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Tag to denote a new customer or author response to a task/report/issue.

Recent Activity

Jan 22 2019

Restricted Application changed the status of T2479: Runtime exception error from "Feedback" to "Open".
Jan 22 2019, 4:34 PM · Customer responded, Starmade, Issue Navigation
AndyP removed a project from T2763: When rails (of any kind) change direction through logic, docked entities are often, but not always ejected from the rail.\: RC-Report.
Jan 22 2019, 4:34 PM · Customer responded, Starmade, Issue Navigation
Restricted Application changed the status of T2988: Loaded Entities Stabilizers Not Working from "Feedback" to "Open".
Jan 22 2019, 4:34 PM · Customer responded, Starmade, Issue Navigation
Restricted Application changed the status of T2893: [Test ser bug] Shipyard > load design > "Unable to unload design" from "Feedback" to "Open".
Jan 22 2019, 9:04 AM · Waiting on Author, Starmade, Issue Navigation, Support

Aug 26 2018

Python628 added a comment to T3062: Critical Error when loading worlds/servers.

UPDATE! After hopping on today and checking if any updates resolved my problem I got a similar error but it pointed to certain shading files. Going into setting.cfg and turning off shaders did the trick and my Starmade was able to run successfully!

Aug 26 2018, 2:29 PM · Customer responded, Starmade, Issue Navigation

Jul 25 2018

Capnode added a comment to T3061: Chunks Vanishing (permanently).

I came across this bug in a much different way, I imagine it could be related. However I could not replicate this again.
I created a drone miner, and set it to mine near an asteroid until I could upgrade it. I upgraded it after removing every block except the core. I rebuilt it using more blocks. I left the sector and asked the fleet into formation. As my drone reached the flagship the outer edge was the new ship, and the center was the old ship. Both were merged together.

Jul 25 2018, 8:34 AM · Customer responded, Starmade, Issue Navigation

Jul 14 2018

Restricted Application changed the status of T3026: Pasting old blocks from "Feedback" to "Open".

I do get Paste not complete: not enough blocks! when pasting now, seems I either did not saw it or it was fixed along the way.

Jul 14 2018, 11:56 AM · Customer responded, Starmade, Issue Navigation
Restricted Application changed the status of T3024: Tractor Beam crash from "Feedback" to "Open".

Issue seems to be fixed in v0.201.129.

Jul 14 2018, 11:54 AM · Customer responded, Starmade, Issue Navigation
Restricted Application changed the status of T3025: Tractor Beam Jitter from "Feedback" to "Open".

Issue seems to be fixed in v0.201.129.

Jul 14 2018, 11:53 AM · Customer responded, Starmade, Issue Navigation

Jul 12 2018

MacThule added a comment to T3061: Chunks Vanishing (permanently).

In the new release version (201.129 - didn't test it in the initial weapons release version) I am not able to reproduce this problem at all. It's gone and I can't recreate it. It went from every large shape being instantly corrupted, to no problems at all, so... will advise if I catch back up to it.

Jul 12 2018, 11:07 PM · Customer responded, Starmade, Issue Navigation

Jul 10 2018

Restricted Application changed the status of T3062: Critical Error when loading worlds/servers from "Feedback" to "Open".

Same errors when changing FRAME_BUFFER_USE to false
here is the logstarmade.0.log file log.txt.0145 KB
thank you so much for your quick feedback.

Jul 10 2018, 12:58 PM · Customer responded, Starmade, Issue Navigation
MacThule added a comment to T3061: Chunks Vanishing (permanently).

Ok... this is way more extensive than I suspected. I ran some more tests with just straight grey standard on fresh cores and the results are not good.

Jul 10 2018, 12:52 AM · Customer responded, Starmade, Issue Navigation

Jul 9 2018

Restricted Application changed the status of T3061: Chunks Vanishing (permanently) from "Feedback" to "Open".

When first discovered, I rejoined my SPG after some days, and found chunks missing from the original, but didn't want to try to debug so I attempted an admin load to just get a clean copy, but that came up with identical missing chunks. So I assumed I'd made some catastrophic symmetry error before saving and exiting my last session, went ahead and rebuilt the ship (patched the missing chunks), thoroughly looked over my ship for quality in build mode and 3rd-person and it was perfect. So I quit and immediately rejoined to make sure it was still good but it wasn't. I found similar (unsure if identical) missing chunks on my rebuild and admin loads all had copies of the error, so this time I knew it was not my mistake and started trying to pin it down.

Jul 9 2018, 9:29 AM · Customer responded, Starmade, Issue Navigation

Jul 7 2018

Restricted Application changed the status of T3040: Crash on exit from build block from "Feedback" to "Open".

It works for me as well in .105!!! :D

Jul 7 2018, 12:52 AM · CBS: Weapons, Starmade
lancake added a comment to T3040: Crash on exit from build block.

Scratch that, I can reproduce now ^^
I should have tried your settings.cfg sooner, but using yours seems to cause it indeed.

