lancake (Brent Van Hoecke)
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User Since
May 10 2015, 3:19 PM (180 w, 2 d)
Availability
Available

Recent Activity

Tue, Sep 25

Restricted Application added a project to T3159: Build mode panel feedback/bugs: GUI/HUD.
Tue, Sep 25, 6:13 PM · Quality Assurance, Starmade, GUI/HUD
Restricted Application added a project to T3158: shield recharge below upkeep message spams during combat: GUI/HUD.
Tue, Sep 25, 6:12 PM · Quality Assurance, GUI/HUD, Starmade
Restricted Application added a project to T3157: applying any graphical option change causes crash: Engine.
Tue, Sep 25, 6:12 PM · Quality Assurance, Engine, Starmade
Restricted Application added a project to T3156: map is incomplete when looking at unexplored systems: Galaxy Map.
Tue, Sep 25, 6:12 PM · Quality Assurance, Galaxy Map, Starmade

Aug 9 2018

lancake renamed T461: missiles and beams don't deal damage to planet cores from "missile and damage pulse explosions don't deal damage to planet cores" to "missiles and beams don't deal damage to planet cores".
Aug 9 2018, 3:51 PM · Game Development (Alpha), CBS: Weapons, Starmade
Restricted Application edited projects for T3066: Missile Weapon bug, added: CBS: Weapons; removed Issue Navigation.
Aug 9 2018, 3:50 PM · CBS: Weapons, Starmade
lancake merged T3066: Missile Weapon bug into T461: missiles and beams don't deal damage to planet cores.
Aug 9 2018, 3:50 PM · Game Development (Alpha), CBS: Weapons, Starmade
lancake changed the edit policy for T3066: Missile Weapon bug.
Aug 9 2018, 3:49 PM · CBS: Weapons, Starmade
lancake claimed T3066: Missile Weapon bug.

Duplicate task, rechecked and beams also go through the planet core and apply no damage. Merging tasks together.

Aug 9 2018, 3:49 PM · CBS: Weapons, Starmade
lancake closed T3072: FBO INIT error on world load as "Closed".
Aug 9 2018, 3:42 PM · Starmade
lancake changed the status of T3072: FBO INIT error on world load from "In Queue" to "Resolved".
Aug 9 2018, 3:42 PM · Starmade
lancake changed the status of T3072: FBO INIT error on world load from "Open" to "In Queue".

Fixed in a hotfix.

Aug 9 2018, 3:42 PM · Starmade
lancake changed the status of T3065: Entity despawns when rail it is docked to is removed from "Open" to "Feedback".
Aug 9 2018, 3:38 PM · Waiting on Author, Starmade, Issue Navigation
lancake set First occurrence (version) to 0.201.126a on T3065: Entity despawns when rail it is docked to is removed.
Aug 9 2018, 3:38 PM · Waiting on Author, Starmade, Issue Navigation
lancake moved T3065: Entity despawns when rail it is docked to is removed from New / Unconfirmed to Feedback on the Issue Navigation board.
Aug 9 2018, 3:38 PM · Waiting on Author, Starmade, Issue Navigation
lancake claimed T3065: Entity despawns when rail it is docked to is removed.

Can't reproduce, removing the rail docker and/or the rail turret axis does not influence the entities for me. As expected, their rail functionality is still OK, and all entities were solid + did not disappear.
Are you able to reproduce this consistently, or was it a one time occurrence only? It's also possible it was fixed since that version, or that this is an old but rare issue that is now easier to notice.

Aug 9 2018, 3:37 PM · Waiting on Author, Starmade, Issue Navigation
lancake edited Tester information (Internal use only) on T3064: remote turret control non functional.
Aug 9 2018, 3:36 PM · Quality Assurance, CBS: Weapons, Starmade
lancake renamed T3064: remote turret control non functional from "Manual Turret Control non functional." to "remote turret control non functional".
Aug 9 2018, 3:03 PM · Quality Assurance, CBS: Weapons, Starmade
lancake changed the status of T3064: remote turret control non functional from "Open" to "In Queue".
Aug 9 2018, 3:02 PM · Quality Assurance, CBS: Weapons, Starmade
lancake moved T3064: remote turret control non functional from New / Unconfirmed to Confirmed on the Issue Navigation board.

2 issues intertwined
Remotely firing newly loaded turrets does not fire them, they still track your mouse cursor though.
As soon as the turrets received a target to shoot at, with either 'selected target' or 'any' with pirates nearby, then you can fire the turrets remotely as well.
However, the projectiles will not go to your mouse cursor, but instead to the last position of the target it was set to before you took control with the rail turret axis.

