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nightrune (Sean Sill)
Developer\Project Manager

Projects

Today

  • Clear sailing ahead.

Tomorrow

  • Clear sailing ahead.

Sunday

  • Clear sailing ahead.

User Details

User Since
Aug 23 2015, 6:33 PM (484 w, 4 d)
Availability
Available

Recent Activity

Jan 15 2018

nightrune updated the task description for T2823: Power stream doesn't get removed if you delete power reactors instead of the stabilizers.
Jan 15 2018, 3:10 AM · CBS: Systems, Starmade
nightrune created T2823: Power stream doesn't get removed if you delete power reactors instead of the stabilizers.
Jan 15 2018, 12:59 AM · CBS: Systems, Starmade

Sep 27 2017

nightrune created T2580: No "Set to Output" on weapons after the tool tip update..
Sep 27 2017, 11:11 PM · GUI/HUD, Starmade

Mar 31 2017

nightrune added a watcher for Audio: nightrune.
Mar 31 2017, 1:40 AM

Mar 23 2017

nightrune created T2297: Can't slave storage module to rail rotator to pull cargo.
Mar 23 2017, 5:04 PM · Game Development (Alpha), CBS: Rails, Starmade

Feb 21 2017

nightrune created T2241: Remote Activation blocks slaved to a rail don't correctly send "off" state.
Feb 21 2017, 6:25 AM · CBS: Rails, Starmade
nightrune created T2240: Sitting allowed on pickup rails.
Feb 21 2017, 6:15 AM · Game Development (Beta), Models, Starmade
nightrune created T2239: design ship continues to exist after Shipyard computer is destroyed.
Feb 21 2017, 6:10 AM · CBS: Shipyards, Game Development, Starmade

Jan 9 2017

nightrune created T2158: Sector Exports fail to carry over designs from blueprints.
Jan 9 2017, 6:39 PM · Starmade

Dec 18 2016

nightrune created T2108: NPC Assets fail to copy into world.
Dec 18 2016, 6:15 PM · Customer responded, Starmade, Issue Navigation

Sep 9 2016

nightrune edited Steps to reproduce on T1905: Power auxiliary can disappear from hotbar.
Sep 9 2016, 8:11 PM · Game Development (Beta), CBS: Functional, Starmade
nightrune created T1905: Power auxiliary can disappear from hotbar.
Sep 9 2016, 8:08 PM · Game Development (Beta), CBS: Functional, Starmade
nightrune created T1904: Tutorial Subtitles stay after closing.
Sep 9 2016, 7:00 PM · Game Development (Beta), Typos, Starmade

Aug 14 2016

nightrune created T1820: Chain of Wireless Broken.
Aug 14 2016, 4:32 PM · Logic, Starmade
nightrune created T1818: Launch shootout rail NaN.
Aug 14 2016, 12:19 AM · CBS: Rails, Starmade

Aug 4 2016

nightrune created T1782: Can no longer dock to a shipyard with the core beam.
Aug 4 2016, 8:02 PM · CBS: Shipyards, Starmade
nightrune created T1779: LOD Blocks don't rotate correctly during copy and paste.
Aug 4 2016, 2:10 PM · Engine, Starmade
nightrune created T1778: Can not unconnect a rail docker from a logic block.
Aug 4 2016, 1:54 PM · Game Development (Alpha), Logic, Starmade

Jul 29 2016

nightrune added a comment to T1755: Dev Build crashes due to syntax error in cube-3rd.vsh.

Tested on Intel HD Graphics 4000, Windows 10, no Error. Downloaded via the new beta launcher.

Jul 29 2016, 9:00 PM · Engine, Starmade

Jul 21 2016

nightrune created T1715: Username is erased after hitting enter on username in online play.
Jul 21 2016, 4:29 AM · GUI/HUD, Starmade

Jul 12 2016

nightrune created T1673: Beta Launcher Allows blank install directories..
Jul 12 2016, 10:33 PM · Starmade

Jul 7 2016

nightrune created T1653: You can build into the core of a planet..
Jul 7 2016, 7:33 PM · Game Development (Beta), Engine (Building), Starmade

Jun 22 2016

nightrune updated the task description for T1604: Launcher attempts to use invalid java binary.
Jun 22 2016, 8:16 PM · Starmade
nightrune created T1604: Launcher attempts to use invalid java binary.
Jun 22 2016, 8:16 PM · Starmade

Jun 18 2016

nightrune created T1584: LOD Blocks can't be hit by beams.
Jun 18 2016, 4:04 PM · Engine, Starmade

Jun 17 2016

nightrune updated the task description for T1579: Text Rendering Issues.
Jun 17 2016, 8:23 PM · Translations, Starmade
nightrune updated the task description for T1579: Text Rendering Issues.
Jun 17 2016, 8:11 PM · Translations, Starmade
nightrune created T1579: Text Rendering Issues.
Jun 17 2016, 8:10 PM · Translations, Starmade
nightrune created T1578: Graphical Bug.
Jun 17 2016, 7:10 PM · GUI/HUD, Starmade

Jun 15 2016

nightrune created T1566: Continue Last Play allows connection attempts to incorrect versions.
Jun 15 2016, 8:27 PM · GUI/HUD, Starmade

Jun 13 2016

nightrune added a comment to T1557: asteroid generation not working.

