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Starmade | Ships teleporting on crossing rotating planet sector boundaries.
Confirmed task for development, NormalPublic

Description

#1 Original report
When flying towards a ship (marked as a target), every time you enter a new sector the target teleports, i.e. the target indicator shows a different distance and direction. Often it's just a bit off the original position, but sometimes it makes you go in a completely different direction and moves away hundreds of metres.

It probably has something to do with planets rotating. I first noticed this phenomenon when I couldn't reach some pirate ships shot down by my turrets. Although they showed as only 2-3km away, I couldn't reach them at all (as soon as I reached the sector they were supposed to be in, they teleported to the sector I came from and the other way round).

  • I think how far the target teleports depends on the time spent rotating with the planet (or rather the amount of rotation you receive, so don't spend exactly one local day there).
  • It might also depend on the position of the first ship within its sector (avoid central positions).

#2
to reproduce

  • 1 fly to a border between planet and non planet sector
  • 2 place a core down as a target and select is as navpoint
  • 3 take you ship and just cross the border ... keep the target in sight and wait a while
  • 4 cross the border again back to the target
  • 5 target has jumped somewhere
  • the target should walk visibly out of sight as if is moving away on its own (because of the planet rotation) so that sometimes seems not to work

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
Yes
Last tested (version)
0.19282 (Release)
Category
Engine
First occurrence (version)
0.1867
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Event Timeline

SmilingDemon updated the task description. (Show Details)Jun 20 2015, 4:01 PM
SmilingDemon changed Category from none/unspecified to Engine.
SmilingDemon changed Affected Gamemode(s) from none/unspecified to Single and Multi.
SmilingDemon set First occurrence (version) to 0.1867.
SmilingDemon changed Reproducible from uncertain to Yes.
SmilingDemon set Last tested (version) to 0.19282 (Release).
SmilingDemon edited a custom field.
SmilingDemon edited Serverconfig (server.cfg). (Show Details)
SmilingDemon edited Clientconfig (settings.cfg). (Show Details)
SmilingDemon added a subscriber: SmilingDemon.
SmilingDemon created this task.
SmilingDemon changed the task status from Open to In Queue (Game).
SmilingDemon raised the priority of this task from to Normal.
Restricted Application edited projects, added Game Development; removed Issue Navigation. · View Herald TranscriptJun 20 2015, 4:01 PM
Ithirahad added a subscriber: Ithirahad.EditedJul 26 2015, 1:44 AM

I've seen entities appear to "fly through" planets due to this bug... It's really funky-looking.

Rokiyo added a subscriber: Rokiyo.Jul 26 2015, 2:03 AM

Oh wow.... This would explain why when pirates attack my planet, they seem to rapidly teleport from one side of it to the other while they attack me... They must be crossing sector boundaries...

In T276#12032, @Rokiyo wrote:

Oh wow.... This would explain why when pirates attack my planet, they seem to rapidly teleport from one side of it to the other while they attack me... They must be crossing sector boundaries...

Yeah, in extreme cases (where the sector is upside-down) this can happen.

AndyP shifted this object from the S1 Public space to the S3 Starmade space.Aug 11 2015, 11:14 PM
AndyP set Task Type to Bug.
AndyP set OS-Specific to No.
AndyP set Hardware-Specific to No.
AndyP set Video Card Vendor to uncertain.
AndyP changed the task status from In Queue (Game) to In Queue.Mar 10 2017, 5:15 PM
Restricted Application added a project: Engine. · View Herald TranscriptMar 10 2017, 5:15 PM
AndyP moved this task from Backlog / Unclassed to General on the Engine board.Mar 24 2017, 8:50 PM
AndyP edited projects, added Engine (General); removed Engine.

Just wondering, has this been fixed before because I believe the issue is back!