Aug 9 2018, 3:02 PM · Quality Assurance, CBS: Weapons, Starmade
lancake renamed T3060: Stabilizer stream with simple shader is off in scale and position from "Stabilizer Beam is off" to "Stabilizer stream with simple shader is off in scale and position".
Aug 9 2018, 2:48 PM · CBS: Systems, Game Development, Starmade
lancake changed the status of T3060: Stabilizer stream with simple shader is off in scale and position from "Open" to "In Queue".

Good find. Disabling the advanced energy beam shader option gives you the simple version, but this one also is off in scale and position is off.
Seems to be by a factor of 2.

Aug 9 2018, 2:46 PM · CBS: Systems, Game Development, Starmade

Aug 7 2018

SpaceKing awarded T390: power failure keeps ship in power failure including power inheritance a Pirate Logo token.
Aug 7 2018, 11:56 AM · Game Development (Alpha), CBS: Systems, Starmade

Jul 11 2018

lancake changed the status of T3048: Missiles fired cross sector bypass shields from "In Queue" to "Resolved".

Wrong status

Jul 11 2018, 3:16 PM · Quality Assurance, CBS: Systems, Starmade

Jul 10 2018

lancake changed the status of T3062: Critical Error when loading worlds/servers from "Open" to "Feedback".

This may prevent the crash from happening, so only do this after you uploaded that log file since we need that to provide a real fix.

Jul 10 2018, 10:50 AM · Customer responded, Starmade, Issue Navigation
lancake raised the priority of T3062: Critical Error when loading worlds/servers from "Normal" to "Urgent".
Jul 10 2018, 10:48 AM · Customer responded, Starmade, Issue Navigation
lancake claimed T3062: Critical Error when loading worlds/servers.

Can you upload your logstarmade.0.log file? It's located in your StarMade/logs folder. Drag and drop the file into phabricator's text box to upload it here.

Jul 10 2018, 10:48 AM · Customer responded, Starmade, Issue Navigation

Jul 8 2018

lancake merged T2945: game crashes on exit of Builder block into T3040: Crash on exit from build block.
Jul 8 2018, 6:04 PM · CBS: Weapons, Starmade, RC-Report
Restricted Application removed a project from T2945: game crashes on exit of Builder block: Issue Navigation.
Jul 8 2018, 6:04 PM · Starmade
lancake changed the edit policy for T2945: game crashes on exit of Builder block.
Jul 8 2018, 6:04 PM · Starmade
lancake claimed T2945: game crashes on exit of Builder block.

Should be fixed now, merging tasks.

Jul 8 2018, 6:03 PM · Starmade
lancake changed the status of T2941: Stabilizer group detection from "In Queue" to "Resolved".
Jul 8 2018, 5:58 PM · CBS: Systems, Quality Assurance, Starmade
lancake changed the status of T2941: Stabilizer group detection from "Open" to "In Queue".

Caused by the calculation prematurely stopping.

Jul 8 2018, 5:58 PM · CBS: Systems, Quality Assurance, Starmade
lancake changed Last tested (version) from 0.201.089 to 0.201.105 on T3040: Crash on exit from build block.
Jul 8 2018, 5:52 PM · CBS: Weapons, Starmade, RC-Report
lancake closed T3040: Crash on exit from build block as "Closed".

-QA Testing-

Jul 8 2018, 5:52 PM · CBS: Weapons, Starmade, RC-Report
lancake changed Last tested (version) from 0.201.089 to 0.201.100 on T3039: Missile lock stays when switching slots.
Jul 8 2018, 5:52 PM · CBS: Weapons, Starmade, RC-Report
lancake closed T3039: Missile lock stays when switching slots as "Closed".

-QA Testing-

Jul 8 2018, 5:51 PM · CBS: Weapons, Starmade, RC-Report
lancake changed Last tested (version) from 0.201.090 to 0.201.100 on T3037: Actual stealth strength does not increase from chamber strength upgrades 2 to 3.
Jul 8 2018, 5:44 PM · CBS: Systems, Starmade
lancake closed T3037: Actual stealth strength does not increase from chamber strength upgrades 2 to 3 as "Closed".

