Seems counter productive to select YOURSELF as the nearest entity, than say, an Asteroid just outside your ship, or other entity. Should add an exception on that to not select yourself
Description
Description
Details
Details
- Commits
- Restricted Diffusion Commit
- Task Type
- Bug
Testing Results
- Affected Gamemode(s)
- Single and Multi
- Reproducible
- Yes
- Last tested (version)
- 0.19626
- Category
- Engine
- First occurrence (version)
- 0.15
Hardware/Software/System
- OS-Specific
- No
- Hardware-Specific
- No
- Video Card Vendor
- NVIDIA
- Video Card Model
- GT530
User/Reporter/Contact
- Username on Registry
- Napther
Steps to reproduce
- Bind "Select nearest entity" to a known key, My case was Old keybindings layout (pre 0.19549) and using the "G" key
- Press the key to select nearest entity. Should select appropriately
- spawn a ship core and get inside
- Press again, This should select your own Astronaut rather than anything else
Tester information (Internal use only)
It does this because the ship you're currently is, is the closest one (distance 0.0 meters). So it targets the person who's in it.
Seems if the ship you're in gets excluded for the "Select Nearest Entity" button that it should be fixed.
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>
Event Timeline
Comment Actions
-validated- & -confirmed-
A ship you're in is the nearest entity (distance is 0.0 meters) and that causes it to select your astronaut.