Game Development (Beta)Milestone
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Description

Issue flagged with Beta are not core features or functions.

They will be worked on, once we are feature complete and begin to polish the game on the way to the final product.

Recent Activity

Fri, Jan 4

schema changed the status of T149: Changes to faction rank permissions are not always saved from "In Queue" to "Resolved" by committing Restricted Diffusion Commit.
Fri, Jan 4, 4:26 PM · Quality Assurance, Game Development (Beta), Engine (General), Starmade

Jul 3 2018

kupu changed the status of T2406: Texture normal map is inverted on some faces in some orientations from "In Queue" to "Open".

Re-purposing this task with a related issue.

Jul 3 2018, 8:50 PM · Issue Navigation, Game Development (Beta), Textures, Starmade
lancake changed Last tested (version) from 0.198.136 to 0.201.101 on T1496: some block icons have small visual glitches.
Jul 3 2018, 3:13 PM · Game Development (Beta), Textures, Starmade
lancake closed T1496: some block icons have small visual glitches as "Closed".
Jul 3 2018, 3:12 PM · Game Development (Beta), Textures, Starmade
lancake reopened T1496: some block icons have small visual glitches as "Resolved".
Jul 3 2018, 3:12 PM · Game Development (Beta), Textures, Starmade
lancake closed T1298: some animated blocks have an incorrect texture in preview mode as "Closed".
Jul 3 2018, 3:11 PM · Game Development (Beta), Textures, Starmade
lancake reopened T1298: some animated blocks have an incorrect texture in preview mode as "Resolved".
Jul 3 2018, 3:11 PM · Game Development (Beta), Textures, Starmade
kupu closed T1496: some block icons have small visual glitches as "Closed".
Jul 3 2018, 2:54 PM · Game Development (Beta), Textures, Starmade
kupu closed T1298: some animated blocks have an incorrect texture in preview mode as "Closed".
Jul 3 2018, 2:54 PM · Game Development (Beta), Textures, Starmade
Ithirahad added a comment to T149: Changes to faction rank permissions are not always saved.

I also (still!) get this fairly consistently on servers with a high player count or potentially other sources of high load.

Jul 3 2018, 2:28 PM · Quality Assurance, Game Development (Beta), Engine (General), Starmade

Jun 29 2018

lancake changed Last tested (version) from 199.646 to 0.201.095 on T2392: lock missiles target incorrectly when fired at a non system target.
Jun 29 2018, 3:44 PM · Game Development (Beta), CBS: Weapons, Starmade
lancake closed T2392: lock missiles target incorrectly when fired at a non system target as "Closed".

-QA Testing-

Jun 29 2018, 3:43 PM · Game Development (Beta), CBS: Weapons, Starmade
lancake changed the status of T2392: lock missiles target incorrectly when fired at a non system target from "In Queue" to "Resolved".

should have been fixed, other issues remain though.

Jun 29 2018, 11:57 AM · Game Development (Beta), CBS: Weapons, Starmade

Jun 19 2018

SWADER17 added a comment to T276: Ships teleporting on crossing rotating planet sector boundaries..

Just wondering, has this been fixed before because I believe the issue is back!

Jun 19 2018, 10:48 PM · Game Development (Beta), Engine (General), Starmade

Apr 23 2018

mclaih added a comment to T1784: pull amount doesn't work if it is less than amount available .

Not sure what that status of this still is except its still listed as open.

Apr 23 2018, 11:10 AM · Game Development (Beta), CBS: Functional, Starmade

Mar 20 2018

lancake merged T2643: Dev 1.22 - showing wrong capacity texture into T1012: Empty Cargo Modules appear not empty.
Mar 20 2018, 4:58 PM · Game Development (Beta), CBS: Functional, Starmade
lancake added a comment to T604: icons in hotbar become their replaced block.

T1602 might still cause issues though.

Mar 20 2018, 4:13 PM · Game Development (Beta), GUI/HUD, Starmade
Restricted Application removed a project from T604: icons in hotbar become their replaced block: Issue Navigation.
Mar 20 2018, 4:11 PM · Game Development (Beta), GUI/HUD, Starmade
lancake added a comment to T604: icons in hotbar become their replaced block.