-QA Testing-

Jul 8 2018, 5:44 PM · CBS: Systems, Starmade
lancake closed T3009: Cannon projectiles on planet core causes crash as "Closed".
Jul 8 2018, 5:42 PM · CBS: Weapons, Starmade
lancake closed T3008: Cannon-Missile weapon draws no power as "Closed".
Jul 8 2018, 5:42 PM · CBS: Weapons, Starmade
lancake changed Last tested (version) from 0.200.335+ to 0.201.115 on T3002: Recoil Intensifies under certain scenarios.
Jul 8 2018, 5:41 PM · CBS: Weapons, Starmade
lancake closed T3002: Recoil Intensifies under certain scenarios as "Closed".

-QA Testing-

Jul 8 2018, 5:41 PM · CBS: Weapons, Starmade
lancake changed Last tested (version) from 0.200.323 to 0.201.115 on T2838: Beam texture doesn't go away after overheating..
Jul 8 2018, 5:36 PM · CBS: Weapons, Starmade
lancake closed T2838: Beam texture doesn't go away after overheating. as "Closed".

-QA Testing-

Jul 8 2018, 5:36 PM · CBS: Weapons, Starmade
lancake closed T2823: Power stream doesn't get removed if you delete power reactors instead of the stabilizers as "Closed".
Jul 8 2018, 5:35 PM · CBS: Systems, Starmade
lancake closed T2806: Stabilizer path is green in certain situations as "Closed".
Jul 8 2018, 5:34 PM · Engine, Starmade
lancake closed T2806: Stabilizer path is green in certain situations, a subtask of T2803: Perfectly vertical stabilizer path can't be hit, as "Closed".
Jul 8 2018, 5:34 PM · CBS: Systems, Starmade
lancake closed T2796: Block preview rotation tooltip is obtrusive as "Closed".

-QA Testing-

Jul 8 2018, 5:34 PM · GUI/HUD, Starmade, RC-Report
lancake closed T2868: Beams don't do the same DPS as "Closed".
Jul 8 2018, 5:33 PM · CBS: Weapons, Starmade, RC-Report

Jul 7 2018

lancake changed the status of T3061: Chunks Vanishing (permanently) from "Open" to "Feedback".
Jul 7 2018, 2:44 PM · Customer responded, Starmade, Issue Navigation
lancake claimed T3061: Chunks Vanishing (permanently).

I've encountered reverted chunks in some of the blueprints I did, that seemed to have fixed itself after using Clear client cache in the main menu - tools.
It's still an issue but I can reproduce it somewhat which is good.

Jul 7 2018, 2:44 PM · Customer responded, Starmade, Issue Navigation
lancake renamed T3048: Missiles fired cross sector bypass shields from "Cannons and Beams bypass shields" to "Missiles fired cross sector bypass shields".
Jul 7 2018, 1:27 AM · Quality Assurance, CBS: Systems, Starmade
lancake changed the status of T3048: Missiles fired cross sector bypass shields from "Feedback" to "In Queue".

Perhaps at the start it was mainly cannons and beams going through the shield due to the bug of T2849. That still appears to be working fine, but the remaining hull damage I saw happen was caused by missiles fired from a different sector than the shield group/entity was in.

Jul 7 2018, 1:26 AM · Quality Assurance, CBS: Systems, Starmade
lancake changed the status of T3040: Crash on exit from build block from "Open" to "Resolved".

You had a few more HUD context options enabled than I did. But it's fixed either way as Schema went through them all to check for any possible mistakes (and fixed some that may have caused it).
Your settings are fine though, didn't see anything odd in it besides the extra HUD Contexts you had enabled.

Jul 7 2018, 1:18 AM · CBS: Weapons, Starmade, RC-Report
lancake added a comment to T3032: Warp Gate Distance Displays Incorrectly.

Ah, I just changed the category and lowered the priority, you did fine. UI Bugs belong here as well, this one should be fixed in the latest dev build, 0.201.105 or above.

Jul 7 2018, 12:38 AM · Quality Assurance, GUI/HUD, Starmade
lancake changed the status of T3040: Crash on exit from build block from "Open" to "Feedback".
Jul 7 2018, 12:30 AM · CBS: Weapons, Starmade, RC-Report
lancake added a comment to T3040: Crash on exit from build block.

Scratch that, I can reproduce now ^^
I should have tried your settings.cfg sooner, but using yours seems to cause it indeed.

Jul 7 2018, 12:27 AM · CBS: Weapons, Starmade, RC-Report
lancake changed the status of T3040: Crash on exit from build block from "Open" to "Feedback".

Thanks for sharing that world but it seems the files are incomplete. It only contains the npcFactions, where as your world should also contain a DATA and index folder.

