Hitting something (it has to be unshielded) with a damage pulse will crash you, this probably broke when the new missile damage system was introduced.
Push pulse is fine.
[2015-07-01 19:37:57] java.lang.ArrayIndexOutOfBoundsException [2015-07-01 19:37:57] at java.lang.System.arraycopy(Native Method) [2015-07-01 19:37:57] at org.schema.game.common.data.world.SegmentData.applySegmentData(SourceFile:470) [2015-07-01 19:37:57] at org.schema.game.common.data.world.SegmentData.apply(SourceFile:1103) [2015-07-01 19:37:57] at obfuscated.UO.a(SourceFile:541) [2015-07-01 19:37:57] at obfuscated.LF.updateDirtySegments(SourceFile:380) [2015-07-01 19:37:57] at obfuscated.LF.updateLocal(SourceFile:1630) [2015-07-01 19:37:57] at org.schema.game.common.controller.EditableSendableSegmentController.updateLocal(SourceFile:2646) [2015-07-01 19:37:57] at obfuscated.LO.updateLocal(SourceFile:1102) [2015-07-01 19:37:57] at obfuscated.C.update(SourceFile:2857) [2015-07-01 19:37:57] at obfuscated.apa.a(SourceFile:1189) [2015-07-01 19:37:57] at obfuscated.apa.a(SourceFile:1181) [2015-07-01 19:37:57] at obfuscated.C.h(SourceFile:2329) [2015-07-01 19:37:57] at obfuscated.Ke.run(SourceFile:86) [2015-07-01 19:37:57] at java.lang.Thread.run(Unknown Source)
Full log:
How to reproduce:
- put a damage pulse on a ship
- hit another ship core with it