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Starmade | All missiles fired from missile systems with multiple outputs will target the same block when locked on to an entity
Closed, RejectedPublic

Description

When more than 1 missile is fired from a multiple output missile system (tested with missile/beam and missile/pulse) all missiles from that system will target the same block, the first one will hit doing damage and all others will explode where the first missile exploded at, regardless if there are still any blocks there. Multiple output missile systems should spread missiles and each missile entity should target a different area/block, currently having multiple missile outputs is useless due to this bug.

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
Yes
Last tested (version)
0.199.433
Category
Control Block System: Weapons
First occurrence (version)
0.15
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Steps to reproduce
  1. Make a missile/beam or missile/pulse system with 2 or more outputs.
  2. Lock onto another entity (preferably with a large surface area) and fire (entitie should have no shields or shields should be depleted)
  3. Observe all missiles fired will home in on the same block/area with only the first one hitting doing damage while all others will explode in the area that was already destroyed doing little to no damage.
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Event Timeline

Unknown Object (User) created this task.Jan 31 2017, 9:31 AM
lancake added a subscriber: lancake.Feb 1 2017, 3:53 PM
lancake closed this task as Rejected.
lancake claimed this task.

-Rejected-

Not a bug, it's just how they were made back then. You're right that it should change but that's a complete mechanic change.
And it's not just a multiple output one that has it. A single output with different number of shots (missile combo) or using multiple missile computers (1, 2 and 3 on your hotbar) result in the same thing assuming they hit their target at roughly the same time.

Any lockable missile will target the same block unless that block is destroyed mid flight, then all of them switch target (till that one is destroyed). So when most missiles hit at roughly the same time, you don't see that in action.
Ideally they should all receive a different block target from the start.

Restricted Application removed a project: Issue Navigation. · View Herald TranscriptFeb 1 2017, 3:53 PM
lancake shifted this object from the S1 Public space to the S3 Starmade space.Feb 1 2017, 3:53 PM
lancake changed the visibility from "Custom Policy" to "Public (No Login Required)".
lancake changed the edit policy from "Task Author" to "Starmade (Project)".
lancake changed Affected Gamemode(s) from none/unspecified to Single and Multi.
lancake changed Last tested (version) from Lastest verion at time of posting to 0.199.433.
lancake changed Category from none/unspecified to Control Block System: Weapons.
lancake changed First occurrence (version) from Unknown to 0.15.
Restricted Application added a project: CBS: Weapons. · View Herald TranscriptMar 10 2017, 5:41 PM
AndyP moved this task from Unclassed to Archived on the Starmade board.Mar 29 2017, 1:20 PM