Page MenuHomeSchine - Phabricator
Feed Advanced Search

Mar 15 2017

schema changed the status of T559: MissileExplosiveRadius and PulseExplosiveRadius don't increase max radius from In Queue to Resolved.
Mar 15 2017, 1:53 PM · CBS: Weapons, Starmade
AndyP edited projects for T92: Logic activated beams don't move when the ship moves, added: Game Development (Beta); removed Game Development.
Mar 15 2017, 1:11 PM · Game Development (Beta), CBS: Weapons, Starmade
AndyP changed the status of T161: Push/Pull/Stop does not affect mothership if docked rail entities are hit from In Queue to wontfix.

Intended by the mechanic change on docked reactors and in general to combat many types of exploits.

Mar 15 2017, 1:10 PM · QA-Return, Game Development, CBS: Weapons, Starmade
Restricted Application removed a project from T345: push, pull, stop effects damages astronauts: Game Development.
Mar 15 2017, 1:08 PM · CBS: Weapons, Starmade
AndyP merged T345: push, pull, stop effects damages astronauts into T75: 0 damage weapons still hurt astronauts.
Mar 15 2017, 1:08 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP edited projects for T524: Weapons able to ignore line of sight if lag is involved, added: Game Development (Alpha); removed Game Development.
Mar 15 2017, 1:08 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP moved T524: Weapons able to ignore line of sight if lag is involved from Backlog / Unclassed to Alpha on the CBS: Weapons board.
Mar 15 2017, 1:07 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP edited projects for T367: group power penalty does not work for most weapons, added: Game Development (Alpha); removed Game Development.
Mar 15 2017, 1:06 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP moved T367: group power penalty does not work for most weapons from Backlog / Unclassed to Alpha on the CBS: Weapons board.
Mar 15 2017, 1:06 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP moved T92: Logic activated beams don't move when the ship moves from Backlog / Unclassed to Beta on the CBS: Weapons board.
Mar 15 2017, 1:06 PM · Game Development (Beta), CBS: Weapons, Starmade
AndyP edited projects for T75: 0 damage weapons still hurt astronauts, added: Game Development (Alpha); removed Game Development.
Mar 15 2017, 1:05 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP moved T75: 0 damage weapons still hurt astronauts from Backlog / Unclassed to Alpha on the CBS: Weapons board.
Mar 15 2017, 1:05 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP edited projects for T78: crystals on masters unlink when changed to slave, added: Game Development (Beta); removed Game Development.
Mar 15 2017, 1:05 PM · Game Development (Beta), CBS: Weapons, Starmade
AndyP moved T78: crystals on masters unlink when changed to slave from Backlog / Unclassed to Beta on the CBS: Weapons board.
Mar 15 2017, 1:04 PM · Game Development (Beta), CBS: Weapons, Starmade
AndyP closed T471: Hub-Issue: Pirate spawning / response fleets as Closed.

Issue in that form not valid any more.
Old type of spawning may not persist in long term.

