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spunkie (tim night)
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User Details

User Since
Jul 26 2015, 6:13 AM (480 w, 3 d)
Availability
Available

Recent Activity

Apr 29 2017

spunkie updated the task description for T2372: Shootout rail launching at 45 degrees.
Apr 29 2017, 9:42 PM · CBS: Rails, Starmade
spunkie created T2372: Shootout rail launching at 45 degrees.
Apr 29 2017, 9:41 PM · CBS: Rails, Starmade
spunkie edited Java Version (64bit) on T2371: Docking to a rail prevents create docking attempts from working.
Apr 29 2017, 9:29 PM · Game Development (Alpha), CBS: Rails, Starmade
spunkie created T2371: Docking to a rail prevents create docking attempts from working.
Apr 29 2017, 9:19 PM · Game Development (Alpha), CBS: Rails, Starmade

Nov 28 2016

spunkie closed T2061: NPC faction shop money EXPLOIT as Closed.

-QA testing-

Nov 28 2016, 9:27 PM · Starmade
spunkie closed T2060: Game map provider failed (nullpointer) as Closed.

-QA testing-

Nov 28 2016, 8:59 PM · Starmade

Nov 27 2016

spunkie set First occurrence (version) to 0.199.281 dev on T2063: Nullpointer pirate vs NPC faction station.
Nov 27 2016, 7:25 PM · Engine, Starmade
spunkie updated the task description for T2063: Nullpointer pirate vs NPC faction station.
Nov 27 2016, 6:36 PM · Engine, Starmade
spunkie created T2063: Nullpointer pirate vs NPC faction station.
Nov 27 2016, 6:27 PM · Engine, Starmade

Nov 26 2016

spunkie updated the task description for T2061: NPC faction shop money EXPLOIT.
Nov 26 2016, 10:15 PM · Starmade
spunkie created T2061: NPC faction shop money EXPLOIT.
Nov 26 2016, 10:13 PM · Starmade
spunkie renamed T2060: Game map provider failed (nullpointer) from Game map provider failed to Game map provider failed (nullpointer).
Nov 26 2016, 9:48 PM · Starmade
spunkie updated the task description for T2060: Game map provider failed (nullpointer).
Nov 26 2016, 9:47 PM · Starmade
spunkie created T2060: Game map provider failed (nullpointer).
Nov 26 2016, 9:46 PM · Starmade

Nov 11 2016

spunkie updated the task description for T2044: "/despawn" of fleet entities fails.
Nov 11 2016, 2:36 AM · Game Development (Alpha), Engine (Commands), Starmade
spunkie created T2044: "/despawn" of fleet entities fails.
Nov 11 2016, 2:24 AM · Game Development (Alpha), Engine (Commands), Starmade

Oct 21 2016

spunkie added a comment to T1957: new rail detection.

https://youtu.be/VCNmBzdPjOI

Oct 21 2016, 7:19 PM · Logic, Starmade

Oct 13 2016

spunkie reassigned T2009: Derelict stations get false positive removal for "ship only blocks" from spunkie to SmilingDemon.
Oct 13 2016, 6:35 PM · Engine (Data), Starmade
spunkie updated the task description for T2009: Derelict stations get false positive removal for "ship only blocks".
Oct 13 2016, 6:35 PM · Engine (Data), Starmade
spunkie edited Steps to reproduce on T2009: Derelict stations get false positive removal for "ship only blocks".
Oct 13 2016, 5:32 PM · Engine (Data), Starmade
spunkie claimed T2009: Derelict stations get false positive removal for "ship only blocks".
Oct 13 2016, 5:24 PM · Engine (Data), Starmade
spunkie updated the task description for T2009: Derelict stations get false positive removal for "ship only blocks".
Oct 13 2016, 5:08 PM · Engine (Data), Starmade
spunkie created T2009: Derelict stations get false positive removal for "ship only blocks".
Oct 13 2016, 5:05 PM · Engine (Data), Starmade

Oct 8 2016

spunkie added a comment to T2000: Millennium bug.

lol the phabricator version of "FIRST!!!!11!11ONE!"

Oct 8 2016, 5:36 PM · Starmade

Sep 28 2016

spunkie updated the task description for T1971: Shipyard shifted links.
Sep 28 2016, 12:50 AM · Starmade, Issue Navigation
spunkie created T1971: Shipyard shifted links.
Sep 28 2016, 12:38 AM · Starmade, Issue Navigation

Sep 26 2016

spunkie created T1966: Sensor description "/r" .
Sep 26 2016, 1:26 AM · Starmade

Sep 11 2016

spunkie edited Tester information (Internal use only) on T1904: Tutorial Subtitles stay after closing.
Sep 11 2016, 5:31 AM · Game Development (Beta), Typos, Starmade
spunkie changed the status of T1904: Tutorial Subtitles stay after closing from Open to In Queue (Game).

