AndyP (Andy Püttmann)
Customer Experience Manager @ Schine GmbH

Today

  • Clear sailing ahead.

Tomorrow

  • Clear sailing ahead.

Saturday

  • Clear sailing ahead.

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User Since
Apr 11 2015, 7:47 AM (131 w, 5 d)
Roles
Administrator
Availability
Available

Recent Activity

Yesterday

Restricted Application removed a project from T2649: Dev .124 - a problem about creative mode: Issue Navigation.
Wed, Oct 18, 8:55 PM · Starmade
AndyP merged T2649: Dev .124 - a problem about creative mode into T1037: Can't split group of items in Creative mode.
Wed, Oct 18, 8:55 PM · Game Development (Alpha), GUI/HUD, Starmade
AndyP edited Steps to reproduce on T2649: Dev .124 - a problem about creative mode.
Wed, Oct 18, 8:54 PM · Starmade
AndyP claimed T2649: Dev .124 - a problem about creative mode.
Wed, Oct 18, 8:54 PM · Starmade

Tue, Oct 17

AndyP raised the priority of T2646: Dev .123 - wrong armor-HP(?) from "Normal" to "Pre-Release Quality Assurance".
Tue, Oct 17, 10:01 PM · Game Development, Starmade
AndyP edited Clientconfig (settings.cfg) on T2646: Dev .123 - wrong armor-HP(?).
Tue, Oct 17, 10:00 PM · Game Development, Starmade
Restricted Application added a project to T2646: Dev .123 - wrong armor-HP(?): Game Development.
Tue, Oct 17, 9:58 PM · Game Development, Starmade
AndyP moved T2646: Dev .123 - wrong armor-HP(?) from Unclassed to Issue affecting current dev-build on the Starmade board.
Tue, Oct 17, 9:58 PM · Game Development, Starmade
AndyP changed the status of T2646: Dev .123 - wrong armor-HP(?) from "Open" to "In Queue".

Advanced Build mode shows 50e/s consumption on new ships. (Also does not show the base generation of 1e/s)

Tue, Oct 17, 9:58 PM · Game Development, Starmade
AndyP claimed T2646: Dev .123 - wrong armor-HP(?).
Tue, Oct 17, 9:46 PM · Game Development, Starmade

Sun, Oct 15

AndyP moved T2635: ClassCastException when docking to a stick shop with reactor on board from Unclassed to Issue affecting current dev-build on the Starmade board.
Sun, Oct 15, 10:45 PM · CBS: Rails, Game Development, Starmade
AndyP changed the status of T2635: ClassCastException when docking to a stick shop with reactor on board from "Open" to "In Queue".

-Confirmed-

Sun, Oct 15, 10:45 PM · CBS: Rails, Game Development, Starmade
AndyP renamed T2635: ClassCastException when docking to a stick shop with reactor on board from "Game Crash" to "ClassCastException when docking to a stick shop with reactor on board".
Sun, Oct 15, 10:44 PM · CBS: Rails, Game Development, Starmade
AndyP claimed T2635: ClassCastException when docking to a stick shop with reactor on board.
Sun, Oct 15, 10:43 PM · CBS: Rails, Game Development, Starmade
AndyP moved T2632: Need better error messages during world creation (.200.122) from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.
Sun, Oct 15, 10:19 PM · Starmade
AndyP closed T2632: Need better error messages during world creation (.200.122) as "Invalid".

This is indeed a problem and will need a better way to handle such startup failures.

Sun, Oct 15, 10:19 PM · Starmade
AndyP changed the edit policy for T2632: Need better error messages during world creation (.200.122).
Sun, Oct 15, 10:18 PM · Starmade
AndyP claimed T2632: Need better error messages during world creation (.200.122).
Sun, Oct 15, 10:18 PM · Starmade
AndyP merged T2629: Dev .122 - an error of sunshine into T260: Sun reflects through ships still when normal maps are on..
Sun, Oct 15, 10:17 PM · Game Development (Beta), Engine (Rendering), Starmade
Restricted Application removed a project from T2629: Dev .122 - an error of sunshine: Issue Navigation.
Sun, Oct 15, 10:17 PM · Starmade
AndyP moved T2629: Dev .122 - an error of sunshine from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.
Sun, Oct 15, 10:16 PM · Starmade
AndyP added a comment to T2629: Dev .122 - an error of sunshine.

