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Apr 10 2016

Kingofanime added a comment to T1278: Transporter names, wireless logic and other data sometimes reset.

It just happened to me again. I exited my ship core after doing some building and noticed that 8 of my 9 transporter names on my mothership build in progress were blank. I tried retracing all the different things I've done in the past 2 days, but I'm still unable to figure out the steps to recreate the bug.

Apr 10 2016, 6:31 PM · CBS: Functional, Starmade
Croquelune added a comment to T664: Descriptions of punch/pierce's effect are missing..

I don't think this one is trivial at all.

Apr 10 2016, 3:16 PM · Game Development (Alpha), Blockconfig, Starmade
Croquelune added a comment to T1307: Content/typos part 2.

+ T664 - Descriptions of punch/pierce's effect are missing

Apr 10 2016, 3:09 PM · Typos, Starmade
Croquelune added a comment to T1343: logic related transparency issue.


I had succeed to reproduce partially the glitch at least on the blinking red crystal part from the hud. But that time the blinking phase was occured randomly. And I didn't breach the homebase.

Apr 10 2016, 2:51 PM · Engine, Starmade
SmilingDemon moved T1286: Map screen in build mode contains heavy graphical glitches from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.
Apr 10 2016, 12:44 PM · Galaxy Map, Starmade
SmilingDemon closed T1286: Map screen in build mode contains heavy graphical glitches as Rejected.

-rejected-
@33Cav .. the two things you did describe was fixed in T1248

Apr 10 2016, 12:43 PM · Galaxy Map, Starmade
SmilingDemon edited Steps to reproduce on T1337: Wedge blast door texture reversed.
Apr 10 2016, 12:40 PM · Game Development (Alpha), Textures, Starmade
SmilingDemon moved T1337: Wedge blast door texture reversed from Unclassed to Issue affecting current release on the Starmade board.
Apr 10 2016, 12:39 PM · Game Development (Alpha), Textures, Starmade
SmilingDemon changed the status of T1337: Wedge blast door texture reversed from Open to In Queue (Game).

-validated-
-confirmed-

Apr 10 2016, 12:39 PM · Game Development (Alpha), Textures, Starmade
SmilingDemon triaged T1337: Wedge blast door texture reversed as Normal priority.
Apr 10 2016, 12:34 PM · Game Development (Alpha), Textures, Starmade
SmilingDemon claimed T1337: Wedge blast door texture reversed.
Apr 10 2016, 12:30 PM · Game Development (Alpha), Textures, Starmade
spunkie added a comment to T748: NPC-000 falling through floor.

T767 is probably related to this as well

Apr 10 2016, 7:11 AM · Engine, Starmade
spunkie edited Tester information (Internal use only) on T1259: Logic-clock Jump drive causing game stutter.
Apr 10 2016, 5:24 AM · Game Development, Starmade
spunkie changed Reproducible from issuerepro:none to issuerepro:yes on T1259: Logic-clock Jump drive causing game stutter.
Apr 10 2016, 5:23 AM · Game Development, Starmade
spunkie changed the status of T1259: Logic-clock Jump drive causing game stutter from Open to In Queue (Game).

The use of many jump drives linked to a logic clock (in this instance 1000 jump drives with one jump module each) results in a game stutter that does not match with the reading of the fps meter. Unlike the author, I did observe a noticeable fps drop but the stutter did not match with the fps indicated within game.

Apr 10 2016, 5:22 AM · Game Development, Starmade
godmars added a comment to T752: Shipyard loading issue and greyed out buttons.

