When more than 1 missile is fired from a multiple output missile system (tested with missile/beam and missile/pulse) all missiles from that system will target the same block, the first one will hit doing damage and all others will explode where the first missile exploded at, regardless if there are still any blocks there. Multiple output missile systems should spread missiles and each missile entity should target a different area/block, currently having multiple missile outputs is useless due to this bug.
Description
Description
Details
Details
- Task Type
- Bug
Testing Results
- Affected Gamemode(s)
- Single and Multi
- Reproducible
- Yes
- Last tested (version)
- 0.199.433
- Category
- Control Block System: Weapons
- First occurrence (version)
- 0.15
Hardware/Software/System
- OS-Specific
- No
- Hardware-Specific
- No
- Video Card Vendor
- uncertain
Steps to reproduce
- Make a missile/beam or missile/pulse system with 2 or more outputs.
- Lock onto another entity (preferably with a large surface area) and fire (entitie should have no shields or shields should be depleted)
- Observe all missiles fired will home in on the same block/area with only the first one hitting doing damage while all others will explode in the area that was already destroyed doing little to no damage.
Serverconfig (server.cfg)
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Clientconfig (settings.cfg)
<replace this line with the file content>
Event Timeline
Comment Actions
-Rejected-
Not a bug, it's just how they were made back then. You're right that it should change but that's a complete mechanic change.
And it's not just a multiple output one that has it. A single output with different number of shots (missile combo) or using multiple missile computers (1, 2 and 3 on your hotbar) result in the same thing assuming they hit their target at roughly the same time.
Any lockable missile will target the same block unless that block is destroyed mid flight, then all of them switch target (till that one is destroyed). So when most missiles hit at roughly the same time, you don't see that in action.
Ideally they should all receive a different block target from the start.