Thank you for the report.

Sun, Oct 15, 10:16 PM · Starmade
AndyP changed the edit policy for T2629: Dev .122 - an error of sunshine.
Sun, Oct 15, 10:16 PM · Starmade
AndyP claimed T2629: Dev .122 - an error of sunshine.
Sun, Oct 15, 10:15 PM · Starmade
AndyP shifted T2637: Can't place stabilizers when not in build mode -- this is an issue for new bases (0.200.122) from the S1 Public space to the S3 Starmade space.
Sun, Oct 15, 10:14 PM · Starmade, Issue Navigation
AndyP placed T2637: Can't place stabilizers when not in build mode -- this is an issue for new bases (0.200.122) up for grabs.

-Validated-
Open for testing

Sun, Oct 15, 10:14 PM · Starmade, Issue Navigation
AndyP edited Clientconfig (settings.cfg) on T2637: Can't place stabilizers when not in build mode -- this is an issue for new bases (0.200.122).
Sun, Oct 15, 10:14 PM · Starmade, Issue Navigation
AndyP claimed T2637: Can't place stabilizers when not in build mode -- this is an issue for new bases (0.200.122).
Sun, Oct 15, 10:13 PM · Starmade, Issue Navigation
AndyP renamed T2631: advanced build mode - faction UI partly broken from "Dev .122 - advances build mode - faction UI partly broken" to "advanced build mode - faction UI partly broken".
Sun, Oct 15, 10:12 PM · GUI/HUD, Game Development, Starmade
AndyP renamed T2631: advanced build mode - faction UI partly broken from "Dev .122 - faction UI partly broken" to "Dev .122 - advances build mode - faction UI partly broken".
Sun, Oct 15, 10:12 PM · GUI/HUD, Game Development, Starmade
AndyP moved T2631: advanced build mode - faction UI partly broken from Unclassed to Issue affecting current dev-build on the Starmade board.
Sun, Oct 15, 10:11 PM · GUI/HUD, Game Development, Starmade
AndyP changed the status of T2631: advanced build mode - faction UI partly broken from "Open" to "In Queue".

They are indeed not as responsive as the ones on the faction block.
You can not easily see what state is active and what state is inactive.

Sun, Oct 15, 10:11 PM · GUI/HUD, Game Development, Starmade
AndyP edited Clientconfig (settings.cfg) on T2631: advanced build mode - faction UI partly broken.
Sun, Oct 15, 10:10 PM · GUI/HUD, Game Development, Starmade
AndyP claimed T2631: advanced build mode - faction UI partly broken.
Sun, Oct 15, 10:10 PM · GUI/HUD, Game Development, Starmade
AndyP placed T2614: [Dev Build] 0.200.117 - Saving and Loading Entities With Active Chambers up for grabs.
Sun, Oct 15, 7:43 AM · Starmade, Issue Navigation
AndyP raised the priority of T2614: [Dev Build] 0.200.117 - Saving and Loading Entities With Active Chambers from "Normal" to "Pre-Release Quality Assurance".

Open for testing, maybe a race between building the reactor tree and loading the blocks.
More extreme side effect was possibly the issue T2624: Game crashed and station removed

Sun, Oct 15, 7:43 AM · Starmade, Issue Navigation
AndyP changed Category from issuecategory:none to issuecategory:cbssystem on T2614: [Dev Build] 0.200.117 - Saving and Loading Entities With Active Chambers.
Sun, Oct 15, 7:41 AM · Starmade, Issue Navigation
AndyP claimed T2614: [Dev Build] 0.200.117 - Saving and Loading Entities With Active Chambers.
Sun, Oct 15, 7:41 AM · Starmade, Issue Navigation
AndyP closed T2622: [Dev Build] 0.200.121 - All Tier 2 Armor Upgrades Broken as "Rejected".

Thank you for the report.

