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Starmade | damage numbers don't show correctly for cannons, missiles and damage pulse
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Description

The damage numbers for cannons mostly show 0's, if it penetrates more than 2 blocks:

  • It could be that anything more than 100 damage shows up like that
  • or it could be that it always happens for cannon projectiles that go deeper than 1 block

The damage numbers for the new missiles are absent:

  • Both shield damage numbers and hull ones are not there

The damage numbers for the new damage pulses are absent:

  • Both shield damage numbers and hull ones are not there

How to reproduce:

  1. make a missile/damage pulse/cannon array of a decent size (20-40 blocks)
  2. shoot something

Details

Commits
Restricted Diffusion Commit
Restricted Diffusion Commit
Restricted Diffusion Commit
Restricted Diffusion Commit
Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
Yes
Last tested (version)
0.19357 (Dev)
Category
Control Block System: Weapons
First occurrence (version)
0.19300 (Dev)
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Event Timeline

lancake updated the task description. (Show Details)Jul 7 2015, 9:38 PM
lancake changed the visibility from "Custom Policy" to "Public (No Login Required)".
lancake changed the edit policy from "Task Author" to "Starmade (Project)".
lancake changed Category from none/unspecified to Control Block System: Weapons.
lancake changed Affected Gamemode(s) from none/unspecified to Single and Multi.
lancake set First occurrence (version) to 0.1.
lancake changed Reproducible from uncertain to Yes.
lancake set Last tested (version) to 0..
lancake edited Serverconfig (server.cfg). (Show Details)
lancake edited Clientconfig (settings.cfg). (Show Details)
lancake added a subscriber: lancake.
lancake created this task.
lancake raised the priority of this task from to High.
Restricted Application added a project: Issue Navigation. · View Herald TranscriptJul 7 2015, 9:38 PM
lancake updated the task description. (Show Details)Jul 7 2015, 9:41 PM
lancake set Task Type to Bug.
lancake changed First occurrence (version) from 0.1 to 0.19300 (Dev).
lancake changed Last tested (version) from 0. to 0.19308 (Dev).
lancake edited a custom field.
lancake set OS-Specific to No.
lancake set Hardware-Specific to No.
lancake set Video Card Vendor to uncertain.
lancake changed the task status from Open to In Queue (Game).
Restricted Application edited projects, added Game Development, Starmade; removed Issue Navigation. · View Herald TranscriptJul 7 2015, 9:41 PM
lancake renamed this task from damage numbers don't portray correctly for cannons, missiles and damage pulse to damage numbers don't show correctly for cannons, missiles and damage pulse.Jul 7 2015, 9:42 PM
schema added a commit: Restricted Diffusion Commit.Jul 21 2015, 11:54 PM
schema changed the task status from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Restricted Application edited projects, added Quality Assurance; removed Game Development. · View Herald TranscriptJul 21 2015, 11:54 PM
Restricted Application added subscribers: AndyP, Megacrafter127. · View Herald Transcript

cannon damage numbers are decimals (10.0/50.0/100.0 etc), should be fixed for next build.

lancake changed Last tested (version) from 0.19308 (Dev) to 0.19338 (Dev).Jul 24 2015, 6:43 PM
schema added a commit: Restricted Diffusion Commit.Jul 24 2015, 7:20 PM
lancake changed the task status from Resolved to In Queue (Game).Jul 29 2015, 8:02 PM

Damage pulse and missiles don't show damage numbers for shields. Seems to be the only remaining issue.

Restricted Application edited projects, added Game Development; removed Quality Assurance. · View Herald TranscriptJul 29 2015, 8:02 PM
lancake changed Last tested (version) from 0.19338 (Dev) to 0.19350 (Dev).Jul 29 2015, 8:02 PM
lancake lowered the priority of this task from High to Low.
schema added a commit: Restricted Diffusion Commit.Jul 29 2015, 11:06 PM
schema changed the task status from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Restricted Application edited projects, added Quality Assurance; removed Game Development. · View Herald TranscriptJul 29 2015, 11:06 PM
lancake changed the task status from Resolved to In Queue (Game).Aug 1 2015, 11:47 AM

Well it works, don't really want to nitpick now but the shield damage numbers of missiles and damage pulse are in blue, the ones for cannons and damage beams are red.
I assume blue is the new intended color but it's slightly harder to read, especially when the damage numbers only stay for a very short time.

Either make the shield damage numbers all blue or make them all red. Having an option to make damage numbers stay on screen longer would be nice too.

Restricted Application edited projects, added Game Development; removed Quality Assurance. · View Herald TranscriptAug 1 2015, 11:47 AM
lancake changed Last tested (version) from 0.19350 (Dev) to 0.19355 (Dev).Aug 1 2015, 11:47 AM
schema added a commit: Restricted Diffusion Commit.Aug 1 2015, 2:49 PM
schema changed the task status from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Restricted Application edited projects, added Quality Assurance; removed Game Development. · View Herald TranscriptAug 1 2015, 2:49 PM
lancake closed this task as Closed.Aug 1 2015, 6:37 PM
lancake claimed this task.

Shield damage is blue, hull damage is red. Fix confirmed

Restricted Application removed a project: Quality Assurance. · View Herald TranscriptAug 1 2015, 6:37 PM
Restricted Application removed a subscriber: AndyP. · View Herald Transcript
lancake changed Last tested (version) from 0.19355 (Dev) to 0.19357 (Dev).Aug 1 2015, 6:37 PM
AndyP removed lancake as the assignee of this task.Aug 4 2015, 7:31 PM
AndyP shifted this object from the S1 Public space to the S3 Starmade space.Aug 11 2015, 11:28 PM
AndyP changed the edit policy from "Starmade (Project)" to "All Users".
Restricted Application added a project: CBS: Weapons. · View Herald TranscriptMar 10 2017, 6:31 PM