Mar 15 2017, 1:03 PM · CBS: Weapons, Starmade
AndyP edited projects for T491: Push Pulse no longer disables ships it hits., added: Game Development (Alpha); removed Game Development.
Mar 15 2017, 1:02 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP moved T491: Push Pulse no longer disables ships it hits. from Backlog / Unclassed to Alpha on the CBS: Weapons board.
Mar 15 2017, 1:02 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP edited projects for T154: Linking a computer to itself removes it previous link, added: Game Development (Beta); removed Game Development.
Mar 15 2017, 1:01 PM · Game Development (Beta), CBS: Weapons, Starmade
AndyP edited projects for T526: Support and effect block count not showing when there are no main blocks, added: Game Development (Beta); removed Game Development.
Mar 15 2017, 1:01 PM · Game Development (Beta), CBS: Weapons, Starmade
AndyP edited projects for T716: Missile with 100% pull/push/stop Do not have a "Hit Marker" upon hitting targeted ship, added: Game Development (Beta); removed Game Development.
Mar 15 2017, 1:01 PM · Game Development (Beta), CBS: Weapons, Starmade
AndyP edited projects for T838: Certain weapons directly mounted to stations/planets fire invisibly, added: Game Development (Beta); removed Game Development.
Mar 15 2017, 1:01 PM · Game Development (Beta), CBS: Weapons, Starmade
AndyP edited projects for T1161: Push/pull effect orientation applied incorrectly, added: Game Development (Beta); removed Game Development.
Mar 15 2017, 1:01 PM · Game Development (Beta), CBS: Weapons, Starmade
AndyP edited projects for T1403: AI resists momentum effects, added: Game Development (Beta); removed Game Development.
Mar 15 2017, 1:01 PM · Game Development (Beta), CBS: Weapons, Starmade
AndyP edited projects for T1582: Ships hit by push/pull weapons can't go faster than 1x server speed, added: Game Development (Beta); removed Game Development.
Mar 15 2017, 1:01 PM · Game Development (Beta), CBS: Weapons, Starmade
AndyP edited projects for T2220: weapon menu unlinking support/effect doesn't update list, added: Game Development (Beta); removed Game Development.
Mar 15 2017, 1:01 PM · Game Development (Beta), CBS: Weapons, Starmade
AndyP edited projects for T745: Lost weapon assign when enter build block, added: Game Development (Alpha); removed Game Development.
Mar 15 2017, 1:00 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP edited projects for T958: Locking missiles do no damage to pirates that cross sector boundaries., added: Game Development (Alpha); removed Game Development.
Mar 15 2017, 1:00 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP edited projects for T989: 99.N % non damage effect ratio dealing 0 damage to blocks (but deal expected shield damage), added: Game Development (Alpha); removed Game Development.
Mar 15 2017, 1:00 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP edited projects for T1077: PROJECTILES_ADDITIVE_VELOCITY = true does not have any effect, added: Game Development (Alpha); removed Game Development.
Mar 15 2017, 1:00 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP edited projects for T1404: Explosive effect doesn't protect against momentum weapons anymore, added: Game Development (Alpha); removed Game Development.
Mar 15 2017, 1:00 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP edited projects for T1912: No shield sharing if projectile damage is bigger than parent shield capacity, added: Game Development (Alpha); removed Game Development.
Mar 15 2017, 1:00 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP edited projects for T2247: Missiles target the position their target has been, added: Game Development (Alpha); removed Game Development.
