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Starmade | Unable to unlink weapons and effects in weapons menu
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Description

Cannot unlink secondary or effects in the weapons menu.

Details

Commits
Restricted Diffusion Commit
Task Type
Bug
Testing Results
Affected Gamemode(s)
Multiplayer
Reproducible
Yes
Last tested (version)
0.19549
Category
Ingame GUI/HUD
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Steps to reproduce
  • place two weapon computers with at least one module each
  • open weapon menu
  • drag one into the other

result: both linked

  • drag the slave one to any different place

result: still linked

Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Event Timeline

Phocian updated the task description. (Show Details)Jan 17 2016, 8:12 PM
Phocian changed Category from none/unspecified to Ingame GUI/HUD.
Phocian edited Serverconfig (server.cfg). (Show Details)
Phocian edited Clientconfig (settings.cfg). (Show Details)
Phocian set Last tested (version) to 0.19549.
Phocian added a subscriber: Phocian.
Phocian created this task.
Restricted Application added a project: Issue Navigation. · View Herald TranscriptJan 17 2016, 8:12 PM
AndyP shifted this object from the S1 Public space to the S3 Starmade space.Jan 17 2016, 8:19 PM
AndyP changed the visibility from "Custom Policy" to "Public (No Login Required)".
AndyP changed the edit policy from "Task Author" to "All Users".
AndyP set Task Type to Bug.
AndyP set OS-Specific to No.
AndyP set Hardware-Specific to No.
AndyP set Video Card Vendor to uncertain.
AndyP set Affected Gamemode(s) to none/unspecified.
AndyP set Reproducible to uncertain.
AndyP moved this task from New / Unconfirmed to Confirmed on the Issue Navigation board.
AndyP claimed this task.
AndyP triaged this task as Normal priority.

-Validated-
-confirmed-

Indeed, old bug, should have shown up with new GUI.

AndyP changed Affected Gamemode(s) from none/unspecified to Multiplayer.Jan 17 2016, 8:22 PM
AndyP changed Reproducible from uncertain to Yes.
AndyP edited Steps to reproduce. (Show Details)
AndyP changed the task status from Open to In Queue (Game).
Restricted Application edited projects, added Starmade, Game Development; removed Issue Navigation. · View Herald TranscriptJan 17 2016, 8:22 PM
thatothermitch added a commit: Restricted Diffusion Commit.Mar 21 2016, 8:21 PM
thatothermitch changed the task status from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Restricted Application edited projects, added Quality Assurance; removed Game Development. · View Herald TranscriptMar 21 2016, 8:21 PM
micdoodle8 changed the task status from Resolved to In Queue (Game).
Restricted Application edited projects, added Game Development; removed Quality Assurance. · View Herald TranscriptMar 21 2016, 8:22 PM
micdoodle8 changed the task status from In Queue (Game) to Resolved.
Restricted Application edited projects, added Quality Assurance; removed Game Development. · View Herald TranscriptMar 21 2016, 8:22 PM
AndyP added a comment.EditedApr 3 2016, 1:07 PM

-QA Testing-

fix confirmed.
Can unlink now by dragging them onto the core, free space or directly in the next link slot.

(They get lost when dragging them on inner-ship remotes. visually only.. as reopening the weapons menu makes them show up again.)

Will keep this task here for another testing on a new entity about the unlinking loss, as I tested it on an old entity in use for several years which may have broken meta.

AndyP added a comment.Apr 8 2016, 2:53 PM

-QA Testing-
Fix confirmed, cant see any problems with it.

AndyP closed this task as Closed.Apr 8 2016, 4:48 PM
Restricted Application removed a project: Quality Assurance. · View Herald TranscriptApr 8 2016, 4:48 PM
Restricted Application added a project: GUI/HUD. · View Herald TranscriptMar 10 2017, 6:18 PM