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Aceface
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User Details

User Since
Jul 29 2015, 10:23 AM (456 w, 12 h)
Availability
Available

Password works again! :D

Recent Activity

Feb 11 2018

Aceface added a comment to T2169: Cargo space behind blocks becomes yellow when viewed from a distance.

Still happens. Also doesn't have to be wedges. These pictures only have normal blocks.
Up close:
https://image.prntscr.com/image/UO7u_LBTRHWnrS9E6yXDQw.png
Far away:
https://image.prntscr.com/image/DQ8HAt8bTtWYnFhJf4BgQg.png

Feb 11 2018, 5:49 PM · Engine, Game Development, Starmade

Oct 12 2017

Restricted Application changed the status of T2169: Cargo space behind blocks becomes yellow when viewed from a distance from Feedback to Open.

Correct.

Oct 12 2017, 2:55 PM · Engine, Game Development, Starmade

Oct 7 2017

Aceface added a comment to T2573: Turret weapon computer exploit (feature?).

The problem is this makes the extra outputs not have any penalty for power. Due to the logarithmic scaling of cannons/beam penetration with group size, more outputs is very powerful for destroying blocks.

Oct 7 2017, 10:52 PM · Game Development, CBS: Weapons, Starmade

Oct 5 2017

Restricted Application changed the status of T2573: Turret weapon computer exploit (feature?) from Feedback to Open.

Yes, they seem to be targeting the same spot, as if it was a single weapon. AI seems to be simply shooting all weapons simultaneosly. Ya, basically in excahnge for using a bunch of computers you can negate the 10% penalty. This becomes a lot worse on bigger ships where the computers make a very small portion of the turret.

Oct 5 2017, 8:26 PM · Game Development, CBS: Weapons, Starmade

Sep 20 2017

Aceface created T2573: Turret weapon computer exploit (feature?).
Sep 20 2017, 10:57 AM · Game Development, CBS: Weapons, Starmade

Sep 15 2017

Aceface added a comment to T290: AI can shoot lock on missiles on radar jammed ships.

What is the status of this bug? Still exists and has been 2 years now. Makes on board lock on missiles useless.

Sep 15 2017, 5:53 PM · Game Development (Alpha), AI, Starmade
Aceface edited Steps to reproduce on T2570: Missile turrets insta lock and can shoot at jammed ships.
Sep 15 2017, 3:06 PM · Engine, Starmade
Aceface created T2570: Missile turrets insta lock and can shoot at jammed ships.
Sep 15 2017, 3:04 PM · Engine, Starmade

Aug 14 2017

Aceface added a comment to T2536: Inventory hotbar layout in creative mode does not save upon log out.

Also survival inventory is saved. What I mean is if I have a specific blocks in my hotbar in survival and log out it appears the same. But not for creative mode.

Aug 14 2017, 7:56 PM · Starmade

Aug 6 2017

Aceface updated the task description for T2536: Inventory hotbar layout in creative mode does not save upon log out.
Aug 6 2017, 11:04 PM · Starmade
Aceface created T2536: Inventory hotbar layout in creative mode does not save upon log out.
Aug 6 2017, 11:04 PM · Starmade

Jun 22 2017

Aceface created T2441: stop effect turrets affect your own ship.
Jun 22 2017, 8:03 AM · Starmade

Jun 15 2017

Aceface added a comment to T355: ship and armor HP is capped.

yup, works:
http://prntscr.com/fka0il

Jun 15 2017, 9:55 PM · Game Development (Beta), CBS: Functional, Starmade

Jun 1 2017

Aceface added a comment to T2392: lock missiles target incorrectly when fired at a non system target.

happens almost every time i use missiles on multiplayer servers

Jun 1 2017, 1:41 PM · Game Development (Beta), CBS: Weapons, Starmade

May 30 2017

Aceface created T2413: issues with traders at advanced shops.
May 30 2017, 2:51 PM · Crew, Starmade

May 4 2017

Aceface renamed T2364: Ai turrets try to shoot when there is not enough power to shoot from Ai turrets use try to shoot when there is not enough power to shoot to Ai turrets try to shoot when there is not enough power to shoot.
May 4 2017, 10:40 AM · AI, Starmade

Apr 29 2017

Aceface added a comment to T2361: Power auxiliary is disabled for AI.

