I wanted to blow up a planet, as I heard that mining the fragments created less server lag than mining the whole thing (I am playing in multiplayer). I completely exposed the core with salvage beams then fired a missile that does 10.5 million damage at it. This was a missile/beam/explosive 3500/3500/3500 module missile. I had the planet core selected in nav, the targeting reticule directly on the core and the targeting circle green. The missile appears to do nothing. The planet core reads as still having it's full 10 million HP. Most of the time the missile appears to miss entirely, but sometimes I get a brief flash of red text (too brief to read) that seems to indicate hit damage, but the actual displayed HP of the planet core remains unchanged. I have spent easily half an hour recycling the missile and refiring to zero effect. It looks to me like missiles are having zero effect on planet cores.
Description
Description
Details
Details
- Task Type
- Bug
Testing Results
- Affected Gamemode(s)
- Single and Multi
- Reproducible
- Yes
- Last tested (version)
- 0.19435 (Dev)
- Category
- Control Block System: Weapons
- First occurrence (version)
- 0.19431
Hardware/Software/System
- OS-Specific
- No
- Hardware-Specific
- No
- Video Card Vendor
- NVIDIA
- Video Card Model
- Geforce 970
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>
Java Version (64bit)
1.8.0_60
Related Objects
Related Objects
Event Timeline
Comment Actions
Seems the same goes for damage pulse. Beams themselves have something weird to them but they do damage from time to time, probably something that belongs in T91
Cannons are fine though, which is something.