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Starmade | Damage Attenuation of Cannons incorrect
Confirmed task for development, NormalPublic

Description

When firing a weapon that has "just" enough damage to pass completely through an entity, the next entity that is in a line behind it that is shielded will take FULL shield damage as if the entity before it never existed.

Discovered on Multiplayer, when I discovered that my cannons dealt their full damage to a ship floating around, despite them passing completely through several layers of armour.

Took testing onto singleplayer, to where the reproduction steps and image is from.

  1. Create a ship that has Power Regen, thrust, and a single cannon computer with 250-400 modules
  1. Create another ship in front of that with 1 thick of ADV armour of any type
  1. Create a third ship consisting of over 5000 shield capacity, power and shield regen,
  1. Hop into the Firing ship, line up flat, and fire through the 1-thick armour into the shielded target behind
  1. The damage indicators will clearly show that damage had been dealt equal to the raw cannon damage output onto the shield block behind
  1. This Holds true even for docked entities, such as a shielded mothership using a sacrificial / docked spaced armour in the firing path
  1. This even holds true if the sacrificial armour is shielded, so long as the shell has enough damage to pass through the shields and the armour block, damage is refreshed VS shields when on the other side and hits a new entity/mothership. Image shown tests at 250 cannon modules VS 210 shield + 1 thick ADV armour

However, the game seems to "remember" that it has passed through an armour block, as the penetration of the shot does not change/ refresh like it does VS shields


-Confirmed-

Armored entity does not lessen damage against a shielded entity behind it vs penetrating shot.

https://youtu.be/TJia8LuyoPM

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
uncertain
Last tested (version)
0.19523 dev
Category
Control Block System: Weapons
First occurrence (version)
0.19522
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
NVIDIA
Video Card Model
GT530
User/Reporter/Contact
Username on Registry
Napther
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Event Timeline

Napther updated the task description. (Show Details)Dec 10 2015, 6:13 PM
Napther changed Affected Gamemode(s) from none/unspecified to Single and Multi.
Napther set Last tested (version) to 0.19522.
Napther changed Video Card Vendor from uncertain to NVIDIA.
Napther set Video Card Model to GT530.
Napther edited Serverconfig (server.cfg). (Show Details)
Napther edited Clientconfig (settings.cfg). (Show Details)
Napther set Username on Registry to Napther.
Napther added a subscriber: Napther.
Napther created this task.
Restricted Application added a project: Issue Navigation. · View Herald TranscriptDec 10 2015, 6:13 PM
lancake claimed this task.

-Validated-

lancake shifted this object from the S1 Public space to the S3 Starmade space.Dec 13 2015, 12:02 PM
lancake changed the visibility from "Custom Policy" to "Public (No Login Required)".
lancake changed the edit policy from "Task Author" to "Starmade (Project)".
lancake set Task Type to Bug.
lancake set Category to Control Block System: Weapons.
lancake set First occurrence (version) to 0.19522.
lancake set Reproducible to uncertain.
lancake set OS-Specific to No.
lancake set Hardware-Specific to No.
lancake moved this task from New / Unconfirmed to Open / Validated on the Issue Navigation board.
lancake removed lancake as the assignee of this task.
lancake triaged this task as Normal priority.
spunkie claimed this task.Dec 13 2015, 2:17 PM

-Confirmed-

Armored entity does not lessen damage against a shielded entity behind it vs penetrating shot.

https://youtu.be/TJia8LuyoPM

spunkie updated the task description. (Show Details)Dec 13 2015, 3:23 PM
spunkie changed the task status from Open to In Queue (Game).
Restricted Application edited projects, added Starmade, Game Development; removed Issue Navigation. · View Herald TranscriptDec 13 2015, 3:23 PM
spunkie changed Last tested (version) from 0.19522 to 0.19523 dev.Dec 13 2015, 3:27 PM
AndyP changed the task status from In Queue (Game) to In Queue.Mar 10 2017, 5:12 PM
Restricted Application added a project: CBS: Weapons. · View Herald TranscriptMar 10 2017, 5:12 PM
lancake mentioned this in Unknown Object (Maniphest Task).Mar 28 2017, 1:39 PM
Endal added a subscriber: Endal.Jan 18 2018, 3:06 AM