The damage numbers for cannons mostly show 0's, if it penetrates more than 2 blocks:
- It could be that anything more than 100 damage shows up like that
- or it could be that it always happens for cannon projectiles that go deeper than 1 block
The damage numbers for the new missiles are absent:
- Both shield damage numbers and hull ones are not there
The damage numbers for the new damage pulses are absent:
- Both shield damage numbers and hull ones are not there
How to reproduce:
- make a missile/damage pulse/cannon array of a decent size (20-40 blocks)
- shoot something