Missiles are able to destroy entities even if the shield of main entity has 100%
All other weapons seems fine
Description
Description
Details
Details
- Commits
- Restricted Diffusion Commit
- Task Type
- Bug
Testing Results
- Affected Gamemode(s)
- Single and Multi
- Reproducible
- Yes
- Last tested (version)
- 0.19319
- Category
- Control Block System: Weapons
- First occurrence (version)
- 0.19319
Hardware/Software/System
- OS-Specific
- No
- Hardware-Specific
- No
- Video Card Vendor
- uncertain
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>
Related Objects
Related Objects
Event Timeline
Comment Actions
Not completely fixed:
If an entity has to absorb more damage than its capacity, it will not absorb anything and the missile (or pulse) damage will do 0 damage.
How to reproduce:
- fire a 100 000 damage missile (shield damage will deviate between 40K-80K) at an unshielded target, that is docked to something with 25 000 shield capacity
- use this blueprint as target, it covers a decent amount of variety. (/shield_damage to disable kill a few of them), shoot the furthest chain at the top.
- notice how your 100 000 damage missile doesn't damage the 25K shield through shield sharing, nor damages the hull of the docked entity
NOTE: sometimes it does do hull damage on the target, sometimes it doesn't. I think it depends on how far the chain goes (that has more than 50% shield HP)