Mar 15 2017, 1:00 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP moved T838: Certain weapons directly mounted to stations/planets fire invisibly from Backlog / Unclassed to Beta on the CBS: Weapons board.
Mar 15 2017, 12:53 PM · Game Development (Beta), CBS: Weapons, Starmade
AndyP moved T958: Locking missiles do no damage to pirates that cross sector boundaries. from Backlog / Unclassed to Alpha on the CBS: Weapons board.
Mar 15 2017, 12:53 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP moved T2220: weapon menu unlinking support/effect doesn't update list from Backlog / Unclassed to Beta on the CBS: Weapons board.
Mar 15 2017, 12:52 PM · Game Development (Beta), CBS: Weapons, Starmade
AndyP moved T154: Linking a computer to itself removes it previous link from Backlog / Unclassed to Beta on the CBS: Weapons board.
Mar 15 2017, 12:52 PM · Game Development (Beta), CBS: Weapons, Starmade
AndyP moved T526: Support and effect block count not showing when there are no main blocks from Backlog / Unclassed to Beta on the CBS: Weapons board.
Mar 15 2017, 12:42 PM · Game Development (Beta), CBS: Weapons, Starmade
AndyP moved T745: Lost weapon assign when enter build block from Backlog / Unclassed to Alpha on the CBS: Weapons board.
Mar 15 2017, 12:42 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP moved T2247: Missiles target the position their target has been from Backlog / Unclassed to Alpha on the CBS: Weapons board.
Mar 15 2017, 12:41 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP moved T989: 99.N % non damage effect ratio dealing 0 damage to blocks (but deal expected shield damage) from Backlog / Unclassed to Alpha on the CBS: Weapons board.
Mar 15 2017, 12:41 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP moved T716: Missile with 100% pull/push/stop Do not have a "Hit Marker" upon hitting targeted ship from Backlog / Unclassed to Beta on the CBS: Weapons board.
Mar 15 2017, 12:40 PM · Game Development (Beta), CBS: Weapons, Starmade
AndyP moved T1077: PROJECTILES_ADDITIVE_VELOCITY = true does not have any effect from Backlog / Unclassed to Alpha on the CBS: Weapons board.
Mar 15 2017, 12:38 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP moved T1161: Push/pull effect orientation applied incorrectly from Backlog / Unclassed to Beta on the CBS: Weapons board.
Mar 15 2017, 12:38 PM · Game Development (Beta), CBS: Weapons, Starmade
AndyP moved T1403: AI resists momentum effects from Backlog / Unclassed to Beta on the CBS: Weapons board.
Mar 15 2017, 12:35 PM · Game Development (Beta), CBS: Weapons, Starmade
AndyP lowered the priority of T1404: Explosive effect doesn't protect against momentum weapons anymore from High to Normal.
Mar 15 2017, 12:34 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP moved T1404: Explosive effect doesn't protect against momentum weapons anymore from Backlog / Unclassed to Alpha on the CBS: Weapons board.
Mar 15 2017, 12:34 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP moved T1582: Ships hit by push/pull weapons can't go faster than 1x server speed from Backlog / Unclassed to Beta on the CBS: Weapons board.
Mar 15 2017, 12:34 PM · Game Development (Beta), CBS: Weapons, Starmade
AndyP moved T1616: ArrayIndexOutOfBoundsException with missiles or effects from Backlog / Unclassed to Alpha on the CBS: Weapons board.
Mar 15 2017, 12:34 PM · CBS: Weapons, Starmade
AndyP moved T1912: No shield sharing if projectile damage is bigger than parent shield capacity from Backlog / Unclassed to Alpha on the CBS: Weapons board.
Mar 15 2017, 12:33 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP moved T2246: Torch Cannot Cut Faction Module from Backlog / Unclassed to Alpha on the CBS: Weapons board.
Mar 15 2017, 12:33 PM · CBS: Weapons, Starmade

