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Starmade | EMP effect power drain is multiplied by penetration depth
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Description

If you're shooting a shield, the power damage/drain applied is correct. It should be 10 times more than the listed damage (and it is that) according to the block config.

When your shots penetrate however, the power drain is <penetration depth> times higher. So if I shoot something that has penetration depth 28 and it doesn't get blocked/stopped somewhere, my power drain hit would be listed damage * 10 * 28.

This applies for cannons and beams, although beams don't penetrate on armor blocks so you don't notice it on that unless you hit systems.

How to reproduce:

  1. use any ship with some penetration and a cannon + emp effect
  2. shoot at a target and compare the actual power drain versus what it should be (should always be 10 times the listed damage)

Details

Commits
Restricted Diffusion Commit
Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
Yes
Last tested (version)
0.19315 (Dev)
Category
Control Block System: Weapons
First occurrence (version)
0.19307 (Dev)
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Event Timeline

lancake updated the task description. (Show Details)Jul 4 2015, 2:29 PM
lancake changed the visibility from "Custom Policy" to "Public (No Login Required)".
lancake changed the edit policy from "Task Author" to "Starmade (Project)".
lancake changed Category from none/unspecified to Control Block System: Weapons.
lancake changed Affected Gamemode(s) from none/unspecified to Single and Multi.
lancake set First occurrence (version) to 0.19307 (Dev).
lancake changed Reproducible from uncertain to Yes.
lancake set Last tested (version) to 0.19307 (Dev).
lancake edited a custom field.
lancake edited Serverconfig (server.cfg). (Show Details)
lancake edited Clientconfig (settings.cfg). (Show Details)
lancake added a subscriber: lancake.
lancake created this task.
lancake raised the priority of this task from to High.
Restricted Application added a project: Issue Navigation. · View Herald TranscriptJul 4 2015, 2:29 PM
lancake updated the task description. (Show Details)Jul 4 2015, 2:30 PM
lancake set Task Type to Bug.
lancake set OS-Specific to No.
lancake set Hardware-Specific to No.
lancake set Video Card Vendor to uncertain.
lancake changed the task status from Open to In Queue (Game).
Restricted Application edited projects, added Game Development, Starmade; removed Issue Navigation. · View Herald TranscriptJul 4 2015, 2:30 PM
lancake raised the priority of this task from High to Urgent.Jul 9 2015, 7:04 PM
schema added a commit: Restricted Diffusion Commit.Jul 10 2015, 12:21 PM
schema changed the task status from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Restricted Application edited projects, added Quality Assurance; removed Game Development. · View Herald TranscriptJul 10 2015, 12:21 PM
lancake closed this task as Closed.Jul 10 2015, 2:26 PM
lancake claimed this task.

penetration depth no longer influences power drain.

Restricted Application removed a project: Quality Assurance. · View Herald TranscriptJul 10 2015, 2:26 PM
lancake changed Last tested (version) from 0.19307 (Dev) to 0.19315 (Dev).Jul 10 2015, 2:27 PM
AndyP removed lancake as the assignee of this task.Jul 11 2015, 12:49 PM
AndyP moved this task from Unclassed to Archived on the Starmade board.Jul 11 2015, 12:50 PM
AndyP shifted this object from the S1 Public space to the S3 Starmade space.Aug 11 2015, 11:26 PM
AndyP changed the edit policy from "Starmade (Project)" to "All Users".
Restricted Application added a project: CBS: Weapons. · View Herald TranscriptMar 10 2017, 6:31 PM