Sun, Oct 15, 7:40 AM · CBS: Functional, Starmade
AndyP changed Category from issuecategory:none to issuecategory:cbsfunc on T2622: [Dev Build] 0.200.121 - All Tier 2 Armor Upgrades Broken.
Sun, Oct 15, 7:38 AM · CBS: Functional, Starmade
AndyP claimed T2622: [Dev Build] 0.200.121 - All Tier 2 Armor Upgrades Broken.
Sun, Oct 15, 7:38 AM · CBS: Functional, Starmade
AndyP moved T2613: [Dev Build] 0.200.117 - Permanent Cloaking Chamber Setup Will Never Decloak from Unclassed to Issue affecting current dev-build on the Starmade board.
Sun, Oct 15, 7:36 AM · CBS: Systems, Game Development, Starmade, Support
AndyP changed the status of T2613: [Dev Build] 0.200.117 - Permanent Cloaking Chamber Setup Will Never Decloak from "Open" to "In Queue".
Sun, Oct 15, 7:35 AM · CBS: Systems, Game Development, Starmade, Support
AndyP added a comment to T2627: Cannot disable cloak/stealth/jammer from hotbar?.

Thank you
for the report, merging into the slightly earlier report about the same issue.

Sun, Oct 15, 7:35 AM · CBS: Systems, Starmade
AndyP merged T2627: Cannot disable cloak/stealth/jammer from hotbar? into T2613: [Dev Build] 0.200.117 - Permanent Cloaking Chamber Setup Will Never Decloak.
Sun, Oct 15, 7:34 AM · CBS: Systems, Game Development, Starmade, Support
Restricted Application edited projects for T2627: Cannot disable cloak/stealth/jammer from hotbar?, added: CBS: Systems; removed Issue Navigation.
Sun, Oct 15, 7:34 AM · CBS: Systems, Starmade
AndyP added a comment to T2613: [Dev Build] 0.200.117 - Permanent Cloaking Chamber Setup Will Never Decloak.

-Confirmed-

Sun, Oct 15, 7:34 AM · CBS: Systems, Game Development, Starmade, Support
Restricted Application added projects to T2613: [Dev Build] 0.200.117 - Permanent Cloaking Chamber Setup Will Never Decloak: Issue Navigation, Starmade.
Sun, Oct 15, 6:51 AM · CBS: Systems, Game Development, Starmade, Support
AndyP edited Clientconfig (settings.cfg) on T2627: Cannot disable cloak/stealth/jammer from hotbar?.
Sun, Oct 15, 6:50 AM · CBS: Systems, Starmade
AndyP claimed T2627: Cannot disable cloak/stealth/jammer from hotbar?.
Sun, Oct 15, 6:50 AM · CBS: Systems, Starmade
AndyP claimed T2613: [Dev Build] 0.200.117 - Permanent Cloaking Chamber Setup Will Never Decloak.
Sun, Oct 15, 6:50 AM · CBS: Systems, Game Development, Starmade, Support
AndyP closed T2628: Jump interdiction chamber throws Runtime Exception as "Rejected".

Thank you for the report, this feature is not yet implemented.
They will be added in the next days or builds.

Sun, Oct 15, 6:46 AM · Starmade
AndyP changed the edit policy for T2628: Jump interdiction chamber throws Runtime Exception.
Sun, Oct 15, 6:44 AM · Starmade
AndyP claimed T2628: Jump interdiction chamber throws Runtime Exception.
Sun, Oct 15, 6:44 AM · Starmade

Sat, Oct 14

AndyP moved T2626: Core Beam doesn't work from Unclassed to Issue affecting current dev-build on the Starmade board.
Sat, Oct 14, 9:43 PM · CBS: Functional, Game Development, Starmade
AndyP changed the status of T2626: Core Beam doesn't work from "Open" to "In Queue".

Good find!

Sat, Oct 14, 9:43 PM · CBS: Functional, Game Development, Starmade
AndyP edited Clientconfig (settings.cfg) on T2626: Core Beam doesn't work.
Sat, Oct 14, 9:42 PM · CBS: Functional, Game Development, Starmade
AndyP claimed T2626: Core Beam doesn't work.
Sat, Oct 14, 9:42 PM · CBS: Functional, Game Development, Starmade
AndyP added a comment to T2623: [Dev Build] 0.200.121 - Mixing Second Tier Chambers on one tree and First Tier Chambers on another tree does not end well..

Yeah, the same problem should apply,
I just narrowed down the few cases where it fails to work properly in the GUI, I assume with those base problems fixed,
it should not happen deeper in the tree too.

Sat, Oct 14, 7:16 PM · Game Development, Starmade
AndyP changed the status of T2624: Game crashed and station removed from "Open" to "Feedback".

