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Starmade | Fleet move command doesn't use any kind of braking at destination.
Confirmed task for development, NormalPublic

Description

When giving a move fleet command to fast ships, they make no attempt to use any kind of braking when reaching the target sector. I mean, they do stop eventually, but inertia seems to carry them past their target sector. It's seems like they should make some kind of attempt to stop, instead of just floating lazily past their destination.

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
none/unspecified
Reproducible
Yes
Last tested (version)
0.197.32
Category
Fleets
First occurrence (version)
0.19624
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
NVIDIA
User/Reporter/Contact
Username on Registry
Kingofanime
Steps to reproduce
  1. Spawn a fast ship.
  2. Add it to a fleet.
  3. Give it a move fleet command to specific coordinates.
  4. Follow the ship in another ship, or align to it, so you can watch it.
  5. If the ship is fast enough it will reach it's destination, then turn off it's thrusters, and then drift past the target sector because of inertia.
Tester information (Internal use only)

Apparently they should brake now (also if they switch to idle).
This doesn't seem to happen though, the only braking I can see is their auto dampeners.

Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Event Timeline

Kingofanime updated the task description. (Show Details)Mar 28 2016, 11:30 PM
Kingofanime changed Category from none/unspecified to Fleets.
Kingofanime set First occurrence (version) to v0.19624.
Kingofanime changed Video Card Vendor from uncertain to NVIDIA.
Kingofanime edited Serverconfig (server.cfg). (Show Details)
Kingofanime edited Clientconfig (settings.cfg). (Show Details)
Kingofanime set Username on Registry to Kingofanime.
Kingofanime changed Reproducible from uncertain to Yes.
Kingofanime edited Steps to reproduce. (Show Details)
Kingofanime added a subscriber: Kingofanime.
Kingofanime created this task.
Restricted Application added a project: Issue Navigation. · View Herald TranscriptMar 28 2016, 11:30 PM
lancake added a subscriber: lancake.Apr 8 2016, 7:10 PM
lancake claimed this task.

-Validated-
-Confirmed-

lancake shifted this object from the S1 Public space to the S3 Starmade space.Apr 8 2016, 7:13 PM
lancake changed the visibility from "Custom Policy" to "Public (No Login Required)".
lancake changed the edit policy from "Task Author" to "Starmade (Project)".
lancake set Task Type to Bug.
lancake changed First occurrence (version) from v0.19624 to 0.19624.
lancake set OS-Specific to No.
lancake set Hardware-Specific to No.
lancake set Affected Gamemode(s) to none/unspecified.
lancake edited Tester information (Internal use only). (Show Details)
lancake moved this task from New / Unconfirmed to Confirmed on the Issue Navigation board.
lancake set Last tested (version) to 0.197.32.
lancake changed the task status from Open to In Queue (Game).
lancake triaged this task as Normal priority.
Restricted Application edited projects, added Starmade, Game Development; removed Issue Navigation. · View Herald TranscriptApr 8 2016, 7:14 PM

I tried some stuff out In today's official patch (v0.197.36). The move command still doesn't use any kind of braking when reaching it's destination. But if you interrupt the move order with an idle command, it stops very suddenly, too suddenly.

lancake mentioned this in Unknown Object (Maniphest Task).Apr 17 2016, 10:01 PM
AndyP changed the task status from In Queue (Game) to In Queue.Mar 10 2017, 5:18 PM
Restricted Application added a project: Fleets. · View Herald TranscriptMar 10 2017, 5:18 PM
AndyP moved this task from Backlog / Unclassed to Alpha on the Fleets board.Mar 11 2017, 11:02 PM
AndyP moved this task from Alpha to Beta on the Fleets board.