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Starmade | Shipyard loading issue and greyed out buttons
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A friend and I were playing on a server and missed the maitnance notice. When the server came back up from maitnance the shipyard refused to load ANY of the schematics that had been saved... it hangs up at 80-90% loaded and refuses to allow canceling etc of anything in the shipyard... all buttons grey out.


Task Type
Testing Results
Affected Gamemode(s)
Not on purpose
Last tested (version)
Control Block System: Shipyards
First occurrence (version)
Video Card Vendor
Username on Registry
Username/Profile on Steam
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>
Java Version (64bit)

Event Timeline

Dragon71 updated the task description. (Show Details)Oct 10 2015, 9:25 PM
Dragon71 changed Affected Gamemode(s) from none/unspecified to Multiplayer.
Dragon71 set First occurrence (version) to 0.19431.
Dragon71 set Last tested (version) to 0.19431.
Dragon71 changed Video Card Vendor from uncertain to NVIDIA.
Dragon71 edited Serverconfig (server.cfg). (Show Details)
Dragon71 edited Clientconfig (settings.cfg). (Show Details)
Dragon71 edited Java Version (64bit). (Show Details)
Dragon71 set Username on Registry to Dragon71.
Dragon71 set Username/Profile on Steam to dragonmaster_r.
Dragon71 added a subscriber: Dragon71.
Dragon71 created this task.
Restricted Application added a project: Issue Navigation. · View Herald TranscriptOct 10 2015, 9:25 PM
lancake claimed this task.


Did you do anything in particular before the server went offline? like constructing a design, or having multiple shipyards on 1 station with multiple designs loaded etc?
We had this before but it's hard to reproduce, we thought it was fixed after it didn't occur for a while (used to be very frequent), seems that there are multiple causes and only one of them got fixed.

Try to unload the sector (by leaving the sector + its neighbours for more than 30 seconds) and then coming back, usually that fixes its stuck state. Same goes for restarting the server (since it does the same thing)

Also please read the first part of it looks like its reporter had the same issue. If this is the case, I'll merge T762 in this task.

lancake shifted this object from the S1 Public space to the S3 Starmade space.Oct 29 2015, 8:22 AM
lancake changed the visibility from "Custom Policy" to "Public (No Login Required)".
lancake changed the edit policy from "Task Author" to "Starmade (Project)".
lancake set Task Type to Bug.
lancake set Category to Control Block System: Shipyards.
lancake set Reproducible to Not on purpose.
lancake set OS-Specific to No.
lancake set Hardware-Specific to No.
lancake triaged this task as High priority.
Restricted Application added a subscriber: AndyP. · View Herald TranscriptOct 29 2015, 8:22 AM
lancake removed lancake as the assignee of this task.Nov 30 2015, 10:40 AM

No feedback but this issue still persists. 1 or multiple actions can cause a shipyard to get stuck in the middle of loading.

Sometimes unloading/loading the sector fixes that. Removing the core anchor also gets rid of this stuck state but doing so will corrupt the design meta item.

It almost seems as though this cannot be replicated on purpose at all... Sometimes it happens 10 times in a row with different BPs, sometimes it happens once out of the blue when everything else is working, sometimes it doesn't happen at all.

spunkie claimed this task.Dec 2 2015, 3:57 PM
spunkie removed spunkie as the assignee of this task.

I haven't been able to get this to intentionally occur and it hasn't happened at all to me in the past 2 weeks.

godmars claimed this task.

Third time's a charm

godmars added a comment.EditedDec 21 2015, 11:22 PM

For anyone who's had this happen before; do you recall it occuring regardless of what state the shipyard is in? I.E. , with or without a blueprint loaded up on it, with ships docked to it or not, etc

Antikristianos added a comment.EditedJan 1 2016, 8:27 PM

looks like the same bug:

at my station ships where docked to multiple shipyards. and all shipyards greyed out after a Server Restart.

so no one could use the Build Mode of the docked ships. Nor Could anyone Use the Shipyard Computers :-(

Not 100% sure if it is the same due to how the original description is worded; if they were loading schematics then could have occurred while nothing was docked.

I'll keep an eye on that one though while im working on this one

Merging another task into this one, most likely the same cause and both tasks are currently getting no progress.

lancake added subscribers: 17joshuanewcomb, SmilingDemon.
lancake renamed this task from Shipyard loading issue to Shipyard loading issue and greyed out buttons.
33Cav added a subscriber: 33Cav.Apr 5 2016, 2:54 AM

Happened to me. In my case:

  1. Save loaded shipyard design as catalog blueprint and UNLOAD the design from the shipyard (also I deleted the shipyard design at the same time - though this probably hasn't got anything to do with it)
  2. Create shipyard design from blueprint
  3. Restart server
  4. Attempt to load the shipyard design

Generates a db error (can't find the design's blueprint in catalog db)
4a. Check catalog: blueprint is still there

Unloading the sector for some time (10-15 minutes at least) while the server is running seems to solve most of the problems encountered with shipyards so far and on this occasion is no exception.

