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Starmade | Locking missiles do no damage to pirates that cross sector boundaries.
Confirmed task for development, LowPublic

Description

Locking missiles do no damage to pirates that cross sector boundaries or that are in a neighboring sector when the missile salvo is released.

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
Multiplayer
Reproducible
Yes
Last tested (version)
0.1954
Category
Control Block System: Weapons
First occurrence (version)
0.19520
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Event Timeline

Andir updated the task description. (Show Details)Dec 6 2015, 3:28 AM
Andir changed Category from none/unspecified to Control Block System: Weapons.
Andir changed Affected Gamemode(s) from none/unspecified to Multiplayer.
Andir changed Reproducible from uncertain to Yes.
Andir set Last tested (version) to 0.1952.
Andir edited Serverconfig (server.cfg). (Show Details)
Andir edited Clientconfig (settings.cfg). (Show Details)
Andir added a subscriber: Andir.
Andir created this task.
Restricted Application added a project: Issue Navigation. · View Herald TranscriptDec 6 2015, 3:28 AM
lancake claimed this task.

-Validated-

I don't think it matters if it is a pirate or just an asteroid. I checked this before and it was working back when we had the new explosions in a dev build. It's possible that you're just never reaching your target because missile range is limited and you're probably firing on something that goes out of range at the end.

lancake shifted this object from the S1 Public space to the S3 Starmade space.Dec 20 2015, 4:21 PM
lancake changed the visibility from "Custom Policy" to "Public (No Login Required)".
lancake changed the edit policy from "Task Author" to "Starmade (Project)".
lancake set Task Type to Bug.
lancake set First occurrence (version) to 0.19520.
lancake changed Last tested (version) from 0.1952 to 0.19520.
lancake set OS-Specific to No.
lancake set Hardware-Specific to No.
lancake set Video Card Vendor to uncertain.
lancake moved this task from New / Unconfirmed to Open / Validated on the Issue Navigation board.
lancake triaged this task as Normal priority.
Andir added a comment.Dec 20 2015, 4:24 PM

The thing is... I've had it occur within 300m because the mob was in another sector. After not seeing the damage, I flew forward toward the enemy and had the stutter you get from crossing a sector boundary.

lancake removed lancake as the assignee of this task.Dec 20 2015, 6:56 PM
Chandler claimed this task.Dec 20 2015, 9:08 PM

Tested Negative, unable to confirm.
Placed ship in one sector, warped to sector next door. Fired on the other ship, damage was done. Also attacked a pirate station, and was damaging pirate ships in the next sector.

How is your connection if on mp, or are you playing in sp as well? what is your FPS and ping.

The ping were pretty low... it's a server on the same network <1ms gigabit. Can you test a ship in your sector, flying to another sector and the locked on volley is released? It's a very common thing and I don't know how else to help. My sector sizes are all at 2.5k (not sure what default is, but we were adjusting the sector sizes to make ships stay in the same sector for longer) and/because we get this all the time.

I don't think it matters, but Debian linux server with Windows Clients.

What server are you using? Is it one I am able to join?

Logs per request

-Confirmed-

I was able to get it to happen once on Andir's server. I have asked him to submit the logs for that time period 3:25-3:50 CST US was my time.
-Got a pirate station agitated.
-backed into next sector and started firing.
I am not convinced this is because of crossing sector. hence the submitting the logs, so you can see what is happening..

Chandler changed Last tested (version) from 0.19520 to 0.1954.
Chandler changed the task status from Open to In Queue (Game).
Chandler lowered the priority of this task from Normal to Low.
Restricted Application edited projects, added Starmade, Game Development; removed Issue Navigation. · View Herald TranscriptDec 21 2015, 10:04 PM
Benevolent27 added a subscriber: Benevolent27.EditedFeb 4 2016, 12:25 PM

I'm having the issue where my turrets do 0 damage to pirates on my titan ship. The missiles also do not damage asteroids that are a sector away. On the server I am playing on, sectors are I think 13k large. The pirates I was attempting to hit were between 10 and 26k away. All missile have a range of between about 36 and 46k. There are close to 500 missile computers spread to 8 different turrets. Even when I turn off half of the turrets, 0 damage is done. I just finished this thing in single player and spawned it into the server to find out it isn't working. Quite disappointed.

AndyP changed the task status from In Queue (Game) to In Queue.Mar 10 2017, 5:08 PM
Restricted Application added a project: CBS: Weapons. · View Herald TranscriptMar 10 2017, 5:08 PM