This issue is a follow up on T2694 as putting any other block in a 'ghost link' position results in this.

Mar 20 2018, 4:11 PM · Game Development (Beta), GUI/HUD, Starmade
lancake changed the status of T604: icons in hotbar become their replaced block from "In Queue" to "Open".
Mar 20 2018, 4:08 PM · Game Development (Beta), GUI/HUD, Starmade
lancake merged T2529: Yellow hazard armor appears in ships hotbar into T604: icons in hotbar become their replaced block.
Mar 20 2018, 4:03 PM · Game Development (Beta), GUI/HUD, Starmade

Mar 18 2018

gregoriustechneticies added a comment to T156: gravity unit does not activate/deactivate with logic gates inbetween.

I dont know if that is a separate Issue or belonging to this Issue, but if a Gravity Unit is toggled by a Trigger Area Controller, it will toggle Gravity for EVERYONE on the Ship/Station and not just the Person who went through the Area Controller (ofcourse Multiplayer). I will make a separate Bug Report for it just in case.

Mar 18 2018, 10:24 AM · Game Development (Beta), Logic, Starmade

Mar 15 2018

33Cav added a comment to T156: gravity unit does not activate/deactivate with logic gates inbetween.

The actual issue is that only activation modules trigger gravity modules.
If you set up a trigger area controller the activation module that you send its output to can trigger a gravity module with no issue.

Mar 15 2018, 9:28 AM · Game Development (Beta), Logic, Starmade

Mar 13 2018

lancake renamed T156: gravity unit does not activate/deactivate with logic gates inbetween from "Step Triggers -> activator -> gravity unit cannot deactivate gravity. " to "gravity unit does not activate/deactivate with logic gates inbetween".
Mar 13 2018, 11:17 PM · Game Development (Beta), Logic, Starmade
lancake merged T2384: Logic Chains with Gravity Moduals into T156: gravity unit does not activate/deactivate with logic gates inbetween.
Mar 13 2018, 11:08 PM · Game Development (Beta), Logic, Starmade

Mar 12 2018

SmilingDemon added a parent task for T790: transporter works on a shipyard design: T2889: Ship Yard Bugs.
Mar 12 2018, 6:30 PM · Game Development (Beta), CBS: Functional, Starmade
SmilingDemon added a parent task for T612: Ships created in shipyards lose Transporter target: T2889: Ship Yard Bugs.
Mar 12 2018, 6:25 PM · Game Development (Beta), CBS: Shipyards, Starmade
SmilingDemon added a parent task for T619: Shipyards display incorrect rotational data: T2889: Ship Yard Bugs.
Mar 12 2018, 6:25 PM · Game Development (Beta), CBS: Shipyards, Starmade
SmilingDemon added a parent task for T1147: Cannot go back to shipyard from design (edit design can be used to enter): T2889: Ship Yard Bugs.
Mar 12 2018, 6:24 PM · Game Development (Beta), Feature, CBS: Shipyards, Starmade
SmilingDemon added a parent task for T1702: shipyard core anchor causes "Enter ship core" to flicker: T2889: Ship Yard Bugs.
Mar 12 2018, 6:21 PM · Game Development (Beta), CBS: Shipyards, Starmade

Mar 11 2018

lancake merged T2896: Faction role ID is 0-4 while the command that sets it uses 1-5 as the parameter into T1546: Faction's roleID is not consistent with faction_mod_members parameter.
Mar 11 2018, 7:02 PM · Game Development (Beta), Engine (Commands), Starmade

Feb 5 2018

Benevolent27 added a comment to T2392: lock missiles target incorrectly when fired at a non system target.

This might be related to an issue on of our moderators reported.