Jul 7 2018, 12:06 AM · CBS: Weapons, Starmade, RC-Report

Jul 6 2018

lancake changed the status of T3048: Missiles fired cross sector bypass shields from "Resolved" to "Feedback".
Jul 6 2018, 6:24 PM · Quality Assurance, CBS: Systems, Starmade
lancake added a comment to T3048: Missiles fired cross sector bypass shields.

Could you upload the blueprint of the ship you used? I can't reproduce it with my own ships, visited a random pirate station and fought a few NPC ships as well.
Maybe I got lucky or it's something specific to the ship.

Jul 6 2018, 6:24 PM · Quality Assurance, CBS: Systems, Starmade

Jul 5 2018

lancake added a parent task for T3048: Missiles fired cross sector bypass shields: Unknown Object (Maniphest Task).
Jul 5 2018, 9:55 AM · Quality Assurance, CBS: Systems, Starmade
lancake changed the status of T3048: Missiles fired cross sector bypass shields from "In Queue" to "Resolved".
Jul 5 2018, 9:55 AM · Quality Assurance, CBS: Systems, Starmade
lancake changed the status of T3048: Missiles fired cross sector bypass shields from "Open" to "In Queue".

Those issues should be fixed, shield should report its percentage more accurate now and any shield bypass should also not happen anymore.
Could you give it another check? It seems to work fine for my setup where I could reproduce it before.

Jul 5 2018, 9:54 AM · Quality Assurance, CBS: Systems, Starmade
lancake closed T3038: Missile computers facing don't cause missiles to be launched downward as "Rejected".

Alright, I'm assuming you accidentally rotated it with that debug command. That or the issue got fixed along the way, thanks for checking it again!

Jul 5 2018, 9:48 AM · CBS: Weapons, Starmade
lancake changed the status of T3044: AI Turrets dont shoot with B and BM (Beam-Missile) from "Open" to "Feedback".
Jul 5 2018, 9:47 AM · Waiting on Author, Starmade, Issue Navigation
lancake changed the status of T3025: Tractor Beam Jitter from "Open" to "Feedback".
Jul 5 2018, 9:47 AM · Customer responded, Starmade, Issue Navigation
lancake changed the status of T3024: Tractor Beam crash from "Open" to "Feedback".
Jul 5 2018, 9:46 AM · Customer responded, Starmade, Issue Navigation
lancake changed the status of T3040: Crash on exit from build block from "Open" to "Feedback".

Unfortunately I'm unable to reproduce the issue following those steps to the letter.
Anything you did after the "Create a station" step that you forgot to mention? Even trivial stuff like connecting a factory to something could be a cause.

Jul 5 2018, 9:46 AM · CBS: Weapons, Starmade, RC-Report
lancake changed the status of T2988: Loaded Entities Stabilizers Not Working from "Open" to "Feedback".
Jul 5 2018, 9:25 AM · Waiting on Author, Starmade, Issue Navigation, RC-Report
lancake changed the status of T3026: Pasting old blocks from "Open" to "Feedback".
Jul 5 2018, 9:24 AM · Customer responded, Starmade, Issue Navigation
Restricted Application added a project to T3059: Volley fire rate does not adjust to new weapon reload: CBS: Weapons.
Jul 5 2018, 9:13 AM · Quality Assurance, CBS: Weapons, Starmade
lancake lowered the priority of T3058: Some blocks are no longer placable/don't show up in creative inventory from "Normal" to "Low".
Jul 5 2018, 7:58 AM · Blockconfig, Starmade
lancake closed T3058: Some blocks are no longer placable/don't show up in creative inventory as "Rejected".

Rod lights use normal block lights as source block. Using the give command allows you to get those blocks straight up but they're not meant to be used like that anymore.

Jul 5 2018, 7:57 AM · Blockconfig, Starmade

Jul 4 2018

lancake raised the priority of T2955: maintain clic mouse make Salvage beam firing continually. from "Normal" to "Pre-Release Quality Assurance".
Jul 4 2018, 1:23 PM · Starmade
lancake closed T2955: maintain clic mouse make Salvage beam firing continually. as "Rejected".

Fixed by now, it's meant to do this but the power consumption was incorrect.

Jul 4 2018, 1:22 PM · Starmade
lancake raised the priority of T2952: Firing multi-output missiles without enough capacity causes crash. from "Normal" to "Pre-Release Quality Assurance".
Jul 4 2018, 1:22 PM · Starmade
lancake closed T2952: Firing multi-output missiles without enough capacity causes crash. as "Rejected".

Should not happen anymore.

