Intended by the mechanic change on docked reactors and in general to combat many types of exploits.
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Mar 15 2017
Mar 15 2017
schema changed the status of T559: MissileExplosiveRadius and PulseExplosiveRadius don't increase max radius from In Queue to Resolved.
AndyP edited projects for T92: Logic activated beams don't move when the ship moves, added: Game Development (Beta); removed Game Development.
AndyP changed the status of T161: Push/Pull/Stop does not affect mothership if docked rail entities are hit from In Queue to wontfix.
Restricted Application removed a project from T345: push, pull, stop effects damages astronauts: Game Development.
AndyP edited projects for T524: Weapons able to ignore line of sight if lag is involved, added: Game Development (Alpha); removed Game Development.
AndyP moved T524: Weapons able to ignore line of sight if lag is involved from Backlog / Unclassed to Alpha on the CBS: Weapons board.
AndyP edited projects for T367: group power penalty does not work for most weapons, added: Game Development (Alpha); removed Game Development.
AndyP moved T367: group power penalty does not work for most weapons from Backlog / Unclassed to Alpha on the CBS: Weapons board.
AndyP moved T92: Logic activated beams don't move when the ship moves from Backlog / Unclassed to Beta on the CBS: Weapons board.
AndyP edited projects for T75: 0 damage weapons still hurt astronauts, added: Game Development (Alpha); removed Game Development.
AndyP moved T75: 0 damage weapons still hurt astronauts from Backlog / Unclassed to Alpha on the CBS: Weapons board.
AndyP edited projects for T78: crystals on masters unlink when changed to slave, added: Game Development (Beta); removed Game Development.
AndyP moved T78: crystals on masters unlink when changed to slave from Backlog / Unclassed to Beta on the CBS: Weapons board.
Issue in that form not valid any more.
Old type of spawning may not persist in long term.
AndyP edited projects for T491: Push Pulse no longer disables ships it hits., added: Game Development (Alpha); removed Game Development.
AndyP moved T491: Push Pulse no longer disables ships it hits. from Backlog / Unclassed to Alpha on the CBS: Weapons board.
AndyP edited projects for T154: Linking a computer to itself removes it previous link, added: Game Development (Beta); removed Game Development.
AndyP edited projects for T526: Support and effect block count not showing when there are no main blocks, added: Game Development (Beta); removed Game Development.
AndyP edited projects for T716: Missile with 100% pull/push/stop Do not have a "Hit Marker" upon hitting targeted ship, added: Game Development (Beta); removed Game Development.
AndyP edited projects for T838: Certain weapons directly mounted to stations/planets fire invisibly, added: Game Development (Beta); removed Game Development.
AndyP edited projects for T1161: Push/pull effect orientation applied incorrectly, added: Game Development (Beta); removed Game Development.
AndyP edited projects for T1403: AI resists momentum effects, added: Game Development (Beta); removed Game Development.
AndyP edited projects for T1582: Ships hit by push/pull weapons can't go faster than 1x server speed, added: Game Development (Beta); removed Game Development.
AndyP edited projects for T2220: weapon menu unlinking support/effect doesn't update list, added: Game Development (Beta); removed Game Development.
AndyP edited projects for T745: Lost weapon assign when enter build block, added: Game Development (Alpha); removed Game Development.
AndyP edited projects for T958: Locking missiles do no damage to pirates that cross sector boundaries., added: Game Development (Alpha); removed Game Development.
AndyP edited projects for T989: 99.N % non damage effect ratio dealing 0 damage to blocks (but deal expected shield damage), added: Game Development (Alpha); removed Game Development.
AndyP edited projects for T1077: PROJECTILES_ADDITIVE_VELOCITY = true does not have any effect, added: Game Development (Alpha); removed Game Development.
AndyP edited projects for T1404: Explosive effect doesn't protect against momentum weapons anymore, added: Game Development (Alpha); removed Game Development.
AndyP edited projects for T1912: No shield sharing if projectile damage is bigger than parent shield capacity, added: Game Development (Alpha); removed Game Development.
AndyP edited projects for T2247: Missiles target the position their target has been, added: Game Development (Alpha); removed Game Development.
AndyP moved T838: Certain weapons directly mounted to stations/planets fire invisibly from Backlog / Unclassed to Beta on the CBS: Weapons board.
AndyP moved T958: Locking missiles do no damage to pirates that cross sector boundaries. from Backlog / Unclassed to Alpha on the CBS: Weapons board.
AndyP moved T2220: weapon menu unlinking support/effect doesn't update list from Backlog / Unclassed to Beta on the CBS: Weapons board.
AndyP moved T154: Linking a computer to itself removes it previous link from Backlog / Unclassed to Beta on the CBS: Weapons board.
AndyP moved T526: Support and effect block count not showing when there are no main blocks from Backlog / Unclassed to Beta on the CBS: Weapons board.
AndyP moved T745: Lost weapon assign when enter build block from Backlog / Unclassed to Alpha on the CBS: Weapons board.
AndyP moved T2247: Missiles target the position their target has been from Backlog / Unclassed to Alpha on the CBS: Weapons board.
AndyP moved T1077: PROJECTILES_ADDITIVE_VELOCITY = true does not have any effect from Backlog / Unclassed to Alpha on the CBS: Weapons board.
AndyP moved T1161: Push/pull effect orientation applied incorrectly from Backlog / Unclassed to Beta on the CBS: Weapons board.
AndyP moved T1403: AI resists momentum effects from Backlog / Unclassed to Beta on the CBS: Weapons board.
AndyP lowered the priority of T1404: Explosive effect doesn't protect against momentum weapons anymore from High to Normal.