I seem to only get the nav beacons as well On windows 7, 64 bit. GTX970m

Jun 13 2016, 7:53 PM · Starmade

May 24 2016

nightrune created T1477: Handling of missing internet connection and build version.
May 24 2016, 12:03 AM · Starmade

May 22 2016

nightrune created T1456: Main Menu incorrectly selects Local Play World.
May 22 2016, 4:33 AM · GUI/HUD, Starmade

May 20 2016

nightrune edited Tester information (Internal use only) on T1449: Java Fails to Stop after Quit to Desktop.
May 20 2016, 5:52 PM · Engine, Starmade
nightrune created T1449: Java Fails to Stop after Quit to Desktop.
May 20 2016, 5:42 PM · Engine, Starmade

Apr 12 2016

nightrune changed the status of T1348: Warheads don't explode when colliding with asteroids. from Open to In Queue (Game).
Apr 12 2016, 12:29 AM · Game Development (Alpha), CBS: Weapons, Starmade
nightrune added a comment to T1348: Warheads don't explode when colliding with asteroids..
  • Validated --
Apr 12 2016, 12:07 AM · Game Development (Alpha), CBS: Weapons, Starmade
nightrune reassigned T1348: Warheads don't explode when colliding with asteroids. from nightrune to AndyP.
Apr 12 2016, 12:07 AM · Game Development (Alpha), CBS: Weapons, Starmade
nightrune set Task Type to issuetype:bug on T1348: Warheads don't explode when colliding with asteroids..
Apr 12 2016, 12:00 AM · Game Development (Alpha), CBS: Weapons, Starmade

Apr 11 2016

nightrune moved T1348: Warheads don't explode when colliding with asteroids. from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Apr 11 2016, 11:50 PM · Game Development (Alpha), CBS: Weapons, Starmade
nightrune claimed T1348: Warheads don't explode when colliding with asteroids..

Actually already tested to add ticket, but I'll claim and double check in single player.

Apr 11 2016, 11:46 PM · Game Development (Alpha), CBS: Weapons, Starmade
nightrune created T1348: Warheads don't explode when colliding with asteroids..
Apr 11 2016, 3:51 PM · Game Development (Alpha), CBS: Weapons, Starmade

Apr 10 2016

nightrune added a comment to T955: Tethered cellphone causes strange connection sequence.

Are you still trying to repro this? I do have a 4G capable phone and tethering capabilities. Sounds like fun.

Apr 10 2016, 7:28 PM · Starmade

Apr 9 2016

nightrune edited Tester information (Internal use only) on T1111: Momentum weapons trigger when hitting your own ship.
Apr 9 2016, 8:48 PM · Game Development (Beta), CBS: Weapons, Starmade
nightrune moved T1111: Momentum weapons trigger when hitting your own ship from Open / Validated to Confirmed on the Issue Navigation board.
Apr 9 2016, 7:58 PM · Game Development (Beta), CBS: Weapons, Starmade
nightrune added a comment to T1111: Momentum weapons trigger when hitting your own ship.

Updated steps to reproduce:

Apr 9 2016, 7:49 PM · Game Development (Beta), CBS: Weapons, Starmade
nightrune claimed T1111: Momentum weapons trigger when hitting your own ship.

I'll take this.

Apr 9 2016, 6:42 PM · Game Development (Beta), CBS: Weapons, Starmade

Feb 11 2016

nightrune created T1136: Beta Launcher - Starting Starmade with an invalid java location hangs.
Feb 11 2016, 1:13 AM · Starmade

Nov 5 2015

nightrune added a comment to T816: Create Docking inside a shipyard projected entity does not generate a projected entity after the first docked module..

What's the actual ticket number then? I couldn't find it?

Nov 5 2015, 2:32 PM · CBS: Shipyards, Starmade

Nov 4 2015

nightrune renamed T816: Create Docking inside a shipyard projected entity does not generate a projected entity after the first docked module. from Create Docking inside a shipyard projected entitiy does not generate a projected entity after the first docked module. to Create Docking inside a shipyard projected entity does not generate a projected entity after the first docked module..
Nov 4 2015, 11:17 PM · CBS: Shipyards, Starmade
nightrune created T816: Create Docking inside a shipyard projected entity does not generate a projected entity after the first docked module..
Nov 4 2015, 11:17 PM · CBS: Shipyards, Starmade

Aug 23 2015

nightrune added a comment to T264: Planet segment rotated / falling through to the planet core after respawn.

This is starting to happen more often after the last update. It seems to only be client side as well. I've had friends that can't notice the same thing happen. The planet crust will look correct to them but rotated for me. I now have to log out and relogin a few times for it to go away.

Aug 23 2015, 6:38 PM · Game Development (Alpha), Physics, Starmade