUALITY = false G_DRAW_STARS = true G_DRAW_PASTE_PREVIEW = true G_USE_SPRITE_VBO = true S_TUTORIAL = false G_AUTOSELECT_CONTROLLERS = true S_INFO_DRAW = FPS_AND_PING G_VBO_FLAG = STATIC N_LAG_COMPENSATION = true N_IGNORE_SAVED_UPLINK_CREDENTIALS_IN_SINGLEPLAYER = true N_SERVER_TIME_UPDATE_FREQUENCE = 2000 M_TEXTURE_PACK_CONFIG_TOOL = ./data/textures/block/Default/64/ G_MULTI_SAMPLE = 0 G_MIPMAP_LEVEL_MAX = 3 M_MOUSE_SENSITIVITY = 1.1 G_HIT_INDICATION_SIZE = 3.0 F_BLOOM = true F_BLOOM_INTENSITY = 0.1 S_MOUSE_LOCK = true G_DRAW_ADV_BUILDMODE_BLOCK_PREVIEW = true G_DRAW_ALL_CONNECTIONS = false G_SHOW_PURE_NUMBERS_FOR_SHIELD_AND_POWER = false S_FLIP_HOTBAR_MOUSEWHEEL_WITHOUT_CTRL = false S_ZOOM_MOUSEWHEEL = SLOTS S_MOUSE_SHIP_INVERT = false S_MOUSE_ALL_INVERT = false S_USE_REGION_SIGNATURE_TEST = false G_PREVIEW_TO_BUILD_BLOCK_TEST = false S_EXIT_ON_ESC = false G_USE_HIGH_QUALITY_ACKGROUND = false G_DRAW_POPUPS = true G_USE_VBO_MAP = true G_DRAW_JUMP_OVERLAY = true G_MAG_FILTER_LINEAR_BLOCKS = false G_MAG_FILTER_LINEAR_GUI = false G_MAX_BEAMS = 1024 SEGMENT_REQUEST_BATCH = 32 CLIENT_BUFFER_SIZE = 65536 ICON_BAKERY_SINGLE_RESOLUTION = 150 G_RAYTRACE_COUNT = 150 ICON_BAKERY_SINGLE_ICONS = false G_MUST_CONFIRM_DETACHEMENT_AT_SPEED = 10.0 G_USE_SHADER4 = true O_OCULUS_RENDERING = false G_USE_VERTEX_LIGHTING_ONLY = false CLIENT_TRAFFIC_CLASS = true G_DRAW_SELECTED_BLOCK_WOBBLE = true G_USE_TWO_COMPENENT_SHADER = false A_FORCE_AUTHENTICATION_METHOD = -1 MIN_FFA = 2 B_UNDO_REDO_MAX = 30 N_ARTIFICIAL_DELAY = 0 SEGMENT_PIECE_QUEUE_SINGLEPLAYER = 32767 G_MAX_MISSILE_TRAILS = 128 G_USE_OCCLUSION_CULLING = false C_AUTOASSIGN_WEAPON_SLOTS = true G_DRAW_NT_STATS_OVERLAY = false CLIENT_CUSTOM_TEXTURE_PATH = ./customBlockTextures SECRET = none USE_OPEN_AL_SOUND = true LIMIT_FPS_UNFOCUS = true GUI_USE_DISPLAY_LISTS = false USE_GL_MULTI_DRAWARRAYS = true USE_GL_MULTI_DRAWARRAYS_INITIAL_SET = true CHAT_CLOSE_ON_ENTER = true A_FORCE_LOCAL_SAVE_ENABLED_IN_SINGLE_PLAYER = false G_SHIP_INFO_ZOOM = 1 G_SINGLEPLAYER_CREATIVE_MODE = true G_DRAW_LAG_OBJECTS_IN_HUD = false G_SHOW_SYMMETRY_PLANES = true LANGUAGE_PACK = english
-Feedback-
Nice Picture, but not enough info to do anything about it ;)
What have you been doing when that happened?
How was your movement?
Any logfiles available ?
Are the blue stripes the only irregular thing there ? (no idea what it actually should look like)
Please add your settings.cfg (just in case it is a reproducable problem due to setings on specific GPU´s)
Copied your settings into a file attachment:
so 2 problems ?
Only a GUI thing, the weapons were completely functional still, and when I came to relog they showed all their slaves again and the big blue glitched charging sequences were gone.
It could potentially be as a result in the gate failing to jump the Battleship due to power
I had this issue 1-2 other times with just a stretched blue charge overlay, but they dissipated almost instantly back into their normal form. Otherwise, these have been an extremely random event
Well I know what the glitch is about, but not what caused it.
If you charge a jumpdrive with for example 100 000 charge, then change the config so it actually needs less charge for that ship, then upload that in-game by pressing Tab + .
You get this issue. It's basically the result of getting your charge over the actual limit.
Now I'm not sure if this was caused by an admin uploading a changed config for jumpdrive/scanner which caused it to go negative, but most server owners do a restart for that.
@Napther
I found 2 ways to reproduce this,
1st way is by having an admin update the config so you need less charge but i don't know if you are in MP or not, and if that happened.
2nd way is by losing mass on your ship through docked entities:
If you have a 1000 mass ship with a 10 000 docked turret, you need a jump charge for 11 000 mass.
If you charge that amount, and then lose the 10 000 mass docked turret, your mass decreases but the charge of the jump drive doesn't update and stays charged for 11 000 mass, causing it to overcharge and this display issue.
Is it possible that 2nd thing happened for you?
-confirmed-
No answer from author but I know 2 ways to reproduce it, and fixing it at the right place should kill any other ways.
Losing mass through moving cargo away from a ship is also a way to produce this.
I don't think the blue stripes are related as I have encountered that issue without the overcharge issue. I have as yet been unable to find a way to reproduce it reliably but have thus far only encountered it on docked ships with client restarts (on MP) not solving that issue.