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Starmade | Cannon/Missile Turret overshooting
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Description

Hello, first ticket so new at this. Sense the speed increase of the Cannon/Missile wepeon systems from 0.5 - 2.0 max ship speed my turrets went from barley missing an AI moving ship to over shooting the target by a large degree. My ship was also not moving so only the AI ship was moving during these tests. Even at almost point blank range 200-300 the dumb fire missiles are missing by a mile where before that would not be an issue unless target was very fast or very small and the default AI ships are neither. Like i said at that distance prior to the patch it would have no issues hitting its target.

It is pretty easy to replicate all you need to do is through a stationary turret down and spawn in any default AI ship.

I suspect its an easy fix because of how far the turret is leading its target the speed of the missle was changed but the calculation for aiming was not and probably just needs to be upped to acount for the new missle speed of 6 times greater then it was.

Hope this helps.

-confirmed-

Found that the farther they are the greater the misses. Also, with the close up targets, the targets where hit the first few times, but then gradually started missing more..

-Build a missile turret with cannon as a slave.
-Activate ai
-Misses target by a large margin.

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
Yes
Last tested (version)
.1954
Category
AI
First occurrence (version)
1952
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Event Timeline

Gannathore updated the task description. (Show Details)Dec 6 2015, 8:53 PM
Gannathore changed Category from none/unspecified to AI.
Gannathore changed Affected Gamemode(s) from none/unspecified to Single and Multi.
Gannathore set First occurrence (version) to 1952.
Gannathore changed Reproducible from uncertain to Yes.
Gannathore set Last tested (version) to Yes.
Gannathore edited Serverconfig (server.cfg). (Show Details)
Gannathore edited Clientconfig (settings.cfg). (Show Details)
Gannathore added a subscriber: Gannathore.
Gannathore created this task.
Restricted Application added a project: Issue Navigation. · View Herald TranscriptDec 6 2015, 8:53 PM
lancake claimed this task.

-Validated-

We had an issue with that before on anti missile turrets missing missiles. That was completely fixed though and it was fine when buffing or nerfing missile speed. At least for anti missile turrets.

I'll try some extreme examples and see if AI adapts to it or not.

lancake shifted this object from the S1 Public space to the S3 Starmade space.Dec 20 2015, 4:16 PM
lancake changed the visibility from "Custom Policy" to "Public (No Login Required)".
lancake changed the edit policy from "Task Author" to "Starmade (Project)".
lancake set Task Type to Bug.
lancake set OS-Specific to No.
lancake set Hardware-Specific to No.
lancake set Video Card Vendor to uncertain.
lancake renamed this task from Cannon/Missile Turret overshooting ( probably because missile speed increases and targeting calculations need to be updated, my guess) to Cannon/Missile Turret overshooting.
lancake triaged this task as Normal priority.

T53 is about beams leading their target, could be related to this issue.

lancake removed lancake as the assignee of this task.Dec 20 2015, 6:56 PM
AndyP added a subscriber: AndyP.Dec 20 2015, 11:03 PM
AndyP removed NuclearFun as the assignee of this task.

Assignee 'NuclearFun' left the testing team.

Chandler added a comment.EditedDec 21 2015, 4:16 PM

So far cannon and guided missile systems are working fine.. Are you still having these issues?

Chandler changed Last tested (version) from Yes to .1954.Dec 21 2015, 4:17 PM
Chandler moved this task from Open / Validated to Feedback on the Issue Navigation board.

Yes issue still persists. Not sure i follow your "cannon and guided systems" as that is not what the ticket is for.

Its the missile with cannon slave that is over shooting targets so not sure what you mean by "cannon and guided". I have had no issues with guided missiles(missile/plus) or any of the cannon systems.

However the missile slaved with cannon AI turret is overshooting its target even at point black range( ~100).

I suspect that it has something to do with the speed increases of that combination 1-2 patches ago.

Perhaps that weapons system projectile speed was increased but the calculations for targeting were not now causing the weapons system to overshoot its target constantly and consistently.

Yes issue still persists. Not sure i follow your "cannon and guided systems" as that is not what the ticket is for.
Its the missile with cannon slave that is over shooting targets so not sure what you mean by "cannon and guided". I have had no issues with guided missiles(missile/plus) or any of the cannon systems.
However the missile slaved with cannon AI turret is overshooting its target even at point black range( ~100).
I suspect that it has something to do with the speed increases of that combination 1-2 patches ago.
Perhaps that weapons system projectile speed was increased but the calculations for targeting were not now causing the weapons system to overshoot its target constantly and consistently.

Thank you for the additional data :) I will test that.

Chandler added a comment.EditedDec 21 2015, 7:14 PM

-confirmed-

Found that the farther they are the greater the misses. Also, with the close up targets, the targets where hit the first few times, but then gradually started missing more..

-Build a missile turret with cannon as a slave.
-Activate ai
-Misses target by a large margin.

Chandler updated the task description. (Show Details)Dec 21 2015, 7:14 PM
Chandler updated the task description. (Show Details)
Chandler moved this task from Feedback to Confirmed on the Issue Navigation board.
Chandler changed the task status from Open to In Queue (Game).
Restricted Application edited projects, added Starmade, Game Development; removed Issue Navigation. · View Herald TranscriptDec 21 2015, 7:15 PM
lancake mentioned this in Unknown Object (Maniphest Task).Apr 17 2016, 10:01 PM
Olxinos added a subscriber: Olxinos.Jul 5 2016, 3:23 PM
AndyP changed the task status from In Queue (Game) to In Queue.Mar 10 2017, 5:12 PM
Restricted Application added a project: AI. · View Herald TranscriptMar 10 2017, 5:12 PM
AndyP moved this task from Backlog / Unclassed to Beta on the AI board.Mar 10 2017, 9:40 PM
Restricted Application removed a project: Game Development. · View Herald TranscriptMar 10 2017, 9:43 PM
Restricted Application removed a subscriber: AndyP. · View Herald Transcript