Game Development (Alpha)Milestone
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Description

Issue has to be fixed before leaving alpha phase.

To keep the Game Development manageable, many issues will be tagged with the #Alpha milestone.
They will be worked on when more pressing issues related are fixed, but they are not severe enough to qualify for priority handling.

They will at least be reviewed and fixed before we leave the alpha phase,
while the Beta phase is meant to polish and refine existing features.

Recent Activity

Aug 9 2018

lancake renamed T461: missiles and beams don't deal damage to planet cores from "missile and damage pulse explosions don't deal damage to planet cores" to "missiles and beams don't deal damage to planet cores".
Aug 9 2018, 3:51 PM · Game Development (Alpha), CBS: Weapons, Starmade
lancake merged T3066: Missile Weapon bug into T461: missiles and beams don't deal damage to planet cores.
Aug 9 2018, 3:50 PM · Game Development (Alpha), CBS: Weapons, Starmade

Jul 3 2018

kupu closed T183: some capsules look similar as "Closed".
Jul 3 2018, 2:55 PM · Game Development (Alpha), Textures, Starmade

Jun 6 2018

lancake merged T3004: CopyPaste of logic, factories, storage and display modules doesnt work at all into T300: storage filter and factory production does not copy/paste or undo/redo.
Jun 6 2018, 1:13 PM · Game Development (Alpha), Engine (Building), Starmade

Mar 12 2018

SmilingDemon added a parent task for T1513: Transparent Blocks in Shipyard Design missing Holo effect or not rendered: T2889: Ship Yard Bugs.
Mar 12 2018, 6:29 PM · Game Development (Alpha), Engine (Rendering), Starmade
SmilingDemon added a parent task for T596: Shipyards cannot be connected to factory blocks: T2889: Ship Yard Bugs.
Mar 12 2018, 6:25 PM · Game Development (Alpha), CBS: Shipyards, Starmade
SmilingDemon added a parent task for T1410: Shipyards can build too big ships: T2889: Ship Yard Bugs.
Mar 12 2018, 6:22 PM · Game Development (Alpha), CBS: Shipyards, Starmade
SmilingDemon added a parent task for T1925: deconstructed ship names are still in use: T2889: Ship Yard Bugs.
Mar 12 2018, 6:21 PM · Game Development (Alpha), CBS: Shipyards, Starmade
SmilingDemon added a parent task for T2488: Constructed ships don't use design hotbar layout: T2889: Ship Yard Bugs.
Mar 12 2018, 6:19 PM · Game Development (Alpha), Starmade, CBS: Shipyards

Dec 25 2017

lancake changed the status of T29: OpenAL = off, no sound after a few shots from "In Queue" to "Resolved" by committing Restricted Diffusion Commit.
Dec 25 2017, 12:01 AM · Quality Assurance, Game Development (Alpha), Audio, Starmade

Dec 9 2017

lancake changed Last tested (version) from 0.19247 (Dev) to 0.200.228 on T102: Safety element: Removing blocks.
Dec 9 2017, 12:18 AM · Game Development (Alpha), Engine (Building), Starmade
lancake closed T102: Safety element: Removing blocks as "Closed".

-QA Testing-

Dec 9 2017, 12:18 AM · Game Development (Alpha), Engine (Building), Starmade

Dec 8 2017

lancake raised the priority of T102: Safety element: Removing blocks from "Normal" to "Pre-Release Quality Assurance".
Dec 8 2017, 11:42 PM · Game Development (Alpha), Engine (Building), Starmade
lancake added a parent task for T102: Safety element: Removing blocks: T2720: Master task power 2.0.
Dec 8 2017, 11:42 PM · Game Development (Alpha), Engine (Building), Starmade

Nov 14 2017

lancake added a comment to T102: Safety element: Removing blocks.

Undeathinators weren't included though, your spawn point is still set even if it was removed so there's no harm done.

Nov 14 2017, 1:46 PM · Game Development (Alpha), Engine (Building), Starmade
lancake changed the status of T102: Safety element: Removing blocks from "In Queue" to "Resolved" by committing Restricted Diffusion Commit.
Nov 14 2017, 1:43 PM · Game Development (Alpha), Engine (Building), Starmade

Nov 3 2017

Valck added a comment to T311: SHOP_SPAWNING_PROBABILITY not working for trading guild shop stations.