Closing the tutorial video while it is in the background will result in the subtitles remaining on screen. This can be averted by launching the tutorial video again and then closing when no subtitles are displayed.

Sep 11 2016, 5:30 AM · Game Development (Beta), Typos, Starmade
spunkie claimed T1904: Tutorial Subtitles stay after closing.
Sep 11 2016, 4:58 AM · Game Development (Beta), Typos, Starmade

Sep 4 2016

spunkie added a comment to T46: Beam duration activated by logic is always the same.

All tests were single module and if secondary was linked it was single module as well.

Sep 4 2016, 7:45 AM · CBS: Weapons, Starmade
spunkie updated the task description for T1887: Slabs weird rendering bug.
Sep 4 2016, 3:08 AM · Engine, Starmade
spunkie created T1887: Slabs weird rendering bug.
Sep 4 2016, 2:51 AM · Engine, Starmade

Sep 2 2016

spunkie added a comment to T1776: converted blueprints have undocked entities as response fleet.

Rabid stated in T1837:

Sep 2 2016, 6:56 AM · Engine (Data), Starmade
spunkie merged T1837: AI Ships spawning with turrets detached into T1776: converted blueprints have undocked entities as response fleet.
Sep 2 2016, 6:53 AM · Engine (Data), Starmade
spunkie merged task T1837: AI Ships spawning with turrets detached into T1776: converted blueprints have undocked entities as response fleet.
Sep 2 2016, 6:53 AM · Engine, Starmade

Aug 28 2016

spunkie created T1864: specific circumstances array out of bounds error.
Aug 28 2016, 6:31 PM · Starmade

Aug 26 2016

spunkie claimed T1837: AI Ships spawning with turrets detached.
Aug 26 2016, 11:11 PM · Engine, Starmade

Aug 14 2016

spunkie edited Steps to reproduce on T1014: Ai continues to fire after making peace with an enemy..
Aug 14 2016, 9:52 PM · Game Development (Alpha), AI, Starmade
spunkie edited Steps to reproduce on T1014: Ai continues to fire after making peace with an enemy..
Aug 14 2016, 9:50 PM · Game Development (Alpha), AI, Starmade
spunkie changed the status of T1014: Ai continues to fire after making peace with an enemy. from Open to In Queue (Game).

The AI will continue to fire on targets acquired before peace offers were accepted. Breaking the targeting by cloak or distance will refresh the AI to the proper behavior.

Aug 14 2016, 9:45 PM · Game Development (Alpha), AI, Starmade

Aug 4 2016

spunkie added a comment to T1564: Mining drones stop working after one mined asteroid.

Latest release has made the mining drones completely non responsive to the "mine this sector" command.

Aug 4 2016, 8:08 PM · AI, Starmade
spunkie updated the task description for T1776: converted blueprints have undocked entities as response fleet.
Aug 4 2016, 5:47 AM · Engine (Data), Starmade
spunkie created T1776: converted blueprints have undocked entities as response fleet.
Aug 4 2016, 5:23 AM · Engine (Data), Starmade

Jul 29 2016

spunkie updated the task description for T1752: Conversion to chunk32 breaks fleet docking points.
Jul 29 2016, 10:43 AM · Engine, Starmade
spunkie created T1752: Conversion to chunk32 breaks fleet docking points.
Jul 29 2016, 10:42 AM · Engine, Starmade

Jul 27 2016

spunkie created T1742: Spelling errors/ missing words in log file.
Jul 27 2016, 3:48 PM · Typos, Starmade

Jul 23 2016

spunkie claimed T1014: Ai continues to fire after making peace with an enemy..
Jul 23 2016, 12:17 AM · Game Development (Alpha), AI, Starmade

Jul 17 2016

spunkie updated the task description for T1695: Phantom entities.
Jul 17 2016, 10:51 AM · Engine, Starmade
spunkie created T1695: Phantom entities.
Jul 17 2016, 7:45 AM · Engine, Starmade

Jul 12 2016

spunkie updated the task description for T1669: Leaving to main menu instead of desktop causing issues.
Jul 12 2016, 4:26 AM · Game Development (Alpha), Engine (General), Starmade
spunkie created T1669: Leaving to main menu instead of desktop causing issues.
Jul 12 2016, 3:55 AM · Game Development (Alpha), Engine (General), Starmade

Jul 11 2016

spunkie edited Tester information (Internal use only) on T1603: Huge frame drops when looking at asteroids .
Jul 11 2016, 1:41 PM · Engine, Starmade
spunkie changed the status of T1603: Huge frame drops when looking at asteroids from Open to In Queue (Game).