Feb 5 2018, 7:30 PM · Game Development (Beta), CBS: Weapons, Starmade

Dec 30 2017

SmilingDemon merged T2774: Entering a ship from within another ship (Using F1+F8) into T353: F1+F8 Glitches .
Dec 30 2017, 8:22 PM · Game Development (Beta), Engine (Commands), Starmade
SmilingDemon renamed T353: F1+F8 Glitches from "F1+F8 doesn't work for a station" to "F1+F8 Glitches ".
Dec 30 2017, 8:20 PM · Game Development (Beta), Engine (Commands), Starmade

Dec 29 2017

SmilingDemon renamed T353: F1+F8 Glitches from "Tab F8 doesn't work for a station" to "F1+F8 doesn't work for a station".
Dec 29 2017, 9:58 AM · Game Development (Beta), Engine (Commands), Starmade

Oct 23 2017

SmilingDemon merged T2650: Dev .124 - block info into T182: Block Info missing from stations/asteroid around the center.
Oct 23 2017, 6:44 PM · Game Development (Beta), GUI/HUD, Starmade
SmilingDemon renamed T182: Block Info missing from stations/asteroid around the center from "Block-info Notice missing from stations/asteroid/ships far away from marker" to "Block Info missing from stations/asteroid around the center".
Oct 23 2017, 6:44 PM · Game Development (Beta), GUI/HUD, Starmade

Oct 19 2017

SmilingDemon merged T2647: Dev .123 - texture problem into T1935: Pixelated small block preview in adv. Build mode view.
Oct 19 2017, 6:43 PM · Game Development (Beta), GUI/HUD, Starmade

Oct 15 2017

AndyP merged T2629: Dev .122 - an error of sunshine into T260: Sun reflects through ships still when normal maps are on..
Oct 15 2017, 10:17 PM · Game Development (Beta), Engine (Rendering), Starmade

Oct 14 2017

AndyP merged T2612: Remote logic connections not saved into T280: Wireless logic and clocks of a blueprint saved from server to local folder not working.
Oct 14 2017, 6:52 AM · Game Development (Beta), Logic, Starmade

Oct 3 2017

lancake changed the status of T848: module charge can go over its limit from "In Queue" to "Resolved".

should be fixed in next build.

Oct 3 2017, 5:08 PM · Quality Assurance, Game Development (Beta), GUI/HUD, Starmade
Croquelune added a comment to T1298: some animated blocks have an incorrect texture in preview mode.

This bug is fixed. None of this module are impacted now.

Oct 3 2017, 10:29 AM · Game Development (Beta), Textures, Starmade
Croquelune added a comment to T1444: Lights from blocks emit the wrong color.

It's seems to be partially solved for some blocks, like pink lights

Oct 3 2017, 9:46 AM · Game Development (Beta), Engine (Rendering), Starmade
Croquelune added a comment to T1489: Shield don't render at all on invisible blocks.

This one looks partially solved (I tested with trigger area block and white crystal only).

Oct 3 2017, 9:30 AM · Game Development (Beta), Engine (Rendering), Starmade

Oct 2 2017

AndyP merged T2574: Docking teleportation into T371: cross-sector static entities causes problems.
Oct 2 2017, 2:41 PM · Game Development (Beta), Engine (General), Starmade

Oct 1 2017

SmilingDemon merged T2582: Creative Mode and Chests into T1282: can't place small amounts of single block items into inventories in creative mode.
Oct 1 2017, 10:51 AM · Game Development (Beta), GUI/HUD, Starmade

Sep 29 2017

lancake merged T2579: Very small salvage arrays do not work properly. into T1395: Salvage cannons salvage from random beams..
Sep 29 2017, 12:23 PM · Game Development (Beta), CBS: Functional, Starmade

Sep 12 2017

SmilingDemon merged T2568: light bar build mode mirror glitch into T1769: mirror orientation of mushroom, grate corner, light bar corner incorrect (LoD).
Sep 12 2017, 7:50 PM · Game Development (Beta), Engine (Building), Starmade

Jul 22 2017

AndyP moved T2020: Replacing blocks does not mirror the orientation on symmetry planes from Issue affecting current release to Archived on the Starmade board.
Jul 22 2017, 9:55 PM · Game Development (Beta), Engine (Building), Starmade

Jul 21 2017

lancake closed T2020: Replacing blocks does not mirror the orientation on symmetry planes as "Closed".
Jul 21 2017, 3:54 PM · Game Development (Beta), Engine (Building), Starmade