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Starmade | Missiles/Damage pulse not hurting planet core
Closed, RejectedPublic

Description

I wanted to blow up a planet, as I heard that mining the fragments created less server lag than mining the whole thing (I am playing in multiplayer). I completely exposed the core with salvage beams then fired a missile that does 10.5 million damage at it. This was a missile/beam/explosive 3500/3500/3500 module missile. I had the planet core selected in nav, the targeting reticule directly on the core and the targeting circle green. The missile appears to do nothing. The planet core reads as still having it's full 10 million HP. Most of the time the missile appears to miss entirely, but sometimes I get a brief flash of red text (too brief to read) that seems to indicate hit damage, but the actual displayed HP of the planet core remains unchanged. I have spent easily half an hour recycling the missile and refiring to zero effect. It looks to me like missiles are having zero effect on planet cores.

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
Yes
Last tested (version)
0.19435 (Dev)
Category
Control Block System: Weapons
First occurrence (version)
0.19431
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
NVIDIA
Video Card Model
Geforce 970
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>
Java Version (64bit)

1.8.0_60

Event Timeline

Panpiper updated the task description. (Show Details)Sep 14 2015, 7:27 PM
Panpiper set First occurrence (version) to Only noticed it now. Never tried it before..
Panpiper set Last tested (version) to 0.19431.
Panpiper changed Video Card Vendor from uncertain to NVIDIA.
Panpiper set Video Card Model to Geforce 970.
Panpiper edited Serverconfig (server.cfg). (Show Details)
Panpiper edited Clientconfig (settings.cfg). (Show Details)
Panpiper edited Java Version (64bit). (Show Details)
Panpiper added a subscriber: Panpiper.
Panpiper created this task.
Restricted Application added a project: Issue Navigation. · View Herald TranscriptSep 14 2015, 7:27 PM
lancake added a subscriber: lancake.EditedSep 14 2015, 7:46 PM
lancake claimed this task.

Seems the same goes for damage pulse. Beams themselves have something weird to them but they do damage from time to time, probably something that belongs in T91
Cannons are fine though, which is something.

lancake shifted this object from the S1 Public space to the S3 Starmade space.Sep 14 2015, 7:47 PM
lancake changed the visibility from "Custom Policy" to "Public (No Login Required)".
lancake changed the edit policy from "Task Author" to "Starmade (Project)".
lancake set Task Type to Bug.
lancake set Category to Control Block System: Weapons.
lancake set Affected Gamemode(s) to Single and Multi.
lancake changed First occurrence (version) from Only noticed it now. Never tried it before. to 0.19431.
lancake set Reproducible to Yes.
lancake changed Last tested (version) from 0.19431 to 0.19435 (Dev).
lancake set OS-Specific to No.
lancake set Hardware-Specific to No.
lancake renamed this task from Missiles not hurting planet core? to Missiles/Damage pulse not hurting planet core.
lancake triaged this task as High priority.
Restricted Application added a subscriber: AndyP. · View Herald TranscriptSep 14 2015, 7:47 PM
lancake removed lancake as the assignee of this task.
lancake added a subscriber: spunkie.EditedSep 15 2015, 6:30 PM
lancake changed the task status from Open to Resolved.

-Rejected-

Nevermind, thanks to @spunkie who pointed out that this is a duplicate of T461.

lancake closed this task as Rejected.
lancake claimed this task.

I swear I selected "rejected"...

Restricted Application edited projects, added Starmade; removed Issue Navigation. · View Herald TranscriptSep 15 2015, 6:31 PM
Restricted Application removed a subscriber: AndyP. · View Herald Transcript
Restricted Application added a project: CBS: Weapons. · View Herald TranscriptMar 10 2017, 6:25 PM