From what I can tell it seems to be more related to the size of large ice covered asteroids, all the transparent blocks seem to be causing a graphic strain.

Jul 11 2016, 1:39 PM · Engine, Starmade

Jul 3 2016

spunkie added a comment to T1616: ArrayIndexOutOfBoundsException with missiles or effects.

Managed to get the error using only warheads.

Jul 3 2016, 3:57 PM · CBS: Weapons, Starmade
spunkie updated the task description for T1647: Bobby ai type "fleet" odd behavior.
Jul 3 2016, 12:35 PM · Game Development (Beta), AI, Starmade
spunkie created T1647: Bobby ai type "fleet" odd behavior.
Jul 3 2016, 12:19 PM · Game Development (Beta), AI, Starmade

Jul 2 2016

spunkie added a comment to T1358: Spam for double character warning.

Got it to happen again and so far it appears to happen when messing around in menus and then crossing sector borders.

Jul 2 2016, 11:43 AM · Game Development, Starmade
spunkie added a comment to T1358: Spam for double character warning.

video from game start till error occurs

Jul 2 2016, 11:10 AM · Game Development, Starmade
spunkie updated the task description for T1646: Rail docked entities not following ai targetting settings.
Jul 2 2016, 10:16 AM · Game Development (Beta), AI, Starmade
spunkie created T1646: Rail docked entities not following ai targetting settings.
Jul 2 2016, 9:56 AM · Game Development (Beta), AI, Starmade

Jun 30 2016

spunkie updated the task description for T1641: collision detection in docked entity pilot mode has performance issues.
Jun 30 2016, 7:28 PM · Engine, Starmade
spunkie created T1641: collision detection in docked entity pilot mode has performance issues.
Jun 30 2016, 7:26 PM · Engine, Starmade

Jun 24 2016

spunkie claimed T1603: Huge frame drops when looking at asteroids .
Jun 24 2016, 8:11 PM · Engine, Starmade
spunkie updated the task description for T1616: ArrayIndexOutOfBoundsException with missiles or effects.
Jun 24 2016, 11:27 AM · CBS: Weapons, Starmade
spunkie updated the task description for T1616: ArrayIndexOutOfBoundsException with missiles or effects.
Jun 24 2016, 11:24 AM · CBS: Weapons, Starmade
spunkie created T1616: ArrayIndexOutOfBoundsException with missiles or effects.
Jun 24 2016, 11:22 AM · CBS: Weapons, Starmade
SpaceKing awarded T705: Cannot fire core activator beam while docked. a Heartbreak token.
Jun 24 2016, 1:38 AM · Game Development (Alpha), CBS: Rails, Starmade

Jun 23 2016

spunkie edited Tester information (Internal use only) on T1583: Push/Pull defensive effects are useless if they would cause the ship to go faster than its max speed.
Jun 23 2016, 3:48 AM · Game Development (Beta), CBS: Functional, Starmade
spunkie changed the status of T1583: Push/Pull defensive effects are useless if they would cause the ship to go faster than its max speed from Open to In Queue (Game).

Push and pull defensive effects drop out when the effect would exceed the max speed of the ship.

Jun 23 2016, 3:48 AM · Game Development (Beta), CBS: Functional, Starmade

Jun 21 2016

spunkie edited Tester information (Internal use only) on T1597: Teal std. armor has wrong stats.
Jun 21 2016, 7:24 PM · Blockconfig, Starmade
spunkie changed the status of T1597: Teal std. armor has wrong stats from Open to In Queue (Game).

Teal standard armor has the same stats as advanced armor listed in its description for all values except block hp which is correct at 100.

Jun 21 2016, 6:46 PM · Blockconfig, Starmade
spunkie claimed T1597: Teal std. armor has wrong stats.
Jun 21 2016, 6:23 PM · Blockconfig, Starmade

Jun 19 2016

spunkie claimed T1583: Push/Pull defensive effects are useless if they would cause the ship to go faster than its max speed.
Jun 19 2016, 2:44 PM · Game Development (Beta), CBS: Functional, Starmade

Jun 18 2016

spunkie renamed T1586: F1,F4,F7 menu losing function on exit to main menu and relogging into new session from F1 menu losing function on exit to menu to F1 menu losing function on exit to main menu .
Jun 18 2016, 11:40 PM · Game Development (Beta), GUI/HUD, Starmade
spunkie created T1586: F1,F4,F7 menu losing function on exit to main menu and relogging into new session.
Jun 18 2016, 11:20 PM · Game Development (Beta), GUI/HUD, Starmade

Jun 17 2016

spunkie added a comment to T1577: Asteroid generation triggers twice.

encountered this behavior while testing http://phab.starma.de/T89

Jun 17 2016, 7:11 PM · Engine, Starmade

Jun 7 2016

spunkie updated the task description for T1544: shoot out rail undocks too soon after direction change.
Jun 7 2016, 6:05 PM · CBS: Rails, Starmade
spunkie created T1544: shoot out rail undocks too soon after direction change.
Jun 7 2016, 6:03 PM · CBS: Rails, Starmade

Jun 3 2016

spunkie added a comment to T1500: Rapid right then left mouse click will cause unintended behavior.

windows 7 64bit and the mouse is Microsoft Comfort Mouse 4500 connected via usb it's not a PS/2 mouse.

