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Starmade | undocked entities in combat can cause heavy collision lag
Closed, RejectedPublic

Description

whenver you fight ships with a ton of rail doors it is very furious to have a ton of stuff undock such as these rail doors causing extreme fps issues.

along with that, when tons of doors undock it makes it near impossible to lock on to the main ship due to the entity spam.

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
none/unspecified
Reproducible
uncertain
Category
Engine
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Steps to reproduce

fight a ship with rail doors, your average community content ship over 10k mass will do

Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Event Timeline

Aceface updated the task description. (Show Details)Mar 28 2016, 11:34 AM
Aceface edited Serverconfig (server.cfg). (Show Details)
Aceface edited Clientconfig (settings.cfg). (Show Details)
Aceface edited Steps to reproduce. (Show Details)
Aceface added a subscriber: Aceface.
Aceface created this task.
Restricted Application added a project: Issue Navigation. · View Herald TranscriptMar 28 2016, 11:34 AM
lancake claimed this task.

-Rejected-

This problem extends to any docked entity yeah. We can "solve" the fps drops by having each entity that gets undocked in combat, have no physics for a while, not exactly the most clean way to do it but it's the easiest one.

The inability to lock on a ship is something else though, I can't think of a way to get that fixed without redoing the whole lock on mechanic.

This isn't a bug though so going to reject the task and ask around in schine.

lancake shifted this object from the S1 Public space to the S3 Starmade space.Mar 28 2016, 6:46 PM
lancake changed the visibility from "Custom Policy" to "Public (No Login Required)".
lancake changed the edit policy from "Task Author" to "Starmade (Project)".
lancake set Task Type to Bug.
lancake set Category to Engine.
lancake set OS-Specific to No.
lancake set Hardware-Specific to No.
lancake set Video Card Vendor to uncertain.
lancake set Affected Gamemode(s) to none/unspecified.
lancake set Reproducible to uncertain.
lancake renamed this task from rail doors etc cause bad problems in combat to undocked entities in combat can cause heavy collision lag.
lancake closed this task as Rejected.
lancake triaged this task as Normal priority.
Restricted Application edited projects, added Starmade; removed Issue Navigation. · View Herald TranscriptMar 28 2016, 6:46 PM

ah thanks :)

possible fix would be that if you have selected an entity, you can only lock onto that entity, if you deselect it works like it does now.

AndyP moved this task from Unclassed to Archived on the Starmade board.Apr 9 2016, 11:14 AM
Restricted Application added a project: Engine. · View Herald TranscriptMar 10 2017, 6:15 PM