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Starmade | Transporter names, wireless logic and other data sometimes reset
Closed, RejectedPublic

Description

With in the transporter GUI there is the option to name the transporter. Either after a server reboot or after an unknown amount of time the transporter names are erased. This becomes a very big problem when you have a large ship or station, as you loose the name of the locations they are placed and it becomes hard to move around a station.

Possibly related: Transporters also loose the ability to find other transporters.

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
Multiplayer
Reproducible
Not on purpose
Last tested (version)
0.19264
Category
Control Block System: Functional
First occurrence (version)
0.19498
Hardware/Software/System
OS-Specific
Windows Only
Hardware-Specific
No
Video Card Vendor
NVIDIA
Video Card Model
GTX 570
Steps to reproduce

It is my belief that this bug occurs on the reboot of the server however there has been indications that it also occurs over a period of time. i am unsure what is directly the cause.

Detected video (Graphicsinfo.txt)

Running on thread: ClientThread
Adapter: nvd3dumx,nvwgf2umx,nvwgf2umx,nvwgf2umx
Driver Version: 10.18.13.6175
Vendor: NVIDIA Corporation
OpenGL Version: 4.5.0 NVIDIA 361.75
Renderer: GeForce GTX 570/PCIe/SSE2
GLSL Ver: 4.50 NVIDIA

SMC-Report

Starmade System Checker Report
Sun 27/03/2016
22:21:02.59

RESULTS:
Windows version: Windows 10 64-bit ....PASS
Processor: AMD FX(tm)-4130 Quad-Core Processor (4 CPUs), ~3.8GHz
Memory: 8192MB RAM
Graphics Card name: NVIDIA GeForce GTX 570 ....PASS
Java version: 64-bit Java 8 ....PASS

Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
 C_USE_NEW_PLAYER_MODEL_ = true
CONTROL_HELP = false
C_MOUSE_BUTTOM_SWITCH = false
G_RESOLUTION = 1360 x 768
G_FULLSCREEN = true
G_VSYNCH = false
G_FOV = 85.0
G_MAX_SEGEMENTSDRAWN = 200000
G_DRAW_SURROUNDING_GALAXIES_IN_MAP = false
HIT_INDICATION_NUMBERS_LIFETIME = 0.4
D_LIFETIME_NORM = 30
G_WINDOWED_BORDERLESS = false
S_SOUND_SYSTEM_ENABLED = true
S_SOUND_ENABLED = true
S_SOUND_VOLUME_GLOBAL = 4
N_TRANSMIT_RAW_DEBUG_POSITIONS = false
C_SELECTED_JOYSTICK = -1
ICON_BAKERY_BLOCKSTYLE_ROTATE_DEG = -90.0
MOUSE_WHEEL_SENSIBILITY = 7.0E-4
BUILD_MODE_SHIFT_SPEED = 25.0
ORBITAL_CAM_SPEED = 0.5
G_DAMAGE_DISPLAY = 600
G_STAR_COUNT = 4096
G_VBO_BULKMODE_SIZE = 4
G_DRAW_FOG = false
G_DRAW_BEAMS = true
G_DRAW_EXHAUST_PLUMS = true
D_INFO_CONTROLMANAGER = false
D_INFO_SHADER = true
T_ENABLE_TEXTURE_BAKER = false
D_INFO_DRAW_TIMES = false
D_INFO_DRAW_SPACE_PARTICLE = false
G_SPACE_PARTICLE = true
G_DRAW_MOUSE_COLLISION = false
G_ATMOSPHERE_SHADER = normal
G_SHADOW_QUALITY = BEST
G_DRAW_SHIELDS = true
G_DRAW_WATER = true
G_DRAW_BACKGOUND = true
G_WATER_USER_MIPMAPS = false
E_NAVIGATION_FILTER = 637
G_DRAW_ENTITIES = true
G_FRUSTUM_CULLTING = true
G_DRAW_EFFECTS = true
G_SHADER_RELOAD = false
G_FRAMRATE_FIXED = -1
G_SHADERS_ACTIVE = true
G_DEBUG_DRAW_GRID = false
G_DEBUG_DRAW_LINES = true
F_FRAME_BUFFER_USE = false
T_TERRAIN_DRAW = true
T_TERRAIN_WIREFRAME_DRAW = false
G_CULLING_ACTIVE = true
G_TEXTURE_ARRAYS = false
G_AUTO_NORMALIZATION = true
G_DRAW_BY_SIDES = true
G_WIREFRAMED = false
G_NORMAL_MAPPING = true
G_TEXTURE_COMPRESSION_BLOCKS = false
G_TEXTURE_ARRAY_COMPRESSION = true
G_TEXTURE_ARRAY_MIPMAP = true
G_TEXTURE_MIPMAP = true
G_SHADOWS = false
G_SHADOWS_VSM = false
S_PAUSED = false
S_SETTINGS_SHOW = false
MINIMAP_MODE = SMALL
SECTOR_INDICATION_MODE = INDICATION_ONLY
S_KEY_ALLOW_DUPLICATES = true
G_PROD_BG = false
G_PROD_BG_QUALITY = 2048
G_TEXTURE_PACK = Default
GIF_WIDTH = 640
GIF_HEIGHT = 640
GIF_FPS = 15
GIF_GUI = false
G_DEBRIS_THRESHOLD_MS = 4
G_TEXTURE_PACK_RESOLUTION = 128
S_INITIAL_SETTING = Multi Player
S_GAME_MODE = Sandbox
G_BONE_ANIMATION = true
P_NT_DEBUG_ACTIVE = false
P_PHYSICS_DEBUG_ACTIVE_OCCLUSION = false
P_PHYSICS_DEBUG_ACTIVE = false
P_PHYSICS_DEBUG_MODE = 0
G_DEUBG_LINE_DRAWING_ACTIVATED = false
G_WINDOW_START_POSITION = center
G_DRAW_GUI_ACTIVE = true
G_DRAW_NO_OVERLAYS = false
G_PARTICLE_SORTING = true
P_PHYSICS_ACTIVATED = true
G_SMOKE_QUALITY = false
G_DRAW_STARS = true
G_DRAW_PASTE_PREVIEW = true
G_USE_SPRITE_VBO = true
S_TUTORIAL = false
G_AUTOSELECT_CONTROLLERS = true
S_INFO_DRAW = FPS_AND_PING
G_VBO_FLAG = STATIC
N_LAG_COMPENSATION = true
N_IGNORE_SAVED_UPLINK_CREDENTIALS_IN_SINGLEPLAYER = true
N_SERVER_TIME_UPDATE_FREQUENCE = 2000
M_TEXTURE_PACK_CONFIG_TOOL = ./data/textures/block/Default/64/
G_MULTI_SAMPLE = 0
G_MIPMAP_LEVEL_MAX = 3
M_MOUSE_SENSITIVITY = 0.5
G_HIT_INDICATION_SIZE = 1.0
F_BLOOM = false
F_BLOOM_INTENSITY = 0.4
S_MOUSE_LOCK = true
G_DRAW_ADV_BUILDMODE_BLOCK_PREVIEW = true
G_DRAW_ALL_CONNECTIONS = false
G_SHOW_PURE_NUMBERS_FOR_SHIELD_AND_POWER = false
S_FLIP_HOTBAR_MOUSEWHEEL_WITHOUT_CTRL = true
S_ZOOM_MOUSEWHEEL = SLOTS
S_MOUSE_SHIP_INVERT = false
S_MOUSE_ALL_INVERT = false
S_USE_REGION_SIGNATURE_TEST = false
G_PREVIEW_TO_BUILD_BLOCK = true
S_EXIT_ON_ESC = false
G_USE_HIGH_QUALITY_ACKGROUND = true
G_DRAW_POPUPS = true
G_USE_VBO_MAP = true
G_DRAW_JUMP_OVERLAY = true
G_MAG_FILTER_LINEAR_BLOCKS = false
G_MAG_FILTER_LINEAR_GUI = false
G_MAX_BEAMS = 1024
SEGMENT_REQUEST_BATCH = 32
CLIENT_BUFFER_SIZE = 65536
ICON_BAKERY_SINGLE_RESOLUTION = 150
G_RAYTRACE_COUNT = 16
ICON_BAKERY_SINGLE_ICONS = false
G_MUST_CONFIRM_DETACHEMENT_AT_SPEED = 50.0
G_USE_SHADER4 = true
O_OCULUS_RENDERING = false
G_USE_VERTEX_LIGHTING_ONLY = false
CLIENT_TRAFFIC_CLASS = true
G_DRAW_SELECTED_BLOCK_WOBBLE = true
G_USE_TWO_COMPENENT_SHADER = false
A_FORCE_AUTHENTICATION_METHOD = -1
MIN_FFA = 2
B_UNDO_REDO_MAX = 30
N_ARTIFICIAL_DELAY = 0
SEGMENT_PIECE_QUEUE_SINGLEPLAYER = 32767
G_MAX_MISSILE_TRAILS = 128
G_USE_OCCLUSION_CULLING = false
C_AUTOASSIGN_WEAPON_SLOTS = true
G_DRAW_NT_STATS_OVERLAY = false
CLIENT_CUSTOM_TEXTURE_PATH = ./customBlockTextures
SECRET = none
USE_OPEN_AL_SOUND = true
LIMIT_FPS_UNFOCUS = true
GUI_USE_DISPLAY_LISTS = false
USE_GL_MULTI_DRAWARRAYS = true
USE_GL_MULTI_DRAWARRAYS_INITIAL_SET = true
CHAT_CLOSE_ON_ENTER = true
A_FORCE_LOCAL_SAVE_ENABLED_IN_SINGLE_PLAYER = false
G_SHIP_INFO_ZOOM = 0
G_SINGLEPLAYER_CREATIVE_MODE = false
G_DRAW_LAG_OBJECTS_IN_HUD = false
G_SHOW_SYMMETRY_PLANES = true
LANGUAGE_PACK = english
DELETE_SEVER_DATABASE_ON_STARTUP = false
Java Version (64bit)

