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Starmade | Massive performance drop when medium-large objects enter trigger areas
Confirmed task for development, NormalPublic

Description

From what I've seen it's related to ship size but mainly the amount of area triggers you use and how many get activated at once.

It seems once you get around 50-100 area triggers that are active you notice a huge FPS drop.

Decreasing the amount of "checks" per second will certainly improve performance but you might be able to fly through it without getting a signal then. So not sure if that is a good solution (the scaling problem won't be gone)

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
Yes
Last tested (version)
0.19439 (Dev)
Category
Control Block System: Functional
First occurrence (version)
0.163
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Event Timeline

lancake updated the task description. (Show Details)Jun 6 2015, 9:24 AM
lancake added a project: Issue Navigation.
lancake changed Category from none/unspecified to Control Block System: Functional.
lancake changed Affected Gamemode(s) from none/unspecified to Single and Multi.
lancake set First occurrence (version) to 0.163.
lancake changed Reproducible from uncertain to Yes.
lancake set Last tested (version) to 0.19247 (Dev).
lancake edited a custom field.
lancake edited Serverconfig (server.cfg). (Show Details)
lancake edited Clientconfig (settings.cfg). (Show Details)
lancake added a subscriber: lancake.
lancake created this task.
lancake raised the priority of this task from to High.
lancake changed the task status from Open to In Queue (Game).Jun 6 2015, 8:47 PM
Restricted Application edited projects, added Game Development, Starmade; removed Issue Navigation. · View Herald TranscriptJun 6 2015, 8:47 PM
AndyP shifted this object from the S1 Public space to the S3 Starmade space.Aug 11 2015, 8:59 PM
AndyP changed the edit policy from "Starmade (Project)" to "All Users".
AndyP set Task Type to Bug.
AndyP set OS-Specific to No.
AndyP set Hardware-Specific to No.
AndyP set Video Card Vendor to uncertain.
Restricted Application added a subscriber: AndyP. · View Herald TranscriptAug 11 2015, 8:59 PM
lancake claimed this task.Sep 21 2015, 10:48 AM
lancake changed Last tested (version) from 0.19247 (Dev) to 0.19349 (Dev).Sep 26 2015, 9:23 AM
lancake changed Last tested (version) from 0.19349 (Dev) to 0.19439 (Dev).Sep 26 2015, 10:08 AM
AndyP changed the task status from In Queue (Game) to In Queue.Mar 10 2017, 5:15 PM
Restricted Application added a project: CBS: Functional. · View Herald TranscriptMar 10 2017, 5:15 PM
lancake lowered the priority of this task from High to Normal.Jul 4 2017, 1:00 PM