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Starmade | Missiles ignore shield sharing
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Description

Missiles are able to destroy entities even if the shield of main entity has 100%
All other weapons seems fine

Details

Commits
Restricted Diffusion Commit
Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
Yes
Last tested (version)
0.19319
Category
Control Block System: Weapons
First occurrence (version)
0.19319
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Event Timeline

Tarusol updated the task description. (Show Details)Jul 11 2015, 3:44 PM
Tarusol changed Category from none/unspecified to Control Block System: Weapons.
Tarusol changed Affected Gamemode(s) from none/unspecified to Single and Multi.
Tarusol set First occurrence (version) to 0.19319.
Tarusol changed Reproducible from uncertain to Yes.
Tarusol set Last tested (version) to 0.19319.
Tarusol edited Serverconfig (server.cfg). (Show Details)
Tarusol edited Clientconfig (settings.cfg). (Show Details)
Tarusol added a subscriber: Tarusol.
Tarusol created this task.
Restricted Application added a project: Issue Navigation. · View Herald TranscriptJul 11 2015, 3:44 PM
AndyP changed the visibility from "Custom Policy" to "Starmade (Project)".Jul 11 2015, 3:49 PM
AndyP changed the edit policy from "Task Author" to "Starmade (Project)".
AndyP set Task Type to Bug.
AndyP set OS-Specific to No.
AndyP set Hardware-Specific to No.
AndyP set Video Card Vendor to uncertain.
AndyP moved this task from New / Unconfirmed to Open / Validated on the Issue Navigation board.
AndyP claimed this task.

validated

AndyP changed the visibility from "Starmade (Project)" to "Public (No Login Required)".Jul 11 2015, 4:21 PM
AndyP changed the task status from Open to In Queue (Game).
AndyP triaged this task as Release Blocker priority.
Restricted Application edited projects, added Game Development, Starmade; removed Issue Navigation. · View Herald TranscriptJul 11 2015, 4:21 PM

Should be related to the fix for T6

AndyP closed this task as Rejected.Jul 11 2015, 4:23 PM
Restricted Application removed a project: Game Development. · View Herald TranscriptJul 11 2015, 4:23 PM
AndyP reopened this task as In Queue (Game).Jul 11 2015, 4:27 PM
Restricted Application added a project: Game Development. · View Herald TranscriptJul 11 2015, 4:27 PM
AndyP closed this task as Closed.Jul 11 2015, 5:55 PM

confirmed fix - hotfix coming soon

Restricted Application removed a project: Game Development. · View Herald TranscriptJul 11 2015, 5:55 PM
lancake reopened this task as In Queue (Game).Jul 11 2015, 9:07 PM
Restricted Application added a project: Game Development. · View Herald TranscriptJul 11 2015, 9:07 PM
lancake added a subscriber: lancake.EditedJul 11 2015, 9:09 PM

Not completely fixed:

If an entity has to absorb more damage than its capacity, it will not absorb anything and the missile (or pulse) damage will do 0 damage.

How to reproduce:

  1. fire a 100 000 damage missile (shield damage will deviate between 40K-80K) at an unshielded target, that is docked to something with 25 000 shield capacity
  2. use this blueprint as target, it covers a decent amount of variety. (/shield_damage to disable kill a few of them), shoot the furthest chain at the top.
  3. notice how your 100 000 damage missile doesn't damage the 25K shield through shield sharing, nor damages the hull of the docked entity
NOTE: sometimes it does do hull damage on the target, sometimes it doesn't. I think it depends on how far the chain goes (that has more than 50% shield HP)
schema added a commit: Restricted Diffusion Commit.Jul 13 2015, 7:13 AM
schema changed the task status from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Restricted Application edited projects, added Quality Assurance; removed Game Development. · View Herald TranscriptJul 13 2015, 7:13 AM
AndyP added a subscriber: AndyP.Jul 13 2015, 7:46 AM
AndyP reassigned this task from AndyP to lancake.
lancake closed this task as Closed.Jul 14 2015, 5:46 PM

That seems to be fixed.

AndyP removed a subscriber: AndyP.Jul 19 2015, 7:45 PM
AndyP removed lancake as the assignee of this task.Aug 4 2015, 7:31 PM
AndyP shifted this object from the S1 Public space to the S3 Starmade space.Aug 11 2015, 11:28 PM
AndyP changed the edit policy from "Starmade (Project)" to "All Users".
Restricted Application added a project: CBS: Weapons. · View Herald TranscriptMar 10 2017, 6:31 PM