java -d64
Usage: java [-options] class [args...]

        (to execute a class)
or  java [-options] -jar jarfile [args...]
        (to execute a jar file)

where options include:

-d32          use a 32-bit data model if available
-d64          use a 64-bit data model if available
-server       to select the "server" VM
              The default VM is server.

-cp <class search path of directories and zip/jar files>
-classpath <class search path of directories and zip/jar files>
              A ; separated list of directories, JAR archives,
              and ZIP archives to search for class files.
-D<name>=<value>
              set a system property
-verbose:[class|gc|jni]
              enable verbose output
-version      print product version and exit
-version:<value>
              Warning: this feature is deprecated and will be removed
              in a future release.
              require the specified version to run
-showversion  print product version and continue
-jre-restrict-search | -no-jre-restrict-search
              Warning: this feature is deprecated and will be removed
              in a future release.
              include/exclude user private JREs in the version search
-? -help      print this help message
-X            print help on non-standard options
-ea[:<packagename>...|:<classname>]
-enableassertions[:<packagename>...|:<classname>]
              enable assertions with specified granularity
-da[:<packagename>...|:<classname>]
-disableassertions[:<packagename>...|:<classname>]
              disable assertions with specified granularity
-esa | -enablesystemassertions
              enable system assertions
-dsa | -disablesystemassertions
              disable system assertions
-agentlib:<libname>[=<options>]
              load native agent library <libname>, e.g. -agentlib:hprof
              see also, -agentlib:jdwp=help and -agentlib:hprof=help
-agentpath:<pathname>[=<options>]
              load native agent library by full pathname
-javaagent:<jarpath>[=<options>]
              load Java programming language agent, see java.lang.instrument
-splash:<imagepath>
              show splash screen with specified image

See http://www.oracle.com/technetwork/java/javase/documentation/index.html for more details.

Event Timeline

Mishka updated the task description. (Show Details)Mar 27 2016, 12:32 PM
Mishka changed Category from none/unspecified to Control Block System: Functional.
Mishka changed OS-Specific from No to Windows Only.
Mishka changed Video Card Vendor from uncertain to NVIDIA.
Mishka set Video Card Model to GTX 570.
Mishka edited Detected video (Graphicsinfo.txt). (Show Details)
Mishka edited SMC-Report. (Show Details)
Mishka edited Serverconfig (server.cfg). (Show Details)
Mishka edited Clientconfig (settings.cfg). (Show Details)
Mishka edited Java Version (64bit). (Show Details)
Mishka changed Affected Gamemode(s) from none/unspecified to Multiplayer.
Mishka changed Reproducible from uncertain to Not on purpose.
Mishka set Last tested (version) to 0.19264.
Mishka edited Steps to reproduce. (Show Details)
Mishka added a subscriber: Mishka.
Mishka created this task.
Restricted Application added a project: Issue Navigation. · View Herald TranscriptMar 27 2016, 12:32 PM
lancake claimed this task.

