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Starmade | Momentum weapons trigger when hitting your own ship
Confirmed task for development, LowPublic

Description

Push/pull guns on docked entities aply force vectors to their main entity differently depending on wether the player is in build mode or in flight mode.

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
Singleplayer
Reproducible
Yes
Last tested (version)
v 0.19556
Category
Control Block System: Weapons
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
User/Reporter/Contact
Username on Registry
Lord Daro
Steps to reproduce
  • Build two ships.
    • Master Ship: Core and Rail
    • Slave ship: Core, docker, weapon, full slave of any momentum effect (push, pull, stop), and a logic clock connected to the weapon.
  • Dock the slave ship to the master ship
  • Fire the weapon with momentum effect at the main ship. This causes the effect to be applied to the master ship.
Tester information (Internal use only)

I tested, cannon, beam, missile, and pulse. The effect is visibly applied to the master with the beam and cannon setups, but I did not see the effect with missile or damage pulse. It could be due to slaved cannons.

All effects(push, pull, stop) were noticeable with cannon and beam.

Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Event Timeline

Lord_Daro updated the task description. (Show Details)Jan 31 2016, 3:15 PM
Lord_Daro changed Category from none/unspecified to Physics.
Lord_Daro edited Serverconfig (server.cfg). (Show Details)
Lord_Daro edited Clientconfig (settings.cfg). (Show Details)
Lord_Daro set Username on Registry to Lord Daro.
Lord_Daro changed Affected Gamemode(s) from none/unspecified to Singleplayer.
Lord_Daro changed Reproducible from uncertain to Yes.
Lord_Daro set Last tested (version) to v 0.19556.
Lord_Daro edited Steps to reproduce. (Show Details)
Lord_Daro added a subscriber: Lord_Daro.
Lord_Daro created this task.
Restricted Application added a project: Issue Navigation. · View Herald TranscriptJan 31 2016, 3:15 PM
lancake added a subscriber: lancake.Feb 6 2016, 9:45 PM

-Feedback-

From what I've seen in-game, I can only reproduce this when I hit my own ship I'm docked to with my push/pull gun. Is that what you're referring to since your build mode versus ship mode versus logic clock, etc explanation is a bit confusing.

lancake shifted this object from the S1 Public space to the S3 Starmade space.Feb 6 2016, 9:45 PM
lancake changed the visibility from "Custom Policy" to "Public (No Login Required)".
lancake changed the edit policy from "Task Author" to "Starmade (Project)".
lancake set Task Type to Bug.
lancake set OS-Specific to No.
lancake set Hardware-Specific to No.
lancake set Video Card Vendor to uncertain.
lancake moved this task from New / Unconfirmed to Feedback on the Issue Navigation board.
lancake claimed this task.

yes, that's what i meant.

Sorry for the confusion.

Also received some more info from T1131, seems any effect can cause unwanted effects when hitting yourself.

lancake renamed this task from Push/pull guns on docked entities move their main entity they docked to depending on the mode the player is in. to Effect weapons trigger when hitting your own ship.Feb 22 2016, 6:26 PM
lancake triaged this task as Low priority.
lancake removed lancake as the assignee of this task.Apr 9 2016, 6:22 PM
nightrune claimed this task.

I'll take this.

Updated steps to reproduce:

Build two ships.
Master Ship: Core and Rail

Slave ship:
Core, docker, weapon, full slave of any momentum effect (push, pull, stop), and a logic clock connected to the weapon.

Dock the slave ship to the master ship, and fire the weapon with momentum effect on the main ship. This causes the effect to be applied to the master ship.

I tested, cannon, beam, missile, and pulse. The effect is visibly applied to the master with the beam and cannon setups, but I did not see the effect with missile or damage pulse. It could be due to slaved cannons.

All effects(push, pull, stop) were noticeable with cannon and beam.

nightrune edited Tester information (Internal use only). (Show Details)Apr 9 2016, 8:48 PM
lancake edited Steps to reproduce. (Show Details)May 24 2016, 9:43 AM
lancake edited Tester information (Internal use only). (Show Details)
lancake renamed this task from Effect weapons trigger when hitting your own ship to Momentum weapons trigger when hitting your own ship.
lancake changed the task status from Open to In Queue (Game).
Restricted Application edited projects, added Starmade, Game Development; removed Issue Navigation. · View Herald TranscriptMay 24 2016, 9:43 AM
lancake raised the priority of this task from Low to Release Blocker.
Restricted Application added a subscriber: AndyP. · View Herald TranscriptAug 9 2016, 6:11 PM
AndyP lowered the priority of this task from Release Blocker to Low.Aug 22 2016, 6:56 AM
AndyP changed the task status from In Queue (Game) to In Queue.Mar 10 2017, 5:21 PM
Restricted Application added a project: Physics. · View Herald TranscriptMar 10 2017, 5:21 PM
AndyP changed Category from Physics to Control Block System: Weapons.Mar 15 2017, 4:03 PM
Restricted Application edited projects, added CBS: Weapons; removed Physics. · View Herald TranscriptMar 15 2017, 4:03 PM
AndyP moved this task from Backlog / Unclassed to Beta on the CBS: Weapons board.Mar 24 2017, 11:21 AM