Joysticks and xbox controllers need a 'deadzone' to compensate their unsteady signal in center, and prevent accidental ship movement even after releasing the joystick.
Original Reporter: Support Ticket 2822
Joysticks and xbox controllers need a 'deadzone' to compensate their unsteady signal in center, and prevent accidental ship movement even after releasing the joystick.
Original Reporter: Support Ticket 2822
plug in a joystick or controller and watch the input values from the analog axis sticks in the options settings for them
would look something like this :
even though i cant reproduce any problem with it, i think it should be possible to set a value range that gets ignored as usable input in those case where the drivers are not providing deadzone settings ( i couldnt find them on the x360 basic controller driver, only on my joystick drivers)
i cant cause any disturbance with the controller or joystick.
the ship isnt moving with vibrating the controller or the stick (watching the joystick output and seeing it vibrating around the center marks) in my test.
not sure, but the game may not react sensitiv enough to even make anything with those minimal inputs ?
do you have any indication that it causes a problem ?
or am i doing something wrong here ... or different ?
It may be related to older controllers with a slightly loose center position, or possible other controllers that do not have a perfectly calibrated zero position.
How far do you need to move the stick to actually create a movement on an agile ship?
yeah ... maybe ... but i can see the joystick very clearly moving around its center position when i do shake it ... and i have the deadzones deactivated in the driver software for the check .. it had no visual effect at all in game.
my Xbox controller is a used one ... no idea HOW used however ;)
oh right, drivers also have deadzones. hm
not sure if its something we should even touch then.
Xbox 360 wireless controller, Spinning slightly to the left after multiple analog inputs from different axis simultaneously.
My hands are no longer on the controller. But I still have this,
and thus this
.Customization of dead zones are a must to support multiple controller manufacturers, differences can even arise from different builds from the same manufacturer (even of the same controller). The wear and tear of each controller can be a factor.
http://www.gamespot.com/forums/playstation-nation-1000002/analog-stick-dead-zone-on-new-controllers-28733728/ and https://www.halowaypoint.com/en-us/forums/6e35355aecdf4fd0acdaee3cc4156fd4/topics/setting-your-inner-outer-deadzones-for-best-aiming/63bb20d7-4aef-49c2-a12e-850bb45d9a25/posts
Meaning I doubt any single dead zone setting will suffice, the player will just need to be able to change their own personal dead zone setting. This is why certain programs and games allow you to change your dead zone.
And what is the name of the driver the game uses for joystick/controller input?
-confirmed-
even though i cant reproduce any problem with it, i think it should be possible to set a value range that gets ignored as usable input in those case where the drivers are not providing deadzone settings ( i couldnt find them on the x360 basic controller driver, only on my joystick drivers)