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Starmade | Push Pulse no longer disables ships it hits.
Confirmed task for development, NormalPublic

Description

Push Pulse no longer disables ships. Is this intended?

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
Yes
Last tested (version)
0.19361
Category
Control Block System: Weapons
First occurrence (version)
0.19361
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Event Timeline

BDLS updated the task description. (Show Details)Aug 11 2015, 2:54 AM
BDLS changed Category from none/unspecified to Control Block System: Weapons.
BDLS changed Reproducible from uncertain to Yes.
BDLS set Last tested (version) to 0.19361.
BDLS edited Serverconfig (server.cfg). (Show Details)
BDLS edited Clientconfig (settings.cfg). (Show Details)
BDLS added a subscriber: BDLS.
BDLS created this task.
Restricted Application added a project: Issue Navigation. · View Herald TranscriptAug 11 2015, 2:54 AM

Looks like the push pulse does nothing at all. I believe it still uses the old explosion system, or tries to at least. "Damage" isn't applied so there's no push, and also no disabling of ships.

lancake changed the visibility from "Custom Policy" to "Public (No Login Required)".Aug 11 2015, 4:22 PM
lancake changed the edit policy from "Task Author" to "Starmade (Project)".
lancake set Task Type to Bug.
lancake set Affected Gamemode(s) to Single and Multi.
lancake set First occurrence (version) to 0.19361.
lancake set OS-Specific to No.
lancake set Hardware-Specific to No.
lancake set Video Card Vendor to uncertain.
lancake claimed this task.
lancake triaged this task as Normal priority.

not only is the ship stun disabled but it now causes damage at it's epicenter that seems to ignore armor modifiers and the number of modules linked to the computer only changes the energy consumed per shot, it doesn't affect the "force". the "force" seems to have been turned into a damage rating as no pushing of entities occurs.

https://youtu.be/wEY959vMfVg

AndyP shifted this object from the S1 Public space to the S3 Starmade space.Aug 11 2015, 11:49 PM
AndyP changed the edit policy from "Starmade (Project)" to "All Users".
AndyP moved this task from New / Unconfirmed to Open / Validated on the Issue Navigation board.
AndyP added a subscriber: AndyP.Aug 14 2015, 12:31 AM
AndyP changed the task status from Open to In Queue (Game).
Restricted Application edited projects, added Game Development, Starmade; removed Issue Navigation. · View Herald TranscriptAug 14 2015, 12:31 AM
spunkie claimed this task.Aug 14 2015, 5:49 PM
AndyP changed the task status from In Queue (Game) to In Queue.Mar 10 2017, 5:14 PM
Restricted Application added a project: CBS: Weapons. · View Herald TranscriptMar 10 2017, 5:14 PM
AndyP moved this task from Backlog / Unclassed to Alpha on the CBS: Weapons board.Mar 15 2017, 1:02 PM
AndyP edited projects, added Game Development (Alpha); removed Game Development.