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Starmade | when connecting to localhost:4242, the saved uplink isn't used.
Confirmed task for development, NormalPublic

Description

As the title says, when connecting to a locally hosted multiplayer server, the saved uplink is not used.
To reproduce:

  1. start a dedicated server with authentication enabled
  2. start a client on the same machine, uplink manually[make sure to tick save credentials], and connect to localhost:4242
  3. everything works fine, close the client
  4. start the client again, and connect to localhost:4242 again, this time without uplinking manually
  5. observe as your connection is refused as the username is protected, and your credentials are unused.

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
Multiplayer
Reproducible
Yes
Category
Engine
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Serverconfig (server.cfg)

USE_STARMADE_AUTHENTICATION = true //allow star-made.org authentication

Event Timeline

Megacrafter127 added a project: Starmade.
Megacrafter127 shifted this object from the S1 Public space to the S3 Starmade space.
Megacrafter127 changed the visibility from "Custom Policy" to "Public (No Login Required)".
Megacrafter127 changed the edit policy from "Task Author" to "Custom Policy".
Megacrafter127 changed Affected Gamemode(s) from none/unspecified to Multiplayer.
Megacrafter127 changed Reproducible from uncertain to Yes.
Megacrafter127 edited Serverconfig (server.cfg). (Show Details)
Megacrafter127 edited Clientconfig (settings.cfg). (Show Details)
Megacrafter127 added a subscriber: Megacrafter127.
Megacrafter127 created this task.
Megacrafter127 raised the priority of this task from to Normal.
Restricted Application added a project: Issue Navigation. · View Herald TranscriptSep 20 2015, 12:00 PM
lancake changed the edit policy from "Custom Policy" to "Starmade (Project)".Sep 20 2015, 12:04 PM
lancake set Task Type to Bug.
lancake set Category to Engine.
lancake set OS-Specific to No.
lancake set Hardware-Specific to No.
lancake set Video Card Vendor to uncertain.
lancake moved this task from New / Unconfirmed to Open / Validated on the Issue Navigation board.
lancake added a subscriber: lancake.
lancake claimed this task.
lancake removed lancake as the assignee of this task.
Zackey_TNT claimed this task.

Claiming.

AndyP added a subscriber: AndyP.EditedSep 20 2015, 1:32 PM
AndyP closed this task as Rejected.

Intended feature.

Alter:
N_IGNORE_SAVED_UPLINK_CREDENTIALS_IN_SINGLEPLAYER = true
to "false"
in client: "Settings.cfg"

Restricted Application removed a project: Issue Navigation. · View Herald TranscriptSep 20 2015, 1:32 PM
Restricted Application removed a subscriber: AndyP. · View Herald Transcript
AndyP added a subscriber: AndyP.Sep 21 2015, 1:57 AM
AndyP reopened this task as Open.

Revert reject.

Detecting single player by address and not by gamemode selector should be classed as a bug.

Restricted Application added a project: Issue Navigation. · View Herald TranscriptSep 21 2015, 1:57 AM
Zackey_TNT changed the task status from Open to In Queue (Game).EditedSep 21 2015, 4:17 AM

Confirmed when connecting to OWN local hosted server (not single player) you get uplink request regardless of the fact you saved your login

Config line "N_IGNORE_SAVED_UPLINK_CREDENTIALS_IN_SINGLEPLAYER = false" does not apply to local hosted server, Possible config line added to serverconfig?

Restricted Application edited projects, added Game Development; removed Issue Navigation. · View Herald TranscriptSep 21 2015, 4:17 AM
lancake mentioned this in Unknown Object (Maniphest Task).Apr 17 2016, 10:01 PM
AndyP changed the task status from In Queue (Game) to In Queue.Mar 10 2017, 5:13 PM
Restricted Application added a project: Engine. · View Herald TranscriptMar 10 2017, 5:13 PM
AndyP edited projects, added Engine (Configuration); removed Engine.