Was the reactor damaged?
Were chambers connected?

Sat, Oct 14, 1:56 PM · Customer responded, Starmade, Issue Navigation
AndyP changed the edit policy for T2624: Game crashed and station removed.
Sat, Oct 14, 1:56 PM · Customer responded, Starmade, Issue Navigation
AndyP claimed T2624: Game crashed and station removed.
Sat, Oct 14, 1:55 PM · Customer responded, Starmade, Issue Navigation
AndyP moved T2621: Cargo linking - shipyards, factories (all non-storage things) do not properly register updates to their linked cargo spaces from Unclassed to Issue affecting current dev-build on the Starmade board.
Sat, Oct 14, 9:53 AM · CBS: Functional, Game Development, Starmade
AndyP changed the status of T2621: Cargo linking - shipyards, factories (all non-storage things) do not properly register updates to their linked cargo spaces from "Open" to "In Queue".

-Confirmed-

Sat, Oct 14, 9:53 AM · CBS: Functional, Game Development, Starmade
AndyP renamed T2621: Cargo linking - shipyards, factories (all non-storage things) do not properly register updates to their linked cargo spaces from " A bug report about cargo in .121 dev" to "Cargo linking - shipyards, factories (all non-storage things) do not properly register updates to their linked cargo spaces".
Sat, Oct 14, 9:52 AM · CBS: Functional, Game Development, Starmade
AndyP moved T2623: [Dev Build] 0.200.121 - Mixing Second Tier Chambers on one tree and First Tier Chambers on another tree does not end well. from Unclassed to Issue affecting current dev-build on the Starmade board.
Sat, Oct 14, 9:18 AM · Game Development, Starmade
AndyP changed the status of T2623: [Dev Build] 0.200.121 - Mixing Second Tier Chambers on one tree and First Tier Chambers on another tree does not end well. from "Open" to "In Queue".

-Confirmed-

Sat, Oct 14, 9:17 AM · Game Development, Starmade
AndyP edited Tester information (Internal use only) on T2623: [Dev Build] 0.200.121 - Mixing Second Tier Chambers on one tree and First Tier Chambers on another tree does not end well..
Sat, Oct 14, 9:16 AM · Game Development, Starmade
AndyP shifted T2623: [Dev Build] 0.200.121 - Mixing Second Tier Chambers on one tree and First Tier Chambers on another tree does not end well. from the S1 Public space to the S3 Starmade space.
Sat, Oct 14, 9:14 AM · Game Development, Starmade
AndyP edited Clientconfig (settings.cfg) on T2623: [Dev Build] 0.200.121 - Mixing Second Tier Chambers on one tree and First Tier Chambers on another tree does not end well..
Sat, Oct 14, 9:14 AM · Game Development, Starmade
AndyP claimed T2623: [Dev Build] 0.200.121 - Mixing Second Tier Chambers on one tree and First Tier Chambers on another tree does not end well..
Sat, Oct 14, 9:13 AM · Game Development, Starmade
AndyP claimed T2621: Cargo linking - shipyards, factories (all non-storage things) do not properly register updates to their linked cargo spaces.
Sat, Oct 14, 7:01 AM · CBS: Functional, Game Development, Starmade
AndyP merged T2612: Remote logic connections not saved into T280: Wireless logic and clocks of a blueprint saved from server to local folder not working.
Sat, Oct 14, 6:52 AM · Game Development (Beta), Logic, Starmade
Restricted Application edited projects for T2612: Remote logic connections not saved, added: Logic; removed Issue Navigation.
Sat, Oct 14, 6:52 AM · Logic, Starmade
AndyP moved T2612: Remote logic connections not saved from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.

Thank you for the report,
the behaviour is already listed here
T280: Wireless logic and clocks of a blueprint saved from server to local folder not working
in all details.
Going to merge it into the other issue.

Sat, Oct 14, 6:52 AM · Logic, Starmade
AndyP changed the edit policy for T2612: Remote logic connections not saved.
Sat, Oct 14, 6:49 AM · Logic, Starmade
AndyP claimed T2612: Remote logic connections not saved.
Sat, Oct 14, 6:49 AM · Logic, Starmade

Fri, Oct 13

AndyP edited Clientconfig (settings.cfg) on T2619: NullPointerException:null for .119 dev.
Fri, Oct 13, 8:48 PM · Quality Assurance, Starmade
AndyP moved T2619: NullPointerException:null for .119 dev from Unclassed to Issue affecting current dev-build on the Starmade board.