33Cav, was the error you got a NullPointer?
I know you said it was a db error - the reason I ask is trying to reproduce your issue gives me this:

Apr 10 2016, 2:28 AM · CBS: Shipyards, Starmade

Apr 9 2016

Trekkerjoe created T1345: Large battle with pirates causes some ships to become invincible. May be affected by NAN bug..
Apr 9 2016, 9:59 PM · Starmade
Croquelune created T1343: logic related transparency issue.
Apr 9 2016, 8:55 PM · Engine, Starmade
nightrune edited Tester information (Internal use only) on T1111: Momentum weapons trigger when hitting your own ship.
Apr 9 2016, 8:48 PM · Game Development (Beta), CBS: Weapons, Starmade
lancake updated subscribers of T1147: Cannot go back to shipyard from design (edit design can be used to enter).
Apr 9 2016, 8:39 PM · Game Development (Beta), Feature, CBS: Shipyards, Starmade
nightrune moved T1111: Momentum weapons trigger when hitting your own ship from Open / Validated to Confirmed on the Issue Navigation board.
Apr 9 2016, 7:58 PM · Game Development (Beta), CBS: Weapons, Starmade
nightrune added a comment to T1111: Momentum weapons trigger when hitting your own ship.

Updated steps to reproduce:

Apr 9 2016, 7:49 PM · Game Development (Beta), CBS: Weapons, Starmade
Croquelune added a comment to T1338: beta launcher overlay.

It's v2.0.4 (build 5d991f5)

Apr 9 2016, 7:44 PM · Starmade
AJ1AJ1 created T1342: Incorrect transporter spawn position.
Apr 9 2016, 6:46 PM · Game Development (Beta), CBS: Functional, Starmade
nightrune claimed T1111: Momentum weapons trigger when hitting your own ship.

I'll take this.

Apr 9 2016, 6:42 PM · Game Development (Beta), CBS: Weapons, Starmade
lancake added a member for Issue Navigation: nightrune.
Apr 9 2016, 6:35 PM
SmilingDemon moved T1325: Joystick/Xbox controller input: Missing deadzone from Unclassed to Issue affecting current release on the Starmade board.
Apr 9 2016, 6:32 PM · Game Development (Beta), Controls, Starmade
SmilingDemon triaged T1325: Joystick/Xbox controller input: Missing deadzone as Low priority.
Apr 9 2016, 6:32 PM · Game Development (Beta), Controls, Starmade
SmilingDemon changed the status of T1325: Joystick/Xbox controller input: Missing deadzone from Open to In Queue (Game).

even though i cant reproduce any problem with it, i think it should be possible to set a value range that gets ignored as usable input in those case where the drivers are not providing deadzone settings ( i couldnt find them on the x360 basic controller driver, only on my joystick drivers)

Apr 9 2016, 6:29 PM · Game Development (Beta), Controls, Starmade
lancake placed T1111: Momentum weapons trigger when hitting your own ship up for grabs.
Apr 9 2016, 6:22 PM · Game Development (Beta), CBS: Weapons, Starmade
33Cav set Task Type to issuetype:bug on T1340: Scrolling in storage picks up another item.
Apr 9 2016, 3:08 PM · Game Development (Alpha), GUI/HUD, Starmade
33Cav created T1340: Scrolling in storage picks up another item.
Apr 9 2016, 3:08 PM · Game Development (Alpha), GUI/HUD, Starmade
AndyP added a comment to T1325: Joystick/Xbox controller input: Missing deadzone.

Its supplied by the java game library.
lwjgl.org

Apr 9 2016, 2:13 PM · Game Development (Beta), Controls, Starmade
AndyP added a comment to T1180: fleets get stuck with old orders (sometimes until they are unloaded?).

Should be correct.
The issue status was set to resolved before release, but as we did not have the time to properly test this, we did not put it to closed yet. =)

Apr 9 2016, 2:11 PM · Fleets, Starmade
Aceface added a comment to T1273: first person view should be placed on the astronauts head.
Apr 9 2016, 1:36 PM · Engine, Feature, Starmade
AndyP changed the status of T1339: class cast exception when firing lock on missile while docked to a shop from Open to In Queue (Game).
Apr 9 2016, 11:59 AM · CBS: Weapons, Starmade
AndyP moved T1339: class cast exception when firing lock on missile while docked to a shop from New / Unconfirmed to Confirmed on the Issue Navigation board.
Apr 9 2016, 11:59 AM · CBS: Weapons, Starmade
AndyP created T1339: class cast exception when firing lock on missile while docked to a shop.
Apr 9 2016, 11:59 AM · CBS: Weapons, Starmade
lancake moved T1338: beta launcher overlay from New / Unconfirmed to Feedback on the Issue Navigation board.
Apr 9 2016, 11:37 AM · Starmade
lancake shifted T1338: beta launcher overlay from the S1 Public space to the S3 Starmade space.
Apr 9 2016, 11:37 AM · Starmade
lancake claimed T1338: beta launcher overlay.