-Validated- & -Confirmed-
Yeah for AI it's quite a concern. Easiest solution to this would be to always have power auxiliary on as default when placed down.
I don't immediately see an issue with doing this. If there is one, please leave a comment here explaining why.

Apr 29 2017, 3:36 PM · AI, Starmade

Apr 28 2017

Aceface created T2366: shift connecting lights doesn't connect whole group.
Apr 28 2017, 2:08 PM · Logic, Starmade

Apr 26 2017

Aceface added a comment to T1935: Pixelated small block preview in adv. Build mode view.

still happens,
using amd r9 280x

Apr 26 2017, 12:49 PM · Game Development (Beta), GUI/HUD, Starmade
Aceface added a comment to T2364: Ai turrets try to shoot when there is not enough power to shoot.

^ ship I used in testing

Apr 26 2017, 10:32 AM · AI, Starmade
Aceface created T2364: Ai turrets try to shoot when there is not enough power to shoot.
Apr 26 2017, 10:32 AM · AI, Starmade

Apr 25 2017

Aceface created T2361: Power auxiliary is disabled for AI.
Apr 25 2017, 7:18 PM · AI, Starmade
Aceface added a comment to T2355: damage not applying correctly to planets.
Apr 25 2017, 11:24 AM · Game Development (Alpha), CBS: Weapons, Starmade

Apr 24 2017

Aceface updated the task description for T2355: damage not applying correctly to planets.
Apr 24 2017, 12:17 PM · Game Development (Alpha), CBS: Weapons, Starmade
Aceface added a comment to T2355: damage not applying correctly to planets.

Update: beams apply damage correctly. this damage reduction effect of the bug only affects cannons.

Apr 24 2017, 12:16 PM · Game Development (Alpha), CBS: Weapons, Starmade
Aceface created T2356: missiles dont apply damage to planetcore.
Apr 24 2017, 12:13 PM · CBS: Weapons, Starmade
Aceface created T2355: damage not applying correctly to planets.
Apr 24 2017, 12:13 PM · Game Development (Alpha), CBS: Weapons, Starmade

