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Starmade | MissileExplosiveRadius and PulseExplosiveRadius don't increase max radius
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Description

A shortened paste from my Stardock Thread; Picture evidence is there

After testing some effects in both MP and SP, what I had discovered, is that Explosive Effect is having NO Effect on the AoE of a fired missile (Or missiles). Even when firing with enough damage to destroy all blocks.

[​IMG]

tested 4900 block arrays (4900 modules/ PC) of different combinations on SP with and without Explosive effect and Damage Beam; They got the same explosive radius.
However, Explosive Effect clearly states that it Boosts the radius of a missile detonation to 22 in weapons details menu:
[​IMG]

Im sure that this isnt the current intended behaviour of missiles + Explosive Effect. Either missiles+ Effect are bugged, or this is the intended result, and the Radius Explosion number is showing incorrect.

I am also rather new to this forum bug thing. So I am unsure if what I am doing is correct

Details

Commits
Restricted Diffusion Commit
Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
Yes
Last tested (version)
0.199.535
Category
Control Block System: Weapons
First occurrence (version)
0.19318
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
NVIDIA
Video Card Model
GT530
User/Reporter/Contact
URL to Starmadedock thread
http://starmadedock.net/threads/missile-explosive-not-boosting-aoe.20532/
Username on Registry
Napther
Steps to reproduce
  1. use missiles with explosive effect
  2. modify blockBehaviorConfig to see different damage, radius, ...
Tester information (Internal use only)

Similar as before

Note that if you do have enough damage for the max radius, it's perfect spherical damage.

Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Event Timeline

Napther updated the task description. (Show Details)Aug 23 2015, 9:10 PM
Napther changed Category from none/unspecified to Control Block System: Weapons.
Napther changed Affected Gamemode(s) from none/unspecified to Single and Multi.
Napther set First occurrence (version) to 0.19318 (?).
Napther changed Reproducible from uncertain to Yes.
Napther set Last tested (version) to 0.19401.
Napther changed Video Card Vendor from uncertain to NVIDIA.
Napther set Video Card Model to GT530.
Napther edited Serverconfig (server.cfg). (Show Details)
Napther edited Clientconfig (settings.cfg). (Show Details)
Napther set URL to Starmadedock thread to http://starmadedock.net/threads/missile-explosive-not-boosting-aoe.20532/.
Napther set Username on Registry to Napther.
Napther added a subscriber: Napther.
Napther created this task.
Restricted Application added a project: Issue Navigation. · View Herald TranscriptAug 23 2015, 9:10 PM
lancake claimed this task.
lancake shifted this object from the S1 Public space to the S3 Starmade space.Aug 23 2015, 10:19 PM
lancake changed the visibility from "Custom Policy" to "Public (No Login Required)".
lancake changed the edit policy from "Task Author" to "All Users".
lancake set Task Type to Bug.
lancake changed First occurrence (version) from 0.19318 (?) to 0.19318.
lancake changed Last tested (version) from 0.19401 to 0.19407 (Dev).
lancake set OS-Specific to No.
lancake set Hardware-Specific to No.
lancake renamed this task from Missile+Explosive Effect Not boosting AoE to MissileExplosiveRadius and PulseExplosiveRadius don't increase max radius.
lancake changed the task status from Open to In Queue (Game).
lancake triaged this task as High priority.
Restricted Application edited projects, added Game Development, Starmade; removed Issue Navigation. · View Herald TranscriptAug 23 2015, 10:19 PM
Restricted Application added a subscriber: AndyP. · View Herald Transcript

-Confirmed-

Both values mentioned in the title don't change the max radius of a missile. Tried out 100% effect and 50%. Both didn't do anything so it seems to be unused or overwritten by something.

schema added a commit: Restricted Diffusion Commit.Sep 1 2015, 1:59 AM
schema changed the task status from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Restricted Application edited projects, added Quality Assurance; removed Game Development. · View Herald TranscriptSep 1 2015, 1:59 AM
lancake changed the task status from Resolved to In Queue (Game).Sep 3 2015, 10:29 AM

-QA Testing-

The values change the radius indeed, but it seems the damage spread is not evenly anymore.

A missile that did not have enough damage to kill its full radius with explosive radius increased by an effect.


It's not a sphere anymore. I'm not sure what method is being used but just letting it use the pre-calculated data of the updated radius (default + effect% * explosive radius) would work better?

Restricted Application edited projects, added Game Development; removed Quality Assurance. · View Herald TranscriptSep 3 2015, 10:29 AM
lancake changed Last tested (version) from 0.19407 (Dev) to 0.19420 (Dev).Sep 3 2015, 10:30 AM
lancake mentioned this in Unknown Object (Maniphest Task).Apr 26 2016, 10:13 AM
AndyP changed the task status from In Queue (Game) to In Queue.Mar 10 2017, 5:13 PM
Restricted Application added a project: CBS: Weapons. · View Herald TranscriptMar 10 2017, 5:13 PM
schema changed the task status from In Queue to Resolved.Mar 15 2017, 1:53 PM
Restricted Application edited projects, added Quality Assurance; removed Game Development. · View Herald TranscriptMar 15 2017, 1:53 PM
AndyP moved this task from Backlog / Unclassed to Beta on the CBS: Weapons board.Mar 24 2017, 11:21 AM
lancake changed the task status from Resolved to In Queue.Jun 15 2017, 11:59 PM

-QA Testing-

Similar as before

Note that if you do have enough damage for the max radius, it's perfect spherical damage.

Restricted Application edited projects, added Game Development, QA-Return; removed Quality Assurance. · View Herald TranscriptJun 15 2017, 11:59 PM
lancake edited Steps to reproduce. (Show Details)Jun 16 2017, 12:00 AM
lancake edited Tester information (Internal use only). (Show Details)
lancake changed Last tested (version) from 0.19420 (Dev) to 0.199.535.
lancake changed the task status from In Queue to Resolved.Jun 16 2017, 12:16 AM

Nevermind...It's consistent, this is the case for no explosive effect too. I do not remember the missile radius looking this odd before, will have to downgrade and check an older version.

Restricted Application edited projects, added Quality Assurance; removed QA-Return, Game Development. · View Herald TranscriptJun 16 2017, 12:16 AM
lancake closed this task as Closed.Jun 16 2017, 8:12 PM
Restricted Application removed a project: Quality Assurance. · View Herald TranscriptJun 16 2017, 8:12 PM
Restricted Application removed a subscriber: AndyP. · View Herald Transcript

I recall (But not tested recently at all) that missile damage also depends partially on the side of the entity hit. A perfect hit to a flat side facing galactic North isnt always the same as a perfect hit from any other side. Could be worth double checking

Also, perhaps time this was renamed to update the new path/bug this is exploring