Mar 14 2017

schema changed the status of T2246: Torch Cannot Cut Faction Module from In Queue to Resolved.
Mar 14 2017, 11:38 PM · CBS: Weapons, Starmade

Mar 12 2017

Restricted Application changed the status of T2242: Beams Damaging Armor HP beyond block limits, and not destroying blocks from Feedback to Open.

@lancake I repeated the test as requested, and sure enough with both ships in the same sector I can damage blocks with the beam weapon as normal immediately after spawning. However, If I train on a second target (same blueprint, same firing ship) in a different sector, it exhibits the problem I was describing.

Mar 12 2017, 5:15 AM · Customer responded, CBS: Weapons, Starmade, Issue Navigation

Mar 11 2017

schema changed the status of T1616: ArrayIndexOutOfBoundsException with missiles or effects from In Queue to Resolved by committing Restricted Diffusion Commit.
Mar 11 2017, 2:37 AM · CBS: Weapons, Starmade

Mar 10 2017

Restricted Application added a project to T222: Can reset cool down of long cool down weapon systems: CBS: Weapons.
Mar 10 2017, 6:33 PM · CBS: Weapons, Starmade
Restricted Application added a project to T321: EMP effect doesn't drain all power: CBS: Weapons.
Mar 10 2017, 6:32 PM · CBS: Weapons, Starmade
Restricted Application added a project to T340: "power failure" event does not check power inheriting: CBS: Weapons.
Mar 10 2017, 6:32 PM · CBS: Weapons, Starmade
Restricted Application added a project to T346: offensive explosive effect on cannons and beams stops gaining after 10%: CBS: Weapons.
Mar 10 2017, 6:31 PM · CBS: Weapons, Starmade
Restricted Application added a project to T361: Missiles do no shield damage: CBS: Weapons.
Mar 10 2017, 6:31 PM · CBS: Weapons, Starmade
Restricted Application added a project to T362: missile block destruction does not deduct ship HP or armor HP: CBS: Weapons.
Mar 10 2017, 6:31 PM · CBS: Weapons, Starmade
Restricted Application added a project to T368: hitting an unshielded entity with damage pulse crashes game: CBS: Weapons.
Mar 10 2017, 6:31 PM · CBS: Weapons, Starmade
Restricted Application added a project to T383: EMP effect power drain is multiplied by penetration depth: CBS: Weapons.
Mar 10 2017, 6:31 PM · CBS: Weapons, Starmade
Restricted Application added a project to T393: damage numbers don't show correctly for cannons, missiles and damage pulse: CBS: Weapons.
Mar 10 2017, 6:31 PM · CBS: Weapons, Starmade
Restricted Application added a project to T395: Missiles ignore shield sharing: CBS: Weapons.
Mar 10 2017, 6:31 PM · CBS: Weapons, Starmade
Restricted Application added a project to T399: Damage beams with support and multiple groups consume extreme amounts of power: CBS: Weapons.
Mar 10 2017, 6:30 PM · CBS: Weapons, Starmade
Restricted Application added a project to T421: Missiles do once again damage mother entities (turret base and motherships): CBS: Weapons.
Mar 10 2017, 6:30 PM · CBS: Weapons, Starmade
Restricted Application added a project to T503: Missile-beam uses way too much power when in multiple groups: CBS: Weapons.
Mar 10 2017, 6:28 PM · CBS: Weapons, Starmade
Restricted Application added a project to T595: Second Missiles Wont Fire: CBS: Weapons.
Mar 10 2017, 6:27 PM · CBS: Weapons, Starmade
Restricted Application added a project to T597: Turrets shoot only with one barrel: CBS: Weapons.
Mar 10 2017, 6:27 PM · CBS: Weapons, Starmade
Restricted Application added a project to T606: Salvage Beams Only Fire Down regardless of position: CBS: Weapons.
Mar 10 2017, 6:26 PM · CBS: Weapons, Starmade
Restricted Application added a project to T633: Long range beams not firing at full range.: CBS: Weapons.
Mar 10 2017, 6:26 PM · CBS: Weapons, Starmade
Restricted Application added a project to T670: Missiles/Damage pulse not hurting planet core: CBS: Weapons.
Mar 10 2017, 6:25 PM · CBS: Weapons, Starmade
Restricted Application added a project to T736: Astrotech does not accept slave modules: CBS: Weapons.
Mar 10 2017, 6:24 PM · CBS: Weapons, Starmade
Restricted Application added a project to T827: Damage Beam tickrate incorrect under BEAM-CANNON: CBS: Weapons.
Mar 10 2017, 6:23 PM · CBS: Weapons, Starmade
Restricted Application added a project to T839: Certain weapons mounted directly to an asteroid and then fired will crash the game at the next autosave: CBS: Weapons.
Mar 10 2017, 6:22 PM · CBS: Weapons, Starmade