Feb 16 2017

Aceface awarded T2228: race gate laps not working a Dislike token.
Feb 16 2017, 11:21 AM · CBS: Functional, Starmade
Aceface awarded T2228: race gate laps not working a Love token.
Feb 16 2017, 11:21 AM · CBS: Functional, Starmade
Aceface awarded T2228: race gate laps not working a Heartbreak token.
Feb 16 2017, 11:21 AM · CBS: Functional, Starmade
Aceface awarded T2228: race gate laps not working a Orange Medal token.
Feb 16 2017, 11:21 AM · CBS: Functional, Starmade
Aceface awarded T2228: race gate laps not working a Grey Medal token.
Feb 16 2017, 11:21 AM · CBS: Functional, Starmade
Aceface awarded T2228: race gate laps not working a Yellow Medal token.
Feb 16 2017, 11:21 AM · CBS: Functional, Starmade
Aceface awarded T2228: race gate laps not working a Manufacturing Defect? token.
Feb 16 2017, 11:21 AM · CBS: Functional, Starmade
Aceface awarded T2228: race gate laps not working a Haypence token.
Feb 16 2017, 11:21 AM · CBS: Functional, Starmade
Aceface awarded T2228: race gate laps not working a Piece of Eight token.
Feb 16 2017, 11:21 AM · CBS: Functional, Starmade
Aceface awarded T2228: race gate laps not working a Doubloon token.
Feb 16 2017, 11:21 AM · CBS: Functional, Starmade
Aceface awarded T2228: race gate laps not working a Mountain of Wealth token.
Feb 16 2017, 11:21 AM · CBS: Functional, Starmade
Aceface awarded T2228: race gate laps not working a Pterodactyl token.
Feb 16 2017, 11:21 AM · CBS: Functional, Starmade
Aceface awarded T2228: race gate laps not working a Evil Spooky Haunted Tree token.
Feb 16 2017, 11:20 AM · CBS: Functional, Starmade
Aceface awarded T2228: race gate laps not working a Baby Tequila token.
Feb 16 2017, 11:20 AM · CBS: Functional, Starmade
Aceface awarded T2228: race gate laps not working a The World Burns token.
Feb 16 2017, 11:20 AM · CBS: Functional, Starmade
Aceface awarded T2228: race gate laps not working a 100 token.
Feb 16 2017, 11:20 AM · CBS: Functional, Starmade
Aceface awarded T2228: race gate laps not working a Party Time token.
Feb 16 2017, 11:20 AM · CBS: Functional, Starmade
Aceface awarded T2228: race gate laps not working a Y So Serious token.
Feb 16 2017, 11:20 AM · CBS: Functional, Starmade
Aceface awarded T2228: race gate laps not working a Dat Boi token.
Feb 16 2017, 11:20 AM · CBS: Functional, Starmade
Aceface awarded T2228: race gate laps not working a Cup of Joe token.
Feb 16 2017, 11:20 AM · CBS: Functional, Starmade
Aceface awarded T2228: race gate laps not working a Hungry Hippo token.
Feb 16 2017, 11:20 AM · CBS: Functional, Starmade
Aceface awarded T2228: race gate laps not working a Pirate Logo token.
Feb 16 2017, 11:20 AM · CBS: Functional, Starmade
Aceface awarded T2228: race gate laps not working a Burninate token.
Feb 16 2017, 11:20 AM · CBS: Functional, Starmade
Aceface awarded T2228: race gate laps not working a Pirate Logo token.
Feb 16 2017, 11:20 AM · CBS: Functional, Starmade

Feb 13 2017

Aceface awarded T2228: race gate laps not working a Like token.
Feb 13 2017, 11:21 AM · CBS: Functional, Starmade

Feb 12 2017

Aceface created T2228: race gate laps not working.
Feb 12 2017, 9:49 PM · CBS: Functional, Starmade

Jan 19 2017

Aceface added a comment to F10952: Movie (07).mp4.

right click and save video to watch it if you cant watch it online

Jan 19 2017, 11:24 PM
Aceface added a comment to T2169: Cargo space behind blocks becomes yellow when viewed from a distance.

Jan 19 2017, 10:24 PM · Engine, Game Development, Starmade
Aceface added a comment to T2169: Cargo space behind blocks becomes yellow when viewed from a distance.

I am using framebuffer

Jan 19 2017, 10:08 PM · Engine, Game Development, Starmade

Jan 18 2017

Aceface added a comment to T2169: Cargo space behind blocks becomes yellow when viewed from a distance.

Can yo uplease explain what you mean by wobbling? Yes I use R9 280x.

Jan 18 2017, 12:17 AM · Engine, Game Development, Starmade

Jan 16 2017

Aceface created T2169: Cargo space behind blocks becomes yellow when viewed from a distance.
Jan 16 2017, 10:21 PM · Engine, Game Development, Starmade

Aug 12 2016

Aceface created T1813: Asteroid ore count is constant with asteroids size.
Aug 12 2016, 7:41 PM · Starmade

Jun 7 2016

Aceface created T1541: uploading blueprints very unstable since menu update.
Jun 7 2016, 11:17 AM · Engine, Starmade

Apr 18 2016

Aceface added a comment to T526: Support and effect block count not showing when there are no main blocks.

