Push/pull guns on docked entities aply force vectors to their main entity differently depending on wether the player is in build mode or in flight mode.
Description
Details
- Task Type
- Bug
- Affected Gamemode(s)
- Singleplayer
- Reproducible
- Yes
- Last tested (version)
- v 0.19556
- Category
- Control Block System: Weapons
- OS-Specific
- No
- Hardware-Specific
- No
- Video Card Vendor
- uncertain
- Username on Registry
- Lord Daro
- Build two ships.
- Master Ship: Core and Rail
- Slave ship: Core, docker, weapon, full slave of any momentum effect (push, pull, stop), and a logic clock connected to the weapon.
- Dock the slave ship to the master ship
- Fire the weapon with momentum effect at the main ship. This causes the effect to be applied to the master ship.
I tested, cannon, beam, missile, and pulse. The effect is visibly applied to the master with the beam and cannon setups, but I did not see the effect with missile or damage pulse. It could be due to slaved cannons.
All effects(push, pull, stop) were noticeable with cannon and beam.
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Related Objects
- Mentioned In
- T1131: Emp effect from turret hitting mothership
- Mentioned Here
- T1131: Emp effect from turret hitting mothership
Event Timeline
-Feedback-
From what I've seen in-game, I can only reproduce this when I hit my own ship I'm docked to with my push/pull gun. Is that what you're referring to since your build mode versus ship mode versus logic clock, etc explanation is a bit confusing.
Also received some more info from T1131, seems any effect can cause unwanted effects when hitting yourself.
Updated steps to reproduce:
Build two ships.
Master Ship: Core and Rail
Slave ship:
Core, docker, weapon, full slave of any momentum effect (push, pull, stop), and a logic clock connected to the weapon.
Dock the slave ship to the master ship, and fire the weapon with momentum effect on the main ship. This causes the effect to be applied to the master ship.
I tested, cannon, beam, missile, and pulse. The effect is visibly applied to the master with the beam and cannon setups, but I did not see the effect with missile or damage pulse. It could be due to slaved cannons.
All effects(push, pull, stop) were noticeable with cannon and beam.