Jul 7 2018, 12:27 AM · CBS: Weapons, Starmade
Restricted Application changed the status of T3040: Crash on exit from build block from "Feedback" to "Open".
Jul 7 2018, 12:26 AM · CBS: Weapons, Starmade

Jul 6 2018

Restricted Application changed the status of T3040: Crash on exit from build block from "Feedback" to "Open".

Hi Schema!!!!

Jul 6 2018, 10:23 PM · CBS: Weapons, Starmade

Jun 26 2018

JNC added a comment to T2615: An issue with Jump drive in the dev build..

Also, think this person is having a related issue.

Jun 26 2018, 3:58 PM · Customer responded, Starmade, Issue Navigation

Jun 25 2018

Restricted Application changed the status of T2615: An issue with Jump drive in the dev build. from "Feedback" to "Open".

I have the same issue in PRE v0.201.084.... maybe try in my ship?

Jun 25 2018, 2:37 AM · Customer responded, Starmade, Issue Navigation

Apr 19 2018

Restricted Application changed the status of T2931: Structure does not fit... from "Feedback" to "Open".
Apr 19 2018, 2:55 PM · Customer responded, Starmade, Issue Navigation

Mar 28 2018

gregoriustechneticies added a comment to T2925: Shipped Version of Java will cause the game to fail Launching, due to lack of valid SSL/HTTPS Certificate..

It fixed it for me, I am using the shipped Java 7 again after the Admin updated to 335. ^^

Mar 28 2018, 11:49 AM · Starmade
SmilingDemon added a comment to T2925: Shipped Version of Java will cause the game to fail Launching, due to lack of valid SSL/HTTPS Certificate..

different version numbers do not work with each other

Mar 28 2018, 7:05 AM · Starmade

Mar 27 2018

Restricted Application changed the status of T2925: Shipped Version of Java will cause the game to fail Launching, due to lack of valid SSL/HTTPS Certificate. from "Feedback" to "Open".

Will that work properly when joining a .334 Server, or do I have to Bug the admin to update ASAP?

Mar 27 2018, 11:16 AM · Starmade

Mar 3 2018

Restricted Application changed the status of T2898: Shield Bubbles provide hollow shielding from "Feedback" to "Open".

This one is a bit tricky. Having noticed similar, though not identical, instances of this issue (ship taking damage while shield is up) I have been unable to tie this to any specific reproducible scenario (and why I have been avoiding putting in a report for this until I at least found something I could point at, so far I have nothing except for one thing.... I have ONLY seen this on multiplayer).
At first I thought the issue was piercing effect as a weapon support but that didnt happen. Then I even tried pushing a reactor to well over 100% power usage and shooting that target and couldnt get it to happen. I even put over 100% stabilization on a ship (previously had found it on ships with less than 100%) and found that it did happen but couldnt identify the cause.

Mar 3 2018, 9:42 AM · Customer responded, Starmade, Issue Navigation

Feb 24 2018

bdennis added a comment to T2890: Frequent crashes.

Ok So I tried to upload the Blueprint giving me issues and I think it may have been the cause of my crashes although I can't say for sure. The reason I think it was the cause is because I can't upload it here it won't allow me and when I tried to download a new copy of the blueprint and re upload it to here I got a PDF that wouldn't open instead of an .sment file and Adobe told me that it may be damaged or not coded correctly. I'm going to try a different method and try again just to be sure that its not the fact that I already have the blue print in my game. So, I'll comment again once I know.

Feb 24 2018, 2:52 AM · Customer responded, Starmade, Issue Navigation
bdennis added a comment to T2890: Frequent crashes.

I think this is the file in its entirety. It was the only one I could find with the name logstarmade.0 as the file name.

Feb 24 2018, 2:42 AM · Customer responded, Starmade, Issue Navigation

Feb 23 2018

decurr added a comment to T2882: Saving to blueprint is incomplete.

Tried to go back in and try again with an export, but it seems the universe has now become corrupted and is unable to load. That could be why it wasn't working. Started a new universe and built the same thing again, this time it does export and admin loads fully complete. Sorry for the false bug report. I've never had a universe fail before.

Feb 23 2018, 1:58 AM · Customer responded, Starmade, Issue Navigation, Support

Feb 21 2018

Restricted Application changed the status of T2882: Saving to blueprint is incomplete from "Feedback" to "Open".

I believe it's the same issue Crusade is having here
https://i.imgur.com/KrUMmNh.jpg
https://i.imgur.com/37YRRyX.png

Feb 21 2018, 8:36 AM · Customer responded, Starmade, Issue Navigation, Support
Fuddyduddy003 added a comment to T2893: [Test ser bug] Shipyard > load design > "Unable to unload design".

I am not sure what means about shipyard broken. My ship is in 100% loaded situation, but I just can't build it or unload it then start a new one.

Feb 21 2018, 12:57 AM · Waiting on Author, Starmade, Issue Navigation, Support

Feb 20 2018

SmilingDemon added a comment to T2893: [Test ser bug] Shipyard > load design > "Unable to unload design".