AndyP moved T1404: Explosive effect doesn't protect against momentum weapons anymore from Backlog / Unclassed to Alpha on the CBS: Weapons board.
AndyP moved T1582: Ships hit by push/pull weapons can't go faster than 1x server speed from Backlog / Unclassed to Beta on the CBS: Weapons board.
AndyP moved T1616: ArrayIndexOutOfBoundsException with missiles or effects from Backlog / Unclassed to Alpha on the CBS: Weapons board.
AndyP moved T1912: No shield sharing if projectile damage is bigger than parent shield capacity from Backlog / Unclassed to Alpha on the CBS: Weapons board.
AndyP moved T2246: Torch Cannot Cut Faction Module from Backlog / Unclassed to Alpha on the CBS: Weapons board.
Mar 14 2017
Mar 14 2017
Mar 12 2017
Mar 12 2017
Restricted Application changed the status of T2242: Beams Damaging Armor HP beyond block limits, and not destroying blocks from Feedback to Open.
@lancake I repeated the test as requested, and sure enough with both ships in the same sector I can damage blocks with the beam weapon as normal immediately after spawning. However, If I train on a second target (same blueprint, same firing ship) in a different sector, it exhibits the problem I was describing.
Mar 11 2017
Mar 11 2017
schema changed the status of T1616: ArrayIndexOutOfBoundsException with missiles or effects from In Queue to Resolved by committing Restricted Diffusion Commit.
Mar 10 2017
Mar 10 2017
Restricted Application added a project to T222: Can reset cool down of long cool down weapon systems: CBS: Weapons.
Restricted Application added a project to T340: "power failure" event does not check power inheriting: CBS: Weapons.
Restricted Application added a project to T346: offensive explosive effect on cannons and beams stops gaining after 10%: CBS: Weapons.
Restricted Application added a project to T362: missile block destruction does not deduct ship HP or armor HP: CBS: Weapons.
Restricted Application added a project to T368: hitting an unshielded entity with damage pulse crashes game: CBS: Weapons.
Restricted Application added a project to T383: EMP effect power drain is multiplied by penetration depth: CBS: Weapons.
Restricted Application added a project to T393: damage numbers don't show correctly for cannons, missiles and damage pulse: CBS: Weapons.
Restricted Application added a project to T399: Damage beams with support and multiple groups consume extreme amounts of power: CBS: Weapons.
Restricted Application added a project to T421: Missiles do once again damage mother entities (turret base and motherships): CBS: Weapons.
Restricted Application added a project to T503: Missile-beam uses way too much power when in multiple groups: CBS: Weapons.
Restricted Application added a project to T606: Salvage Beams Only Fire Down regardless of position: CBS: Weapons.
Restricted Application added a project to T633: Long range beams not firing at full range.: CBS: Weapons.
Restricted Application added a project to T670: Missiles/Damage pulse not hurting planet core: CBS: Weapons.
Restricted Application added a project to T736: Astrotech does not accept slave modules: CBS: Weapons.
Restricted Application added a project to T827: Damage Beam tickrate incorrect under BEAM-CANNON: CBS: Weapons.
Restricted Application added a project to T839: Certain weapons mounted directly to an asteroid and then fired will crash the game at the next autosave: CBS: Weapons.
Restricted Application added a project to T1013: Missiles don't hit the target anymore: CBS: Weapons.
Restricted Application added a project to T1024: Damage Beam applies damage inconsistently to armored blocks: CBS: Weapons.
Restricted Application added a project to T1060: Cannons with penetration depth have damage loss: CBS: Weapons.
Restricted Application added a project to T1075: Can hit through walls with beams, missiles and other explosive or fast traveling projectiles: CBS: Weapons.
Restricted Application added a project to T1118: explosions don't trigger shield recharge outage: CBS: Weapons.
Restricted Application added a project to T1131: Emp effect from turret hitting mothership: CBS: Weapons.
Restricted Application added a project to T1135: Missiles ignore new shield sharing value; do damage at 50%: CBS: Weapons.
Restricted Application added a project to T1244: Missile Tracking inaccurate vs smaller ships: CBS: Weapons.
Restricted Application added a project to T1339: class cast exception when firing lock on missile while docked to a shop: CBS: Weapons.
Restricted Application added a project to T1390: DefensiveEffectType set to STATUS_GRAVITY_EFFECT_IGNORANCE for Explosive effect modules in blockBehaviourConfig: CBS: Weapons.
Restricted Application added a project to T1857: Blocks with orientation being reset when being hit by Cannons: CBS: Weapons.
Restricted Application added a project to T1985: Damage beam with explosive effect is either broken or unbalanced: CBS: Weapons.
Restricted Application added a project to T2128: Armor HP Bonus deals bonus Structure HP Damage.: CBS: Weapons.
Restricted Application added a project to T6: shield damage applied by shield sharing is multiplied per chain: CBS: Weapons.
Restricted Application added a project to T16: not all computers can be activated via logic on planets or stations: CBS: Weapons.
Restricted Application added a project to T46: Beam duration activated by logic is always the same: CBS: Weapons.
Restricted Application added a project to T91: beams have trouble hitting ships at extreme ranges: CBS: Weapons.
Restricted Application added a project to T98: missile damage radius on nearby entities significantly higher than direct impact: CBS: Weapons.
Restricted Application added projects to T2148: Left-Facing Missile Computer keep firing to the Right: Waiting on Author, CBS: Weapons.
Restricted Application added a project to T2209: All missiles fired from missile systems with multiple outputs will target the same block when locked on to an entity: CBS: Weapons.
Restricted Application added projects to T2242: Beams Damaging Armor HP beyond block limits, and not destroying blocks: Waiting on Author, CBS: Weapons.