May have been fixed in the meantime?

Nov 3 2017, 12:11 PM · Game Development (Alpha), Universe, Starmade

Oct 22 2017

SmilingDemon merged T2502: Transparency is causing other transparent items behind them to disapear. (sometimes) into T925: More transparency issues.
Oct 22 2017, 7:59 AM · Game Development (Alpha), Engine (Rendering), Starmade

Oct 18 2017

AndyP merged T2649: Dev .124 - a problem about creative mode into T1037: Can't split group of items in Creative mode.
Oct 18 2017, 8:55 PM · Game Development (Alpha), GUI/HUD, Starmade

Oct 13 2017

Tshara added a comment to T925: More transparency issues.

The direction you are looking affects transparency issues as well.

Oct 13 2017, 6:41 AM · Game Development (Alpha), Engine (Rendering), Starmade

Oct 12 2017

SmilingDemon merged T2618: An error of textures into T925: More transparency issues.
Oct 12 2017, 9:52 PM · Game Development (Alpha), Engine (Rendering), Starmade

Oct 8 2017

SmilingDemon lowered the priority of T1825: no longer Comments in settings.cfg on Ubuntu from "High" to "Low".
Oct 8 2017, 8:48 PM · QA-Return, Game Development (Alpha), Engine (Configuration), Starmade
SmilingDemon added a comment to T1825: no longer Comments in settings.cfg on Ubuntu.

its on my Ubuntu install. German localization.

after a clean install and first game start a settings.cfg like this gets created.
and the server.cfg looks like this too.

Oct 8 2017, 8:44 PM · QA-Return, Game Development (Alpha), Engine (Configuration), Starmade
lancake lowered the priority of T1825: no longer Comments in settings.cfg on Ubuntu from "Pre-Release Quality Assurance" to "High".
Oct 8 2017, 2:36 PM · QA-Return, Game Development (Alpha), Engine (Configuration), Starmade
lancake lowered the priority of T2494: "Switch build/remove mouse buttons" doesn't work with Fill Tool origin placement from "Pre-Release Quality Assurance" to "Normal".
Oct 8 2017, 2:36 PM · Game Development (Alpha), Controls, Starmade

Oct 2 2017

AndyP merged T2533: Logic makes weapons/salvage computers vanish in flight mode into T2446: Activation Module hides Computers from weapons menu (hotkey "G").
Oct 2 2017, 2:53 PM · Game Development (Alpha), GUI/HUD, Starmade

Sep 29 2017

lancake merged T2557: No Orientation Preview into T970: Building preview.
Sep 29 2017, 12:31 PM · Game Development (Alpha), GUI/HUD, Starmade

Sep 17 2017

JumpSuit added a comment to T290: AI can shoot lock on missiles on radar jammed ships.

Hopefully soon-TM.

Sep 17 2017, 10:16 PM · Game Development (Alpha), AI, Starmade

Sep 15 2017

SmilingDemon added a comment to T290: AI can shoot lock on missiles on radar jammed ships.

The status is:
a low priority confirmed Bug that should be fixed while the game is in Alpha

Sep 15 2017, 7:19 PM · Game Development (Alpha), AI, Starmade
Aceface added a comment to T290: AI can shoot lock on missiles on radar jammed ships.

What is the status of this bug? Still exists and has been 2 years now. Makes on board lock on missiles useless.

Sep 15 2017, 5:53 PM · Game Development (Alpha), AI, Starmade
SmilingDemon merged T2570: Missile turrets insta lock and can shoot at jammed ships into T290: AI can shoot lock on missiles on radar jammed ships.
Sep 15 2017, 5:21 PM · Game Development (Alpha), AI, Starmade

Sep 14 2017

SmilingDemon merged T2491: blue screen tint graphical error into T285: Frame Buffer cause the screen to only render blue on Intel GPU.
Sep 14 2017, 7:44 AM · Game Development (Alpha), Engine (Rendering), Starmade

Aug 30 2017

wjg added a comment to T2094: Fleets losing docked entities .

Managed to cause the ship not same as self exception in v0.199.654, happened in trader controlled area.
Log 0-1 for serverlog/logstarmade/npcs included. logs.rar221 KB
Could not join world directly after that exception but a restart allowed me to enter at an earlier point.