Ship yards are broken

Feb 20 2018, 7:29 PM · Waiting on Author, Starmade, Issue Navigation, Support
Restricted Application changed the status of T2890: Frequent crashes from "Feedback" to "Open".

Ok just give me a bit more time to add the things that need. Also the specific blueprint is a Venator Class star destroyer blueprint that uses old power. I just need a bit more time and I will add that to the report.

Feb 20 2018, 4:06 PM · Customer responded, Starmade, Issue Navigation
Restricted Application changed the status of T2893: [Test ser bug] Shipyard > load design > "Unable to unload design" from "Feedback" to "Open".

Yes, this happens in test server. My station is near at -2,23,22. Next to UA2's home base.

Feb 20 2018, 1:02 AM · Waiting on Author, Starmade, Issue Navigation, Support

Feb 17 2018

Restricted Application changed the status of T2847: Reactor will not die from "Feedback" to "Open".

This may have been fixed a couple of versions ago. The thing about integrity explosions not deducting RHP might be what caused this behavior, but I don’t think that had been reported as such at the time I found this.

Feb 17 2018, 9:11 PM · Engine, Starmade
Restricted Application changed the status of T2874: faction setting treat neutral as hostile from "Feedback" to "Open".
Feb 17 2018, 2:52 PM · Waiting on Author, Starmade, Issue Navigation
Restricted Application changed the status of T2847: Reactor will not die from "Feedback" to "Open".
Feb 17 2018, 2:51 PM · Engine, Starmade
Restricted Application changed the status of T2869: Reactor is disabled/forced secondary despite being only reactor on entity from "Feedback" to "Open".
Feb 17 2018, 2:51 PM · Waiting on Author, Starmade, Issue Navigation

Feb 15 2018

Restricted Application changed the status of T2092: Shipyard losing blocks from a part built ship in it from "Feedback" to "Open".
Feb 15 2018, 6:48 PM · Customer responded, Starmade, Issue Navigation
SmilingDemon added a parent task for T2411: Shipyard not properly recognizing docked entities: T2889: Ship Yard Bugs.
Feb 15 2018, 6:38 PM · Customer responded, Starmade, Issue Navigation

Feb 7 2018

SmilingDemon moved T2874: faction setting treat neutral as hostile from Issue affecting current release to Unclassed on the Starmade board.
Feb 7 2018, 8:53 PM · Waiting on Author, Starmade, Issue Navigation
Restricted Application changed the status of T2874: faction setting treat neutral as hostile from "Feedback" to "Open".
Feb 7 2018, 8:53 PM · Waiting on Author, Starmade, Issue Navigation
SmilingDemon lowered the priority of T2169: Cargo space behind blocks becomes yellow when viewed from a distance from "Normal" to "Trivial".
Feb 7 2018, 7:25 PM · Engine, Game Development, Starmade

Jan 17 2018

Restricted Application changed the status of T2784: Controller settings save incorrectly from "Feedback" to "Open".

windows 10, maybe it is limited to the wireless receiver? or maybe only the xbox controller?

Jan 17 2018, 7:50 PM · Customer responded, Starmade, Issue Navigation, Support

Jan 9 2018

Restricted Application changed the status of T2784: Controller settings save incorrectly from "Feedback" to "Open".
Jan 9 2018, 4:37 PM · Customer responded, Starmade, Issue Navigation, Support

Jan 4 2018

Restricted Application changed the status of T2797: Rail Rotator unable to rotate from "Feedback" to "Open".

Turret axis are not compatible with rail systems, so I am inclined to believe they do not contribute to this bug. Also, your rotator arrow is not facing any of the adjacent rail blocks.

Jan 4 2018, 2:36 AM · CBS: Rails, Starmade

Jan 1 2018

Restricted Application changed the status of T2797: Rail Rotator unable to rotate from "Feedback" to "Open".
Jan 1 2018, 10:29 AM · CBS: Rails, Starmade

Dec 30 2017

SmilingDemon added a comment to T2774: Entering a ship from within another ship (Using F1+F8).

Yeah .. ok that sounds like the usual glitches with F1+F8

Dec 30 2017, 8:21 PM · Engine, Starmade
SmilingDemon removed a project from T2774: Entering a ship from within another ship (Using F1+F8): RC-Report.
Dec 30 2017, 8:13 PM · Engine, Starmade

Dec 29 2017

YamiHikari added a comment to T2774: Entering a ship from within another ship (Using F1+F8).

Another odd picture:

Dec 29 2017, 2:07 PM · Engine, Starmade
YamiHikari added a comment to T2774: Entering a ship from within another ship (Using F1+F8).

I just tried to replicate the results, with two standalone ship cores, and got another unexpected result:

Dec 29 2017, 2:02 PM · Engine, Starmade
Restricted Application changed the status of T2774: Entering a ship from within another ship (Using F1+F8) from "Feedback" to "Open".

That's right. I directly jumped from one ship to another. Neither ship was docked to anything else. I can try it again and see if you need confirmation.

Dec 29 2017, 1:47 PM · Engine, Starmade