Physics seems to be more sensitive than usual, saw entities bump away at high speeds when they should barely reach 5-10 m/s
I haven't seen this before 0.1956 though, this might be related to fleet ships only too.
Description
Description
Details
Details
Testing Results
- Affected Gamemode(s)
- Single and Multi
- Reproducible
- Yes
- Last tested (version)
- 0.1956 (Dev)
- Category
- Physics
- First occurrence (version)
- 0.1956 (Dev)
Steps to reproduce
- Spawn in some ships, diferrent sizes
- Try bumping the biggest one into the smaller ones at a slow pace
- Sometimes, not always, the thing hit will glitch out and bump away at high speeds (50-100 m/s)
Can't exactly reproduce it all the time though
Serverconfig (server.cfg)
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Clientconfig (settings.cfg)
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