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Starmade | Logic activated beams don't move when the ship moves
Confirmed task for development, NormalPublic

Description

the beam direction doesn't update like it does if you manually fire that beam and hold the mouse button.

What you get is similar as if you pressed the mouse button once every logic cycle (0.5 - 1 second). The beam will stay aimed to a point so if the ship rotates the beam will not rotate with it till you fire again.

A logic activated weapon should be the equivalent of "click and hold mouse button" for the duration of that weapon's burst time.

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
Yes
Last tested (version)
0.19439 (Dev)
Category
Control Block System: Weapons
First occurrence (version)
0.174
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Event Timeline

lancake updated the task description. (Show Details)Jun 9 2015, 8:02 AM
lancake added a project: Issue Navigation.
lancake changed Category from none/unspecified to Control Block System: Weapons.
lancake changed Affected Gamemode(s) from none/unspecified to Single and Multi.
lancake set First occurrence (version) to 0.174.
lancake changed Reproducible from uncertain to Yes.
lancake set Last tested (version) to 0.19247 (Dev).
lancake edited a custom field.
lancake edited Serverconfig (server.cfg). (Show Details)
lancake edited Clientconfig (settings.cfg). (Show Details)
lancake added a subscriber: lancake.
lancake created this task.
lancake raised the priority of this task from to Normal.
lancake changed the task status from Open to In Queue (Game).Jun 10 2015, 9:27 AM
Restricted Application edited projects, added Game Development, Starmade; removed Issue Navigation. · View Herald TranscriptJun 10 2015, 9:27 AM
AndyP shifted this object from the S1 Public space to the S3 Starmade space.Aug 11 2015, 10:32 PM
AndyP changed the edit policy from "Starmade (Project)" to "All Users".
AndyP set Task Type to Bug.
AndyP set OS-Specific to No.
AndyP set Hardware-Specific to No.
AndyP set Video Card Vendor to uncertain.
lancake claimed this task.Sep 21 2015, 10:48 AM
lancake changed Last tested (version) from 0.19247 (Dev) to 0.19439 (Dev).Sep 26 2015, 11:12 AM
AndyP changed the task status from In Queue (Game) to In Queue.Mar 10 2017, 5:22 PM
Restricted Application added a project: CBS: Weapons. · View Herald TranscriptMar 10 2017, 5:22 PM
AndyP moved this task from Backlog / Unclassed to Beta on the CBS: Weapons board.Mar 15 2017, 1:06 PM