Page MenuHomeSchine - Phabricator

Starmade | Structure tab tabs close under lag
Closed, DuplicatePublic

Description

Tabs in the stucture tab randomly close and can be literally impossible to interact with if they contain too much information (which in turn causes massive fps lag and the bug to occur).

For example, ships with a large amount of docked entities, which is easy to achieve with rails or a carrier, will have their "rail collective" tab in the structure tab containing a gigantic amount of entries. When a player attempts to open it, the game can freeze for a few moments and more likely than not the fab will either auto-close when the game unfreezes or not be open at all (especially on servers).

The problem with that is that the buttons to activate/deactivate/reset turrets is located in that tab. So more often than not it's a MASSIVE struggle to activate turrets on larger ships.

SUGGESTED CHANGE:
Move the buttons to activate/deactivate/reset turrets and docked ship AI to a seperate tab, containing only the buttons and not the massive docked entity list (since that's the source of the problem).

How to recreate:

  1. Get a large ship with lots of docked entities/turrets (such as @lancake 's Eion)
  2. Attempt to activate turrets in the structure tab
  3. Notice how 99% of the time it won't stay open long enough for you to do anything.
  4. Repeat until it works.
  5. Become consumed by rage and throw your computer out the window.

The last step should occur naturally and spontaneously if you follow instructions 1 to 4 properly.

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
Not on purpose
Last tested (version)
0.19264
Category
Ingame GUI/HUD
First occurrence (version)
0.19624
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Event Timeline

Keptick updated the task description. (Show Details)Mar 24 2016, 8:16 PM
Keptick edited Serverconfig (server.cfg). (Show Details)
Keptick edited Clientconfig (settings.cfg). (Show Details)
Keptick added subscribers: Keptick, lancake.
Keptick created this task.
Restricted Application added a project: Issue Navigation. · View Herald TranscriptMar 24 2016, 8:16 PM
Keptick updated the task description. (Show Details)Mar 24 2016, 8:18 PM
Keptick set Task Type to Bug.
Keptick set Category to none/unspecified.
Keptick set OS-Specific to No.
Keptick set Hardware-Specific to No.
Keptick set Video Card Vendor to uncertain.
Keptick set Affected Gamemode(s) to none/unspecified.
Keptick set Reproducible to uncertain.
Keptick updated the task description. (Show Details)Mar 24 2016, 8:21 PM
lancake claimed this task.Mar 27 2016, 1:46 PM

-Rejected-

On the test server I can open my rail menu just fine, no lag at all and it doesn't auto close. I'm 100% sure that it closes due to other stuff but haven't tracked that down yet.

1 way to trigger it is to get hull damage.

Merging it into T1265

lancake shifted this object from the S1 Public space to the S3 Starmade space.Mar 27 2016, 1:47 PM
lancake changed the visibility from "Custom Policy" to "Public (No Login Required)".
lancake changed the edit policy from "Task Author" to "Starmade (Project)".
lancake changed Category from none/unspecified to Ingame GUI/HUD.
lancake set First occurrence (version) to 0.19624.
lancake changed Affected Gamemode(s) from none/unspecified to Single and Multi.
lancake changed Reproducible from uncertain to Not on purpose.
lancake set Last tested (version) to 0.19264.
lancake triaged this task as Normal priority.
Restricted Application edited projects, added Starmade; removed Issue Navigation. · View Herald TranscriptMar 27 2016, 1:47 PM
AndyP moved this task from Unclassed to Archived on the Starmade board.Apr 9 2016, 11:14 AM
Restricted Application added a project: GUI/HUD. · View Herald TranscriptMar 10 2017, 6:15 PM