Jul 4 2018, 1:21 PM · Starmade
Restricted Application added a project to T2951: Ships cannot be edited in build mode while docked.: CBS: Rails.
Jul 4 2018, 1:20 PM · CBS: Rails, Starmade
lancake closed T2951: Ships cannot be edited in build mode while docked. as "Rejected".

Fixed by now.

Jul 4 2018, 1:19 PM · CBS: Rails, Starmade
lancake raised the priority of T2980: Docking Module beam missing? from "Normal" to "Pre-Release Quality Assurance".
Jul 4 2018, 1:15 PM · CBS: Rails, Starmade
lancake closed T2980: Docking Module beam missing? as "Rejected".

Fixed by now.

Jul 4 2018, 1:15 PM · CBS: Rails, Starmade
lancake set First occurrence (version) to 0.201.005b on T2981: in 0.201.005b docked entities don't move on basic rail and rail rotator..
Jul 4 2018, 1:13 PM · Starmade
lancake closed T2981: in 0.201.005b docked entities don't move on basic rail and rail rotator. as "Rejected".

All of those issues were fixed now.

Jul 4 2018, 1:12 PM · Starmade
lancake renamed T2977: cannon shot passes through docked entity from "Dev release cannon shot passes through docked entity" to "cannon shot passes through docked entity".
Jul 4 2018, 11:40 AM · CBS: Weapons, Starmade
Restricted Application edited projects for T2977: cannon shot passes through docked entity, added: CBS: Weapons; removed Issue Navigation.
Jul 4 2018, 11:40 AM · CBS: Weapons, Starmade
lancake merged T2977: cannon shot passes through docked entity into T3017: docked entities take no cannon damage.
Jul 4 2018, 11:40 AM · Starmade, CBS: Weapons
lancake raised the priority of T2977: cannon shot passes through docked entity from "Normal" to "Pre-Release Quality Assurance".
Jul 4 2018, 11:40 AM · CBS: Weapons, Starmade
lancake claimed T2977: cannon shot passes through docked entity.

Fixed by now.

Jul 4 2018, 11:39 AM · CBS: Weapons, Starmade
lancake raised the priority of T2983: Crash when docking 2.0 ship to 1.0 ship. from "Normal" to "Pre-Release Quality Assurance".
Jul 4 2018, 11:31 AM · CBS: Systems, Starmade
lancake closed T2983: Crash when docking 2.0 ship to 1.0 ship. as "Rejected".

Fixed by now.

Jul 4 2018, 11:31 AM · CBS: Systems, Starmade
lancake changed Reproducible from issuerepro:none to issuerepro:yes on T2984: Error message "Cannot invert matrix".
Jul 4 2018, 11:18 AM · Starmade
lancake closed T2984: Error message "Cannot invert matrix" as "Rejected".

Fixed by now.

Jul 4 2018, 11:18 AM · Starmade
Restricted Application added projects to T2985: [Dev Builds 0.201.004 - 0.201.008] Missiles Fired by AI Causes Crashes: Starmade, CBS: Weapons.
Jul 4 2018, 11:17 AM · CBS: Weapons, Starmade, RC-Report
lancake closed T2985: [Dev Builds 0.201.004 - 0.201.008] Missiles Fired by AI Causes Crashes as "Rejected".

Fixed by now.

Jul 4 2018, 11:17 AM · CBS: Weapons, Starmade, RC-Report
Restricted Application added projects to T2986: [Devbuild 0.201.009] PDS/AMS Shooting Down A Missile Crashes Game: Starmade, CBS: Weapons.
Jul 4 2018, 11:16 AM · CBS: Weapons, Starmade, RC-Report
lancake closed T2986: [Devbuild 0.201.009] PDS/AMS Shooting Down A Missile Crashes Game as "Rejected".

Fixed by now.

Jul 4 2018, 11:16 AM · CBS: Weapons, Starmade, RC-Report
Restricted Application added projects to T2987: [Dev Build 0.201.001 - 0.201.009] Build Mode Broken When In Docked Entity: Starmade, CBS: Rails.
Jul 4 2018, 11:15 AM · CBS: Rails, Starmade, RC-Report
lancake closed T2987: [Dev Build 0.201.001 - 0.201.009] Build Mode Broken When In Docked Entity as "Rejected".

Fixed by now.

Jul 4 2018, 11:15 AM · CBS: Rails, Starmade, RC-Report
lancake raised the priority of T3027: logic connections from older blueprints aren't working properly anymore in recent devbuilds from "Normal" to "Pre-Release Quality Assurance".
Jul 4 2018, 11:12 AM · Starmade, Issue Navigation