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Starmade | Can not shoot through Area Trigger
Confirmed task for development, NormalPublic

Description

#1
It is actually really annoying that it is possible to shoot through open doors but not through area triggers.
Espeacially if you have shields. If you shoot at them they become visible due to the shield effects.

#2
to reproduce
1- place some area trigger blocks in front of a target wall
2- shot the wall
3- result :

3x3 area triggers shot with hand laser

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
Yes
Last tested (version)
0.19273 (Dev)
Category
Control Block System: Weapons
First occurrence (version)
0.1837
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Event Timeline

SmilingDemon updated the task description. (Show Details)Jun 17 2015, 7:46 PM
SmilingDemon changed Category from none/unspecified to Engine.
SmilingDemon changed Affected Gamemode(s) from none/unspecified to Single and Multi.
SmilingDemon set First occurrence (version) to 0.1837.
SmilingDemon changed Reproducible from uncertain to Yes.
SmilingDemon set Last tested (version) to 0.19273 (Dev).
SmilingDemon edited a custom field.
SmilingDemon edited Serverconfig (server.cfg). (Show Details)
SmilingDemon edited Clientconfig (settings.cfg). (Show Details)
SmilingDemon added a subscriber: SmilingDemon.
SmilingDemon created this task.
SmilingDemon raised the priority of this task from to Normal.
Restricted Application edited projects, added Issue Navigation; removed Quality Assurance. · View Herald TranscriptJun 17 2015, 7:46 PM
SmilingDemon changed the task status from Open to In Queue (Game).Jun 17 2015, 7:46 PM
Restricted Application edited projects, added Game Development; removed Issue Navigation. · View Herald TranscriptJun 17 2015, 7:46 PM
AndyP shifted this object from the S1 Public space to the S3 Starmade space.Aug 11 2015, 11:05 PM
AndyP changed the edit policy from "Starmade (Project)" to "All Users".
AndyP set Task Type to Bug.
AndyP set OS-Specific to No.
AndyP set Hardware-Specific to No.
AndyP set Video Card Vendor to uncertain.
AndyP renamed this task from Can not shoot through Area Trigger to Can not shoot through Area Trigger .
lancake added a subscriber: lancake.Oct 2 2015, 9:59 PM

Torch beams could keep the ability to hit them, this would make you able to check for booby traps during boarding. Anything else like pistols/rocket launchers/ship mounted weapons should pass through.

If weapons get changed to pass through them make sure that they do not apply to ship hp or armor hp so you don't end up with an invincible ship.

Napther added a subscriber: Napther.Oct 3 2015, 1:00 PM

Spunkie has a point,
It would become impossible to overheat a ship exploiting these untargetable blocks in large quantities if they were to keep their System HP value.

EG, someone in a ship core can tank millions of damage and will be unkillable until someone blow-torches the player out of it.

Granted, the effect would be minimal, but it leaves it open to abuse by players being invincible outside a hostile factions HomeBase with next to no counter.

AndyP changed the task status from In Queue (Game) to In Queue.Mar 10 2017, 5:15 PM
Restricted Application added a project: Engine. · View Herald TranscriptMar 10 2017, 5:15 PM
AndyP changed Category from Engine to Control Block System: Weapons.Mar 24 2017, 9:09 PM
AndyP renamed this task from Can not shoot through Area Trigger to Can not shoot through Area Trigger.
Restricted Application edited projects, added CBS: Weapons; removed Engine. · View Herald TranscriptMar 24 2017, 9:09 PM
AndyP moved this task from Backlog / Unclassed to Beta on the CBS: Weapons board.Mar 24 2017, 9:09 PM
AndyP edited projects, added Game Development (Beta); removed Game Development.