Restricted Application added a project to T1013: Missiles don't hit the target anymore: CBS: Weapons.
Mar 10 2017, 6:19 PM · CBS: Weapons, Starmade
Restricted Application added a project to T1024: Damage Beam applies damage inconsistently to armored blocks: CBS: Weapons.
Mar 10 2017, 6:19 PM · CBS: Weapons, Starmade
Restricted Application added a project to T1060: Cannons with penetration depth have damage loss: CBS: Weapons.
Mar 10 2017, 6:18 PM · CBS: Weapons, Starmade
Restricted Application added a project to T1075: Can hit through walls with beams, missiles and other explosive or fast traveling projectiles: CBS: Weapons.
Mar 10 2017, 6:18 PM · CBS: Weapons, Starmade
Restricted Application added a project to T1118: explosions don't trigger shield recharge outage: CBS: Weapons.
Mar 10 2017, 6:18 PM · CBS: Weapons, Starmade
Restricted Application added a project to T1131: Emp effect from turret hitting mothership: CBS: Weapons.
Mar 10 2017, 6:17 PM · CBS: Weapons, Starmade
Restricted Application added a project to T1135: Missiles ignore new shield sharing value; do damage at 50%: CBS: Weapons.
Mar 10 2017, 6:17 PM · CBS: Weapons, Starmade
Restricted Application added a project to T1244: Missile Tracking inaccurate vs smaller ships: CBS: Weapons.
Mar 10 2017, 6:15 PM · CBS: Weapons, Starmade
Restricted Application added a project to T1339: class cast exception when firing lock on missile while docked to a shop: CBS: Weapons.
Mar 10 2017, 6:14 PM · CBS: Weapons, Starmade
Restricted Application added a project to T1390: DefensiveEffectType set to STATUS_GRAVITY_EFFECT_IGNORANCE for Explosive effect modules in blockBehaviourConfig: CBS: Weapons.
Mar 10 2017, 6:14 PM · CBS: Weapons, Starmade
Restricted Application added a project to T1472: Broken Arcing Missiles?: CBS: Weapons.
Mar 10 2017, 6:13 PM · CBS: Weapons, Starmade
Restricted Application added a project to T1622: Missiles Cannot damage planets: CBS: Weapons.
Mar 10 2017, 6:11 PM · CBS: Weapons, Starmade
Restricted Application added a project to T1857: Blocks with orientation being reset when being hit by Cannons: CBS: Weapons.
Mar 10 2017, 6:08 PM · CBS: Weapons, Starmade
Restricted Application added a project to T1901: Feature/Bug Request: CBS: Weapons.
Mar 10 2017, 6:08 PM · CBS: Weapons, Starmade
Restricted Application added a project to T1985: Damage beam with explosive effect is either broken or unbalanced: CBS: Weapons.
Mar 10 2017, 6:07 PM · CBS: Weapons, Starmade
Restricted Application added a project to T2128: Armor HP Bonus deals bonus Structure HP Damage.: CBS: Weapons.
Mar 10 2017, 6:06 PM · CBS: Weapons, Starmade
Restricted Application added a project to T6: shield damage applied by shield sharing is multiplied per chain: CBS: Weapons.
Mar 10 2017, 5:51 PM · CBS: Weapons, Starmade
Restricted Application added a project to T16: not all computers can be activated via logic on planets or stations: CBS: Weapons.
Mar 10 2017, 5:50 PM · CBS: Weapons, Starmade
Restricted Application added a project to T34: Phantom weapon and effect computers: CBS: Weapons.
Mar 10 2017, 5:50 PM · CBS: Weapons, Starmade
Restricted Application added a project to T46: Beam duration activated by logic is always the same: CBS: Weapons.
Mar 10 2017, 5:50 PM · CBS: Weapons, Starmade
Restricted Application added a project to T91: beams have trouble hitting ships at extreme ranges: CBS: Weapons.
Mar 10 2017, 5:49 PM · CBS: Weapons, Starmade
Restricted Application added a project to T98: missile damage radius on nearby entities significantly higher than direct impact: CBS: Weapons.
Mar 10 2017, 5:49 PM · CBS: Weapons, Starmade
Restricted Application added projects to T2148: Left-Facing Missile Computer keep firing to the Right: Waiting on Author, CBS: Weapons.
Mar 10 2017, 5:42 PM · CBS: Weapons, Starmade
Restricted Application added a project to T2182: Invalid config tags for DumbMissile: CBS: Weapons.
Mar 10 2017, 5:41 PM · CBS: Weapons, Starmade
Restricted Application added a project to T2209: All missiles fired from missile systems with multiple outputs will target the same block when locked on to an entity: CBS: Weapons.
Mar 10 2017, 5:41 PM · CBS: Weapons, Starmade
Restricted Application added projects to T2242: Beams Damaging Armor HP beyond block limits, and not destroying blocks: Waiting on Author, CBS: Weapons.
Mar 10 2017, 5:41 PM · Customer responded, CBS: Weapons, Starmade, Issue Navigation