Push/Pull/Stop weapons don't move the parent ship if a docked rail entity is hit.
Since you can effectively cover the entire ship in docked entities, you could potentially make your ship immune to them.
Push/Pull/Stop weapons don't move the parent ship if a docked rail entity is hit.
Since you can effectively cover the entire ship in docked entities, you could potentially make your ship immune to them.
Works a bit too well, your own docks hitting another dock or the mothership itself, will also apply momentum effects on the mothership.
Not that noticable with beams as the effect is diminished to 0% (yet still does some rotation force), but it is for cannons.
Just put a cannon + push on a dock and hit one of the entities part of the same ship.
Confirmed for 0.19291
Cannon: confirmed
Beam: confirmed
Missiles: confirmed, blast radius may hit the other entity during retesting and thus skew the results.
Pulse: confirmed, effect is also only applied to the mother-entity, if core was within radius.
Intended by the mechanic change on docked reactors and in general to combat many types of exploits.
Hitting your own docked entities may only be allowed by astrotech beam, but nothing else should be able to do so.
This task is about the main entity not being affected by push/pull/stop weapons if they're hitting a docked entity instead. The momentum effect doesn't propagate downwards and instead applies on something that is docked, and therefore cannot get pushed/pulled or stopped.
-QA Testing-
Works a bit too well, your own docks hitting another dock or the mothership itself, will also apply momentum effects on the mothership.
Not that noticable with beams as the effect is diminished to 0% (yet still does some rotation force), but it is for cannons.
Just put a cannon + push on a dock and hit one of the entities part of the same ship.