oh yeah, probably because x/0 is undefined

Apr 18 2016, 3:45 PM · Game Development (Beta), CBS: Weapons, Starmade

Apr 9 2016

Aceface added a comment to T1273: first person view should be placed on the astronauts head.
Apr 9 2016, 1:36 PM · Engine, Feature, Starmade

Mar 29 2016

Aceface added a comment to T1279: objects which emit light that are behind a wall can be seen through the wall when looking from a distance.

yea sure i will in a few hours

Mar 29 2016, 4:54 PM · Engine, Starmade

Mar 28 2016

Aceface added a comment to T712: undocking from camera view resets your view to the shipcore before moving back.

yeah i've noticed this and it gets very annoying if you lose turrets during battle

Mar 28 2016, 7:27 PM · Game Development (Beta), CBS: Rails, Starmade
Aceface added a comment to T1285: undocked entities in combat can cause heavy collision lag.

ah thanks :)

Mar 28 2016, 7:26 PM · Engine, Starmade
Aceface created T1285: undocked entities in combat can cause heavy collision lag.
Mar 28 2016, 11:34 AM · Engine, Starmade
Aceface added a comment to T1279: objects which emit light that are behind a wall can be seen through the wall when looking from a distance.

so my proper account is working now.
yes i use framebuffers because if i dont it causes similar issues to this but it happens even when close up.

Mar 28 2016, 11:29 AM · Engine, Starmade

Sep 6 2015

Aceface created T624: Saving a station with a shipyard computer causes nullpointer.
Sep 6 2015, 4:42 PM · Starmade

Aug 31 2015

Aceface added a comment to T290: AI can shoot lock on missiles on radar jammed ships.

this is really needed to be fixed!!

Aug 31 2015, 6:54 AM · Game Development (Alpha), AI, Starmade

Aug 30 2015

Aceface created T592: AI can lock on to radarjammed ships.
Aug 30 2015, 11:48 AM · Starmade

Aug 18 2015

Aceface added a comment to T526: Support and effect block count not showing when there are no main blocks.

No look.
Do exactly what you did here, but remove all the main blocks, the number of support and effect blocks will disappear.

Aug 18 2015, 11:40 AM · Game Development (Beta), CBS: Weapons, Starmade
Aceface added a comment to T527: Checkerboard pattern on advanced armor.

I know, but the lines are very fat, if you compare with previous release the lines are a lot less strong, here they become very fat when you move away from them. I'll get a pic later to compare with old release.

Aug 18 2015, 11:38 AM · Textures, Starmade

Aug 17 2015

Aceface created T527: Checkerboard pattern on advanced armor.
Aug 17 2015, 6:21 PM · Textures, Starmade
Aceface created T526: Support and effect block count not showing when there are no main blocks.
Aug 17 2015, 2:54 PM · Game Development (Beta), CBS: Weapons, Starmade

Aug 10 2015

Aceface added a comment to T489: ship catalog manager does not sort anymore.

and still haven't found it yet

Aug 10 2015, 9:20 PM · GUI/HUD, Starmade
Aceface added a comment to T489: ship catalog manager does not sort anymore.

please fix this asap, im going insane, ITS SOO ANNOYING I'VE SPENT 10 BLOODY MINUTES TRYING TO FIND A BLUEPRINT AMONGS 200 OF THEM

Aug 10 2015, 9:20 PM · GUI/HUD, Starmade

Jul 30 2015

Aceface created T449: Can't start the game.
Jul 30 2015, 10:52 AM · Engine, Starmade

Jul 29 2015

Aceface added a comment to T415: Unable to kick members out of faction.

I can confirm this, it caused a real crisis in my faction when I had to kick an annoying member and I had to delete the faction then re add everyone back to fix it. I couldn't simply see the kick button, even though I was founder

Jul 29 2015, 10:25 AM · GUI/HUD, Starmade