A friend and I were playing on a server and missed the maitnance notice. When the server came back up from maitnance the shipyard refused to load ANY of the schematics that had been saved... it hangs up at 80-90% loaded and refuses to allow canceling etc of anything in the shipyard... all buttons grey out.
- Task Type
- Affected Gamemode(s)
- Not on purpose
- Last tested (version)
- Control Block System: Shipyards
- First occurrence (version)
- Video Card Vendor
- Username on Registry
- Username/Profile on Steam
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- Mentioned In
- T1332: 'Rejected Execution Exception' when attempting to save a blueprint
T1317: shipyard core anchor becomes invisible after shipyard encounters 1 or more issues
T789: deleting shipyard core anchor when design is loaded, removes it from the database
T762: Partial Loading of Shipyard Designs can cause database error of a Design (Multiplayer)
- Mentioned Here
- T762: Partial Loading of Shipyard Designs can cause database error of a Design (Multiplayer)
Did you do anything in particular before the server went offline? like constructing a design, or having multiple shipyards on 1 station with multiple designs loaded etc?
We had this before but it's hard to reproduce, we thought it was fixed after it didn't occur for a while (used to be very frequent), seems that there are multiple causes and only one of them got fixed.
Try to unload the sector (by leaving the sector + its neighbours for more than 30 seconds) and then coming back, usually that fixes its stuck state. Same goes for restarting the server (since it does the same thing)
No feedback but this issue still persists. 1 or multiple actions can cause a shipyard to get stuck in the middle of loading.
Sometimes unloading/loading the sector fixes that. Removing the core anchor also gets rid of this stuck state but doing so will corrupt the design meta item.
It almost seems as though this cannot be replicated on purpose at all... Sometimes it happens 10 times in a row with different BPs, sometimes it happens once out of the blue when everything else is working, sometimes it doesn't happen at all.
For anyone who's had this happen before; do you recall it occuring regardless of what state the shipyard is in? I.E. , with or without a blueprint loaded up on it, with ships docked to it or not, etc
Not 100% sure if it is the same due to how the original description is worded; if they were loading schematics then could have occurred while nothing was docked.
I'll keep an eye on that one though while im working on this one
Happened to me. In my case:
- Save loaded shipyard design as catalog blueprint and UNLOAD the design from the shipyard (also I deleted the shipyard design at the same time - though this probably hasn't got anything to do with it)
- Create shipyard design from blueprint
- Restart server
- Attempt to load the shipyard design
Generates a db error (can't find the design's blueprint in catalog db)
4a. Check catalog: blueprint is still there
Unloading the sector for some time (10-15 minutes at least) while the server is running seems to solve most of the problems encountered with shipyards so far and on this occasion is no exception.
I gave that a shot and didn't get any kind of error message. Did you experience any of the other isssues in the original description? Being unable to unload the design or cancel any other actions, hanging at 80-90%, etc? Will try again later
The case that I mentioned had not managed to get to a stage where any other errors mentioned here could apply. In other cases I have seen the hanging at 80-90% but the design loads fully in the shipyard even when that happens in the computer for me.
33Cav, was the error you got a NullPointer?
I know you said it was a db error - the reason I ask is trying to reproduce your issue gives me this:
[2016-04-09 19:33:42] java.lang.NullPointerException [2016-04-09 19:33:42] at org.schema.game.common.controller.elements.shipyard.ShipyardCollectionManager.isLoadedDesignValid(SourceFile:1698) [2016-04-09 19:33:42] at obfuscated.ED.isActive(SourceFile:595) [2016-04-09 19:33:42] at obfuscated.ayl.b_(SourceFile:63) [2016-04-09 19:33:42] at obfuscated.ayo.b_(SourceFile:65) [2016-04-09 19:33:42] at obfuscated.awI.b_(SourceFile:36) [2016-04-09 19:33:42] at obfuscated.awI.b_(SourceFile:36) [2016-04-09 19:33:42] at obfuscated.ayu.b_(SourceFile:55) [2016-04-09 19:33:42] at obfuscated.axV.b_(SourceFile:173) [2016-04-09 19:33:42] at obfuscated.axZ.b_(SourceFile:71) [2016-04-09 19:33:42] at obfuscated.Ed.b_(SourceFile:310) [2016-04-09 19:33:42] at obfuscated.DS.c(SourceFile:1059) [2016-04-09 19:33:42] at obfuscated.DD.b_(SourceFile:190) [2016-04-09 19:33:42] at obfuscated.mZ.b_(SourceFile:256) [2016-04-09 19:33:42] at obfuscated.mW.b_(SourceFile:162) [2016-04-09 19:33:42] at obfuscated.hL.e(SourceFile:863) [2016-04-09 19:33:42] at obfuscated.hn.b_(SourceFile:372) [2016-04-09 19:33:42] at obfuscated.avo.e(SourceFile:782) [2016-04-09 19:33:42] at obfuscated.avo.a(SourceFile:1167) [2016-04-09 19:33:42] at obfuscated.C.h(SourceFile:2846) [2016-04-09 19:33:42] at obfuscated.QJ.run(SourceFile:92) [2016-04-09 19:33:42] at java.lang.Thread.run(Unknown Source) [2016-04-09 19:33:42] [UNIVERSE] WARNING: Sector UPDATE took 42; sectors updated: 27 [2016-04-09 19:33:42] [SERVER][UPDATE] WARNING: UNIVERSE update took 43
It sounds pretty similar with the 'isLoadedDesignValid' bit on the 2nd line, but I never get to the 3rd step you have. Trying to create a design from blueprint returns this nullpointer instead.
(Going to stick the log here in case I need it later)
I get this issue as well (on multiplayer), where the shipyard gets stuck loading a design. Sometimes restarting the game fixes the issue. Other times it does not, so my shipyard is useless. I have tried removing the shipyard computer, anchor, and shipyard modules to sort of "reset" the system, but it doesn't work. I wish I could say what events lead up to this, but I cannot. I can say though that I don't do a lot of converting blueprints to shipyard designs. It seems completely random to me. Sometimes the shipyard works, sometimes it does not, and it doesn't seem to matter what I was doing with it beforehand. It's very frustrating though, so I just don't use the shipyard at all anymore except to break down ships.
Closing this one, a while ago a lot was done to improve the reliability of shipyards. It still has 2 issues as far as I can see but none related to this. Can't reproduce the steps mentioned by 33cav either so assuming this is fixed.
For the record, this is not fixed. The shipyards at my homebase have been unusable for the past two days because of this. Replacing the shipyard computer and manually re-linking fixes it to a degree but reintroducing old designs breaks the shipyard.
This is also happening to me as well and many others on the server I play on. Nothing we do seems to get our ship yard to work while other people on the server have the same issue but others don't experience it at all.
This is definitely not fixed, I'm having the same issues on the server I play on. I have 5 shipyards on the same station and the problem happened to all of them at the same time. In some cases the ship design won't load past 75%. In other cases it will load, but the option to build is greyed out. If I dock a real ship, the options are the same as if there was no ship docked, even though it recognizes the real ship is docked.