The same issue was reported in T481 and was also fixed. What launcher version are you using? The old ones don't really show it but it should be visible in the Options menu of the launcher.

Apr 9 2016, 11:36 AM · Starmade
AndyP moved T669: Weapon info menu and structure menu show inaccurate information. from Unclassed to Issue affecting current release on the Starmade board.
Apr 9 2016, 11:15 AM · Issue Navigation, Starmade
AndyP moved T1288: Fleet move command doesn't use any kind of braking at destination. from Unclassed to Issue affecting current release on the Starmade board.
Apr 9 2016, 11:15 AM · Game Development (Beta), Fleets, Starmade
AndyP moved T1226: Cannot modify rotational thrust using out-of-ship thrust menu as astronaut from Unclassed to Archived on the Starmade board.
Apr 9 2016, 11:14 AM · GUI/HUD, Starmade
AndyP moved T1211: AI aim is nearly 100% accurate, regardless of difficulty setting from Unclassed to Archived on the Starmade board.
Apr 9 2016, 11:14 AM · AI, Starmade
AndyP moved T1253: Items dropped in creative mode provide infinite stack from Unclassed to Archived on the Starmade board.
Apr 9 2016, 11:14 AM · Engine, Starmade
AndyP moved T1268: Cannot place a block as long as restricted mode is enabled in advanced build mode from Unclassed to Archived on the Starmade board.
Apr 9 2016, 11:14 AM · Blockconfig, Starmade
AndyP moved T1262: Inner-ship remote labels not visible in secondary hotbars. from Unclassed to Archived on the Starmade board.
Apr 9 2016, 11:14 AM · Starmade
AndyP moved T1270: Can't mine ore nor shards from Unclassed to Archived on the Starmade board.
Apr 9 2016, 11:14 AM · Blockconfig, Starmade
AndyP moved T1276: turning off gravity un-aligns you from ship from Unclassed to Archived on the Starmade board.
Apr 9 2016, 11:14 AM · Engine, Starmade
AndyP moved T1274: Strange spinning with fleet mining from Unclassed to Archived on the Starmade board.
Apr 9 2016, 11:14 AM · Fleets, Starmade
AndyP moved T1251: TDR Detected & Java Crash from Unclassed to Archived on the Starmade board.
Apr 9 2016, 11:14 AM · Starmade
AndyP moved T1258: 99% CPU Usage from Unclassed to Archived on the Starmade board.
Apr 9 2016, 11:14 AM · Engine, Starmade
AndyP moved T1267: exit tutorial dialog menu appears on top of confirmation dialog from Unclassed to Archived on the Starmade board.
Apr 9 2016, 11:14 AM · GUI/HUD, Starmade
AndyP moved T1255: Using undo crashes game under certain circumstances from Unclassed to Archived on the Starmade board.
Apr 9 2016, 11:14 AM · Engine, Starmade
AndyP moved T1139: Game Freezes when resolution is changed. from Unclassed to Archived on the Starmade board.
Apr 9 2016, 11:14 AM · Engine, Starmade
AndyP moved T1264: Structure tab tabs close under lag from Unclassed to Archived on the Starmade board.
Apr 9 2016, 11:14 AM · GUI/HUD, Starmade
AndyP moved T1284: Ships in a Fleet target the same block when mining from Unclassed to Archived on the Starmade board.
Apr 9 2016, 11:14 AM · Fleets, Starmade
AndyP moved T1285: undocked entities in combat can cause heavy collision lag from Unclassed to Archived on the Starmade board.
Apr 9 2016, 11:14 AM · Engine, Starmade
AndyP moved T1244: Missile Tracking inaccurate vs smaller ships from Unclassed to Archived on the Starmade board.
Apr 9 2016, 11:14 AM · CBS: Weapons, Starmade
AndyP moved T1221: fleet on sentry or defend doesn't fight back if enemy is out of weapon range from Unclassed to Archived on the Starmade board.
Apr 9 2016, 11:14 AM · Fleets, Starmade