I gave that a shot and didn't get any kind of error message. Did you experience any of the other isssues in the original description? Being unable to unload the design or cancel any other actions, hanging at 80-90%, etc? Will try again later

33Cav added a comment.EditedApr 7 2016, 8:05 AM

The case that I mentioned had not managed to get to a stage where any other errors mentioned here could apply. In other cases I have seen the hanging at 80-90% but the design loads fully in the shipyard even when that happens in the computer for me.

33Cav, was the error you got a NullPointer?
I know you said it was a db error - the reason I ask is trying to reproduce your issue gives me this:

[2016-04-09 19:33:42] java.lang.NullPointerException
[2016-04-09 19:33:42] 	at
[2016-04-09 19:33:42] 	at obfuscated.ED.isActive(SourceFile:595)
[2016-04-09 19:33:42] 	at obfuscated.ayl.b_(SourceFile:63)
[2016-04-09 19:33:42] 	at obfuscated.ayo.b_(SourceFile:65)
[2016-04-09 19:33:42] 	at obfuscated.awI.b_(SourceFile:36)
[2016-04-09 19:33:42] 	at obfuscated.awI.b_(SourceFile:36)
[2016-04-09 19:33:42] 	at obfuscated.ayu.b_(SourceFile:55)
[2016-04-09 19:33:42] 	at obfuscated.axV.b_(SourceFile:173)
[2016-04-09 19:33:42] 	at obfuscated.axZ.b_(SourceFile:71)
[2016-04-09 19:33:42] 	at obfuscated.Ed.b_(SourceFile:310)
[2016-04-09 19:33:42] 	at obfuscated.DS.c(SourceFile:1059)
[2016-04-09 19:33:42] 	at obfuscated.DD.b_(SourceFile:190)
[2016-04-09 19:33:42] 	at obfuscated.mZ.b_(SourceFile:256)
[2016-04-09 19:33:42] 	at obfuscated.mW.b_(SourceFile:162)
[2016-04-09 19:33:42] 	at obfuscated.hL.e(SourceFile:863)
[2016-04-09 19:33:42] 	at
[2016-04-09 19:33:42] 	at obfuscated.avo.e(SourceFile:782)
[2016-04-09 19:33:42] 	at obfuscated.avo.a(SourceFile:1167)
[2016-04-09 19:33:42] 	at obfuscated.C.h(SourceFile:2846)
[2016-04-09 19:33:42] 	at
[2016-04-09 19:33:42] 	at Source)
[2016-04-09 19:33:42] [UNIVERSE] WARNING: Sector UPDATE took 42; sectors updated: 27
[2016-04-09 19:33:42] [SERVER][UPDATE] WARNING: UNIVERSE update took 43

It sounds pretty similar with the 'isLoadedDesignValid' bit on the 2nd line, but I never get to the 3rd step you have. Trying to create a design from blueprint returns this nullpointer instead.

(Going to stick the log here in case I need it later)

Benevolent27 added a subscriber: Benevolent27.EditedMay 18 2016, 8:48 PM

I get this issue as well (on multiplayer), where the shipyard gets stuck loading a design. Sometimes restarting the game fixes the issue. Other times it does not, so my shipyard is useless. I have tried removing the shipyard computer, anchor, and shipyard modules to sort of "reset" the system, but it doesn't work. I wish I could say what events lead up to this, but I cannot. I can say though that I don't do a lot of converting blueprints to shipyard designs. It seems completely random to me. Sometimes the shipyard works, sometimes it does not, and it doesn't seem to matter what I was doing with it beforehand. It's very frustrating though, so I just don't use the shipyard at all anymore except to break down ships.

lancake closed this task as Closed.Oct 2 2016, 1:50 PM

Closing this one, a while ago a lot was done to improve the reliability of shipyards. It still has 2 issues as far as I can see but none related to this. Can't reproduce the steps mentioned by 33cav either so assuming this is fixed.

Restricted Application edited projects, added Starmade; removed Issue Navigation. · View Herald TranscriptOct 2 2016, 1:50 PM
Restricted Application removed a subscriber: AndyP. · View Herald Transcript
lancake moved this task from Unclassed to Archived on the Starmade board.Oct 2 2016, 1:50 PM
Restricted Application added a project: CBS: Shipyards. · View Herald TranscriptMar 10 2017, 6:24 PM

For the record, this is not fixed. The shipyards at my homebase have been unusable for the past two days because of this. Replacing the shipyard computer and manually re-linking fixes it to a degree but reintroducing old designs breaks the shipyard.

This is also happening to me as well and many others on the server I play on. Nothing we do seems to get our ship yard to work while other people on the server have the same issue but others don't experience it at all.

This is definitely not fixed, I'm having the same issues on the server I play on. I have 5 shipyards on the same station and the problem happened to all of them at the same time. In some cases the ship design won't load past 75%. In other cases it will load, but the option to build is greyed out. If I dock a real ship, the options are the same as if there was no ship docked, even though it recognizes the real ship is docked.