Additive velocity does not work as intended.
It does not add or substract the velocity from origin-entity.
Description
Details
- Affected Gamemode(s)
- Multiplayer
- Reproducible
- Yes
- Last tested (version)
- 0.19549
- Category
- Control Block System: Weapons
- enable PROJECTILES_ADDITIVE_VELOCITY = true in server.cfg
- place a missile computer on a ship
- add some power and thrust
- accelerate to round about 200ms
- fire missile
result
missile leaves ship backwards, it will only catch you when slowing down again.
Tested on testserver, server speed limit was 75 at that time, thrust mechanics allowed a speed of round about 225 for the small ship.
PROJECTILES_ADDITIVE_VELOCITY = true //initial projectile speed depend on relative linear velocity of object fired from
Event Timeline
It does not work this way. :P
They will be worked on by priority, and system that gets worked on at the moment.
So may take a while for this to be processed.
I definitely did not intend to be a jackass :) I hope we are cool
This issue is just my "Big One" as it ruins at least half of combat.
Please let me know if there is anything I can do to help.
Dont worry, all fine.
There not really anything you or we can do about this, until our development has time to fix it.
Once a change happens you get a mail about it, and can expect it to be fixed for the next release.
(Unless we find out in the dev build that it did not work, but we will state this here either.)