AndyP moved T1260: Undocking entities changes ship camera view. from Unclassed to Archived on the Starmade board.
Apr 9 2016, 11:14 AM · CBS: Rails, Starmade
AndyP moved T1281: Cursor doesn't wrap when he should. from Unclassed to Archived on the Starmade board.
Apr 9 2016, 11:14 AM · GUI/HUD, Starmade
AndyP moved T1235: unloaded fleets don't move to loaded sectors from Unclassed to Archived on the Starmade board.
Apr 9 2016, 11:14 AM · Fleets, Starmade
AndyP moved T1232: Recall to Carrier Ships, try to collision avoid pickup rails from Unclassed to Archived on the Starmade board.
Apr 9 2016, 11:13 AM · Fleets, Starmade
AndyP moved T1291: Unexpected nullpointer from Unclassed to Archived on the Starmade board.
Apr 9 2016, 11:13 AM · Engine, Starmade
AndyP moved T1296: Drone Recall to motherships not in a fleet offers mixed results. from Unclassed to Archived on the Starmade board.
Apr 9 2016, 11:13 AM · CBS: Rails, Starmade
AndyP moved T1295: Mouse browse overview in hotbar can be wrong in certain condition from Unclassed to Archived on the Starmade board.
Apr 9 2016, 11:13 AM · GUI/HUD, Starmade
AndyP moved T1256: Setting a loaded fleet to move to a sector causes the fleet to travel between 2 adjacent sectors in a loop from Unclassed to Archived on the Starmade board.
Apr 9 2016, 11:13 AM · AI, Starmade
AndyP moved T1309: Wireless Logic disconnect from Unclassed to Archived on the Starmade board.
Apr 9 2016, 11:13 AM · Logic, Starmade
AndyP moved T1210: Turret on ship gets factioned disregarding permission block on factioned ship. from Unclassed to Archived on the Starmade board.
Apr 9 2016, 11:13 AM · Starmade
AndyP moved T1294: star reflection makes some blocks appear white from Unclassed to Archived on the Starmade board.
Apr 9 2016, 11:13 AM · Engine, Starmade
AndyP moved T1166: physics are super sensitive from Unclassed to Archived on the Starmade board.
Apr 9 2016, 11:13 AM · Physics, Starmade
AndyP moved T920: Shipyard "Place order" menu doesn't recognize a ship is docked. from Unclassed to Archived on the Starmade board.
Apr 9 2016, 11:13 AM · CBS: Shipyards, Starmade
AndyP moved T1314: Bug with tutorial, NPC's keep falling tough the ship. from Unclassed to Archived on the Starmade board.
Apr 9 2016, 11:13 AM · Engine, Starmade
AndyP moved T1322: undo causes critical error from Unclassed to Archived on the Starmade board.
Apr 9 2016, 11:12 AM · Starmade
AndyP moved T1329: Impossible to take screenshots while typing in StarMade from Unclassed to Archived on the Starmade board.
Apr 9 2016, 11:12 AM · GUI/HUD, Starmade
AndyP moved T1317: shipyard core anchor becomes invisible after shipyard encounters 1 or more issues from Unclassed to Archived on the Starmade board.
Apr 9 2016, 11:12 AM · CBS: Shipyards, Starmade
AndyP moved T1316: NULL POINTER REQUESTED TYPE IS 0 Build blocks + multiplayer + advanced build "UNDO" from Unclassed to Archived on the Starmade board.
Apr 9 2016, 11:12 AM · Engine, Starmade
AndyP moved T8: Sector change moves players in gravity/alignment from Issue affecting current release to Archived on the Starmade board.
Apr 9 2016, 11:12 AM · Engine, Starmade
AndyP moved T798: Chat main log blank after first 100 lines from Issue affecting current release to Archived on the Starmade board.
Apr 9 2016, 11:12 AM · GUI/HUD, Starmade
AndyP moved T794: Transporters preserves alignment but not gravity on the same ship from Issue affecting current release to Archived on the Starmade board.
