Push Pulse no longer disables ships. Is this intended?
Description
Description
Details
Details
- Task Type
- Bug
Testing Results
- Affected Gamemode(s)
- Single and Multi
- Reproducible
- Yes
- Last tested (version)
- 0.19361
- Category
- Control Block System: Weapons
- First occurrence (version)
- 0.19361
Hardware/Software/System
- OS-Specific
- No
- Hardware-Specific
- No
- Video Card Vendor
- uncertain
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>
Event Timeline
Comment Actions
Looks like the push pulse does nothing at all. I believe it still uses the old explosion system, or tries to at least. "Damage" isn't applied so there's no push, and also no disabling of ships.
Comment Actions
not only is the ship stun disabled but it now causes damage at it's epicenter that seems to ignore armor modifiers and the number of modules linked to the computer only changes the energy consumed per shot, it doesn't affect the "force". the "force" seems to have been turned into a damage rating as no pushing of entities occurs.