Aug 30 2017, 8:46 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade

Jul 24 2017

AtraUnam added a comment to T820: stuck in ship core /stuck in undeathinator.

This bug seems to specifically occur if there is a 1 block high space directly above or behind the core, but never seems to occur with 1 block spaces directly in front of or below the core (in my experience) could be that its only occuring if the space is on a negative axis.

Jul 24 2017, 11:09 PM · Game Development (Alpha), Astronaut, Starmade

Jul 22 2017

AndyP moved T1068: Old recipes in storages or inventory cause nullpointer from Issue affecting current release to Archived on the Starmade board.
Jul 22 2017, 9:55 PM · Game Development (Alpha), Engine (Crashes), Starmade
AndyP moved T1168: Fleet orders not persistent after reboot. from Issue affecting current release to Archived on the Starmade board.
Jul 22 2017, 9:55 PM · Game Development (Alpha), Fleets, Starmade
AndyP moved T1696: /sector_chmod x y z + peace resets at every server restart from Issue affecting current release to Archived on the Starmade board.
Jul 22 2017, 9:55 PM · Game Development (Alpha), Engine (Commands), Starmade
17joshuanewcomb added a comment to T1669: Leaving to main menu instead of desktop causing issues.

To be fair, I recently figured out that something about my computer's hardware is causing the JVM to freak out, giving me SigSegV's, memory leaks, and possibly other memory errors. So that's most of my problem. Just thought I would let you guys know that a good portion of my problems with your game are not your fault. (Modded Minecraft encounters the same memory problems. 😐)

Jul 22 2017, 12:03 AM · Game Development (Alpha), Engine (General), Starmade

Jul 21 2017

lancake closed T1068: Old recipes in storages or inventory cause nullpointer as "Closed".
Jul 21 2017, 3:55 PM · Game Development (Alpha), Engine (Crashes), Starmade
lancake closed T1168: Fleet orders not persistent after reboot. as "Closed".
Jul 21 2017, 3:55 PM · Game Development (Alpha), Fleets, Starmade
lancake closed T1696: /sector_chmod x y z + peace resets at every server restart as "Closed".
Jul 21 2017, 3:55 PM · Game Development (Alpha), Engine (Commands), Starmade

Jul 20 2017

AndyP edited projects for T2354: Turret will not attack enemy ships., added: Game Development (Alpha); removed Game Development.
Jul 20 2017, 11:22 PM · Game Development (Alpha), AI, Starmade, Support
AndyP edited projects for T2297: Can't slave storage module to rail rotator to pull cargo, added: Game Development (Alpha); removed Game Development.
Jul 20 2017, 11:22 PM · Game Development (Alpha), CBS: Rails, Starmade
AndyP edited projects for T2371: Docking to a rail prevents create docking attempts from working, added: Game Development (Alpha); removed Game Development.
Jul 20 2017, 11:21 PM · Game Development (Alpha), CBS: Rails, Starmade
AndyP edited projects for T2488: Constructed ships don't use design hotbar layout, added: Game Development (Alpha); removed Game Development.
Jul 20 2017, 11:21 PM · Game Development (Alpha), CBS: Shipyards, Starmade
AndyP edited projects for T2414: Momentum and EMP Effects un-jam & de-cloak shielded ships, added: Game Development (Alpha); removed Game Development.
Jul 20 2017, 11:20 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP edited projects for T2370: Extensive use of Damage Pulse weapons may cause ArrayIndexOutOfBoundsException , added: Game Development (Alpha); removed Game Development.
Jul 20 2017, 11:19 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP edited projects for T1171: Damage beam ticks don't deal both planet core and block damage at the same time, added: Game Development (Alpha); removed Game Development.
Jul 20 2017, 11:19 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP edited projects for T2355: damage not applying correctly to planets, added: Game Development (Alpha); removed Game Development.
Jul 20 2017, 11:19 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP edited projects for T2494: "Switch build/remove mouse buttons" doesn't work with Fill Tool origin placement, added: Game Development (Alpha); removed Game Development.
Jul 20 2017, 11:19 PM · Game Development (Alpha), Controls, Starmade