-Feedback-

Just like in T927, can't reproduce this with a server shutdown so it must be something else causing it. We didn't receive feedback on that other task so if you find any clue, doesn't matter what, please share so we can check it out again.

lancake shifted this object from the S1 Public space to the S3 Starmade space.Mar 27 2016, 2:15 PM
lancake changed the visibility from "Custom Policy" to "Public (No Login Required)".
lancake changed the edit policy from "Task Author" to "Starmade (Project)".
lancake set Task Type to Bug.
lancake set First occurrence (version) to 0.19498.
lancake set Hardware-Specific to No.
lancake renamed this task from Transporter Names to Transporter names and other data sometimes reset.
lancake triaged this task as High priority.
Restricted Application added a subscriber: AndyP. · View Herald TranscriptMar 27 2016, 2:15 PM
Kingofanime added a subscriber: Kingofanime.EditedMar 27 2016, 8:59 PM

I had this happen to me once. It was on my huge long-term ship building project, which I haven't finished yet. I went into my single player world to do some building on my ship, and noticed that all the transporter names had disappeared. It has 9 transporter rooms in it, and a rail elevator. I re-entered all the transporter names and it hasn't happened again since that one time.

Unfortunately this was about a month ago, and I don't remember what I did before it happened. The only things I was doing at the time was working on the interior of the ship and occasionally putting in rail doors, and maybe some elevator work. But I'm unable to make it happen again.

The ship is being built in my single-player test world. But I do occasionally use my test world for multiplayer with my nephew. The only things I do on this ship are... open starmade... build ship interior... save blueprint.... exit starmade... repeat....

lancake added a comment.EditedMar 28 2016, 7:06 PM

Alright, I'll try a few things out but I doubt I'll find something. Guess this one will stay open for a while just like T927 :)

If you find anything, please post it here again. Perhaps Mishka has a clue.

lancake added a subscriber: FIrePhoenox.
lancake renamed this task from Transporter names and other data sometimes reset to Transporter names, wireless logic and other data sometimes reset.

It just happened to me again. I exited my ship core after doing some building and noticed that 8 of my 9 transporter names on my mothership build in progress were blank. I tried retracing all the different things I've done in the past 2 days, but I'm still unable to figure out the steps to recreate the bug.

This is the first time I've seen it since the time I mentioned in my previous post.

Is it possible that downloading last night's starmade update could have been related to my transporter names resetting???

I save my mothership blueprint at the end of every building session as a different blueprint name (ship01, ship02, ship03).

According to windows file explorer times...
---ship blueprint 18 (friday 4-8-2016 3:51pm) (blueprint has all transporter names in it)
---friday night at 6:30pm I downloaded the newest patch
---ship blueprint 19 (saturday 4-9 2016 7:56pm) (blueprint is missing 8 of 9 transporter names)

It's seems to have happened around my game update patching time, but could be a coincidence. I will be watching my transporter names next time a patch is released.

They should not be related, we fixed some issues with that in shipyards.

Do your transporters have connected modules? (They seem to fail saving when they are saved without attached modules and thus non-functional at all)

I just checked them... I have 9 transporter computers and each one of them is connected to 9 modules. I also checked the block counts in my blueprint, and all transporter computers are accounted for.

This seems unfortunately to be a random event. The server on which I play resets twice per day. It would seem that every few days one or more of my transporters need to be renamed. They also seem to lose the public/faction setting, at least, the button is not showing as being set as it would normally be seen when opening the interface.

AndyP changed the task status from Open to Feedback.Feb 21 2017, 8:53 PM
Restricted Application added projects: Starmade, Waiting on Author. · View Herald TranscriptFeb 21 2017, 8:53 PM
Restricted Application added a project: Waiting on Author. · View Herald TranscriptMar 10 2017, 5:46 PM
lancake closed this task as Rejected.Jun 8 2017, 9:52 AM

-rejected-

This one has been gathering dust for a while now...Along the way a few things changed possibly related to this issue.
Most likely at least a part of it still happens, but we need new logs/new information around it.

In case you ever experience this again, make a new task and upload your log files from back when it was still fine and then after + mention the name of the ship that was affected.
Closing task, not enough information to go further.

Restricted Application edited projects, added CBS: Functional; removed Waiting on Author, Issue Navigation. · View Herald TranscriptJun 8 2017, 9:52 AM
Restricted Application removed a subscriber: AndyP. · View Herald Transcript
AndyP moved this task from Unclassed to Archived on the Starmade board.Jul 20 2017, 10:45 PM