Apr 9 2016, 11:12 AM · CBS: Functional, Starmade
AndyP moved T778: scrolling through ship hotbar is jumpy from Issue affecting current release to Archived on the Starmade board.
Apr 9 2016, 11:12 AM · Engine, Starmade
AndyP moved T709: LOD of planets are the wrong colour seen from other sectors from Issue affecting current release to Archived on the Starmade board.
Apr 9 2016, 11:12 AM · Universe, Starmade
AndyP moved T897: tooltip not showing for ship hotbar 2 -> 10 from Issue affecting current release to Archived on the Starmade board.
Apr 9 2016, 11:12 AM · GUI/HUD, Starmade
AndyP moved T971: storage pull on asteroid results in class-cast exception from Issue affecting current release to Archived on the Starmade board.
Apr 9 2016, 11:12 AM · Engine, Starmade
AndyP moved T1020: Diminishing returns of Inherited Thrust is based off the dock, not mothership from Issue affecting current release to Archived on the Starmade board.
Apr 9 2016, 11:12 AM · Blockconfig, Starmade
AndyP moved T1081: "Select Nearest Entity" while inside a ship core selects your astronaut from Issue affecting current release to Archived on the Starmade board.
Apr 9 2016, 11:12 AM · Engine, Starmade
AndyP moved T1065: Unable to unlink weapons and effects in weapons menu from Issue affecting current release to Archived on the Starmade board.
Apr 9 2016, 11:12 AM · GUI/HUD, Starmade
AndyP moved T1177: Faction description can't be blank (no warning message issue) from Issue affecting current release to Archived on the Starmade board.
Apr 9 2016, 11:12 AM · GUI/HUD, Starmade
AndyP moved T1185: Carrier recall first uses an old flagship position to home in from Issue affecting current release to Archived on the Starmade board.
Apr 9 2016, 11:12 AM · Fleets, Starmade
AndyP moved T1098: The launcher should disregard all malformed buildindex entries from Issue affecting current release to Archived on the Starmade board.
Apr 9 2016, 11:12 AM · Starmade
AndyP moved T1100: The launcher should ignore duplicate entries in the buildindex file from Issue affecting current release to Archived on the Starmade board.
Apr 9 2016, 11:12 AM · Starmade
AndyP moved T1308: build box issues from Issue affecting current release to Archived on the Starmade board.
Apr 9 2016, 11:12 AM · GUI/HUD, Starmade
AndyP moved T1209: Fleet AI will override players from Issue affecting current release to Archived on the Starmade board.
Apr 9 2016, 11:12 AM · Fleets, Starmade
AndyP moved T1248: "Preview Block to Place" appears inside Galaxy Map from Issue affecting current release to Archived on the Starmade board.
Apr 9 2016, 11:12 AM · GUI/HUD, Starmade
AndyP moved T1332: 'Rejected Execution Exception' when attempting to save a blueprint from Issue affecting current dev-build to Archived on the Starmade board.
Apr 9 2016, 11:12 AM · Engine, Starmade
AndyP moved T1334: serverlist: new entries under semantic version do not show on the list from Issue affecting current dev-build to Archived on the Starmade board.
Apr 9 2016, 11:12 AM · Starmade
Croquelune added a comment to T1327: Interrupting update of old launcher corrupts the file.

I had downloaded your starter.exe (thx btw). And updated without apparent problem this time.

Apr 9 2016, 8:01 AM · Starmade
Croquelune added a comment to T1330: Search bar keeps focus when using right click resulting in unwanted behavior.

Solution: right clicking in anywhere, disables the focus on the search bar. (Left click already does that)

Apr 9 2016, 7:41 AM · GUI/HUD, Starmade