Jun 3 2016, 7:03 AM · Starmade
spunkie closed T1430: Fleet docking bug: random ships try to dock. as Rejected.

More of a feature than a bug.

Jun 3 2016, 6:37 AM · Fleets, Starmade

Jun 2 2016

spunkie moved T1430: Fleet docking bug: random ships try to dock. from Open / Validated to Feedback on the Issue Navigation board.
Jun 2 2016, 8:24 PM · Fleets, Starmade

May 29 2016

spunkie updated the task description for T1500: Rapid right then left mouse click will cause unintended behavior.
May 29 2016, 8:08 PM · Starmade
spunkie created T1500: Rapid right then left mouse click will cause unintended behavior.
May 29 2016, 7:02 PM · Starmade

May 28 2016

spunkie edited Tester information (Internal use only) on T1148: tooltip shows incorrect names for swapping item places.
May 28 2016, 5:27 PM · GUI/HUD, Starmade
spunkie changed Last tested (version) from 0.19624 to 0.198.135 (dev) on T1148: tooltip shows incorrect names for swapping item places.
May 28 2016, 5:26 PM · GUI/HUD, Starmade
spunkie changed the status of T1148: tooltip shows incorrect names for swapping item places from Resolved to In Queue (Game).

-QA testing-

May 28 2016, 5:25 PM · GUI/HUD, Starmade

May 16 2016

spunkie added a comment to T1421: Shipyard assigns own faction to constructed ships.

The shipyard seems to create a ship with faction protections even though the ship does not have a faction module to secure it.

May 16 2016, 2:54 PM · CBS: Shipyards, Starmade
spunkie changed the status of T1421: Shipyard assigns own faction to constructed ships from Open to In Queue (Game).
May 16 2016, 2:54 PM · CBS: Shipyards, Starmade
spunkie edited Tester information (Internal use only) on T1421: Shipyard assigns own faction to constructed ships.
May 16 2016, 2:53 PM · CBS: Shipyards, Starmade
spunkie claimed T1430: Fleet docking bug: random ships try to dock..
May 16 2016, 12:45 PM · Fleets, Starmade

May 14 2016

spunkie claimed T1421: Shipyard assigns own faction to constructed ships.
May 14 2016, 7:15 PM · CBS: Shipyards, Starmade

May 3 2016

spunkie set URL to Steam thread to http://steamcommunity.com/app/244770/discussions/0/364039785165693887/ on T1398: WEIGHTED_CENTER_OF_MASS = false has no effect.
May 3 2016, 2:06 AM · Starmade
spunkie claimed T1398: WEIGHTED_CENTER_OF_MASS = false has no effect.
May 3 2016, 1:11 AM · Starmade

Apr 29 2016

spunkie added a comment to T1376: Unable to spawn deleted blueprint.

Make the blueprint require its mass and volume regardless of how filled it is.

Apr 29 2016, 10:13 PM · Engine, Starmade
spunkie set URL to Starmadedock thread to https://starmadedock.net/threads/getting-stuck-in-things-getting-out-of-the-core-and-other-blocks.24830/ on T820: stuck in ship core /stuck in undeathinator.
Apr 29 2016, 9:57 PM · Game Development (Alpha), Astronaut, Starmade
spunkie changed Last tested (version) from 0.19554 (Dev) to 0.197.51 rel on T820: stuck in ship core /stuck in undeathinator.
Apr 29 2016, 4:46 AM · Game Development (Alpha), Astronaut, Starmade

Apr 26 2016

spunkie edited Tester information (Internal use only) on T1370: Shape based structures bugged (Shipyard, all gates).
Apr 26 2016, 2:56 PM · CBS: Functional, Starmade
spunkie closed T1370: Shape based structures bugged (Shipyard, all gates) as Closed.

-QA testing-

Apr 26 2016, 2:54 PM · CBS: Functional, Starmade
spunkie edited Tester information (Internal use only) on T1342: Incorrect transporter spawn position.
Apr 26 2016, 1:11 PM · Game Development (Beta), CBS: Functional, Starmade