Sample log:

Fri, Oct 13, 8:46 PM · Quality Assurance, Starmade
Restricted Application added a project to T2619: NullPointerException:null for .119 dev: Game Development.
Fri, Oct 13, 8:45 PM · Quality Assurance, Starmade
AndyP changed the status of T2619: NullPointerException:null for .119 dev from "Open" to "In Queue".
Fri, Oct 13, 8:45 PM · Quality Assurance, Starmade
AndyP claimed T2619: NullPointerException:null for .119 dev.
Fri, Oct 13, 8:43 PM · Quality Assurance, Starmade

Sun, Oct 8

AndyP closed T2606: official test server (normal) broken down as "Closed".

Thank you for the message,
server has been restarted now.

Sun, Oct 8, 12:27 PM · Starmade
AndyP edited Clientconfig (settings.cfg) on T2606: official test server (normal) broken down.
Sun, Oct 8, 12:26 PM · Starmade
AndyP claimed T2606: official test server (normal) broken down.
Sun, Oct 8, 12:26 PM · Starmade

Sat, Oct 7

Restricted Application added a project to T2605: Reactor does not check max chamber capacity on reconnecting chambers: CBS: Systems.
Sat, Oct 7, 10:52 PM · Game Development, CBS: Systems, Starmade

Mon, Oct 2

Restricted Application changed the status of T2569: trigger area block not activating button from "Feedback" to "Open".

I assume it is intended behavior as described in T179

You place a button next to a Trigger (area) Controller and it isnt being activated but a Activator Module in the same spot is ?
did i understood that right ?

then that it expected and correct then.
there was a reason for it but i cant remember right now what it was.

Mon, Oct 2, 3:02 PM · CBS: Functional, Starmade
AndyP merged Unknown Object (Maniphest Task) into T161: Push/Pull/Stop does not affect mothership if docked rail entities are hit.
Mon, Oct 2, 2:58 PM · QA-Return, Game Development, CBS: Weapons, Starmade
Restricted Application removed a project from T2533: Logic makes weapons/salvage computers vanish in flight mode: Issue Navigation.
Mon, Oct 2, 2:53 PM · Starmade
AndyP merged T2533: Logic makes weapons/salvage computers vanish in flight mode into T2446: Activation Module hides Computers from weapons menu (hotkey "G").
Mon, Oct 2, 2:53 PM · Game Development (Alpha), GUI/HUD, Starmade
AndyP changed the edit policy for T2533: Logic makes weapons/salvage computers vanish in flight mode.
Mon, Oct 2, 2:51 PM · Starmade
AndyP claimed T2533: Logic makes weapons/salvage computers vanish in flight mode.

Duplicate of a similar report.
Partially expected behaviour.

Mon, Oct 2, 2:51 PM · Starmade
AndyP changed the edit policy for T2541: Faction Chat disappears?.
Mon, Oct 2, 2:48 PM · Starmade, Issue Navigation
AndyP claimed T2541: Faction Chat disappears?.

Going to test this.
Should be easy to reproduce.

Mon, Oct 2, 2:48 PM · Starmade, Issue Navigation
AndyP merged T2574: Docking teleportation into T371: cross-sector static entities causes problems.
Mon, Oct 2, 2:41 PM · Game Development (Beta), Engine (General), Starmade
Restricted Application edited projects for T2574: Docking teleportation, added: CBS: Rails; removed Issue Navigation.
Mon, Oct 2, 2:41 PM · CBS: Rails, Starmade, RC-Report
Restricted Application added a project to T2574: Docking teleportation: Starmade.
Mon, Oct 2, 2:41 PM · CBS: Rails, Starmade, RC-Report
AndyP claimed T2574: Docking teleportation.

Looks like a duplicate to T371: cross-sector static entities causes problems.

Mon, Oct 2, 2:40 PM · CBS: Rails, Starmade, RC-Report
AndyP placed T2548: Station block/mass limiting broken. up for grabs.
Mon, Oct 2, 2:36 PM · Starmade, Issue Navigation
AndyP edited Java Version (64bit) on T2548: Station block/mass limiting broken..
Mon, Oct 2, 2:35 PM · Starmade, Issue Navigation