Missile-beam setups where the missile primary is split into more than one group consumes an extreme amount of power. One missile does fine power-wise, but more than one consumes a ridiculous amount of power. This is the other half of the "beam bug" that did not get fixed.
Description
Description
Details
Details
- Task Type
- Bug
Testing Results
- Affected Gamemode(s)
- Single and Multi
- Reproducible
- Yes
- Last tested (version)
- current public build
- Category
- Control Block System: Weapons
- First occurrence (version)
- v0.19318
Hardware/Software/System
- OS-Specific
- No
- Hardware-Specific
- No
- Video Card Vendor
- NVIDIA
User/Reporter/Contact
- URL to Starmadedock thread
- http://starmadedock.net/threads/fix-missiles-so-they-are-actually-useful.20357/
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>
Related Objects
Related Objects
- Mentioned Here
- T367: group power penalty does not work for most weapons
Event Timeline
Comment Actions
I checked the numbers again, the mechanic works like intended. Is this a bug report because somewhere it's not working like it should? Or is this a request to change the config?
Comment Actions
I supose this would be a request to change the config then, because as we've talked about in the thread on SMD, missiles are currently nerfed really bad.
Comment Actions
Alright, checked the mechanic again and didn't find a flaw, except for the one reported in T367 (which makes this one a duplicate anyway)