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Aug 11 2015

AndyP reopened T446: Server Crash When Placing Blocks on Asteroids as "Open".
Aug 11 2015, 11:36 PM · Blockconfig, Starmade
AndyP shifted T445: Multiple Major exploits via file editing from the S1 Public space to the Restricted Space space.
Aug 11 2015, 11:36 PM · Engine, Starmade
AndyP shifted T444: Turrets shoot at targets out of range in "Selected Target" mode from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:36 PM · AI, Starmade
AndyP shifted T443: Turrets Aiming at Marker of Entity When Asteroid is Targeted (and other issues) from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:36 PM · Game Development (Beta), AI, Starmade
AndyP shifted T441: Gravity Neutralizes oddly across surfaces from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:35 PM · Engine, Starmade
AndyP shifted T440: Reboot dialog, has no "min-size" from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:35 PM · GUI/HUD, Starmade
AndyP shifted T439: Blocks/items in crafting slots aren't deleted on death when inventory drop on death is enabled. from the S1 Public space to the Restricted Space space.
Aug 11 2015, 11:35 PM · Engine, Starmade
AndyP shifted T438: Tutorial gets stuck from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:35 PM · GUI/HUD, Starmade
AndyP shifted T437: Background noise persists even when game is muted from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:35 PM · Engine, Starmade
AndyP added a project to T435: Rails facing different directions go different speeds: Starmade.
Aug 11 2015, 11:34 PM · CBS: Rails, Starmade
AndyP shifted T435: Rails facing different directions go different speeds from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:34 PM · CBS: Rails, Starmade
AndyP shifted T434: AI Turrets get stuck from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:34 PM · Game Development (Alpha), AI, Starmade
AndyP shifted T433: Scanner uncloaks ship/docked ships from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:34 PM · Starmade
AndyP shifted T432: Resetting turret position with "c" has no collision check from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:34 PM · Game Development (Beta), CBS: Rails, Starmade
AndyP shifted T430: Wrong corner rotation for replace mode. from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:34 PM · Engine, Starmade
AndyP shifted T429: Galaxy Map broken from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:34 PM · Galaxy Map, Starmade
AndyP shifted T428: Feature QA: Stay attached to ship while being logged out from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:34 PM · Astronaut, Quality Assurance, Feature, Starmade
AndyP shifted T427: Visbility glitch with sprites and transparent items in certain directions from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:33 PM · Engine, Starmade
AndyP shifted T426: Nullpointer when adding a new chunk from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:33 PM · Engine, Starmade
AndyP shifted T425: flashlight has no icon texture from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:33 PM · Textures, Starmade
AndyP shifted T424: Kicking someone out of the core with torch let Navigation Point dissapear from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:33 PM · Engine, Starmade
AndyP shifted T423: saving blueprint with docks causes StackOverflowError from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:33 PM · Engine, Starmade
AndyP shifted T422: Block information not wrapping lines like shops do from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:33 PM · GUI/HUD, Starmade
AndyP shifted T421: Missiles do once again damage mother entities (turret base and motherships) from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:32 PM · CBS: Weapons, Starmade
AndyP shifted T420: Faction Ship Permission issue from the S1 Public space to the Restricted Space space.
Aug 11 2015, 11:32 PM · CBS: Functional, Starmade
AndyP shifted T419: Zoomed out thruster block issue from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:32 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP shifted T418: System claiming issues. from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:31 PM · Engine, Starmade
AndyP shifted T417: Moving stations as admin by using /change_sector or /change_sector_for breaks territory claims from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:31 PM · Engine, Starmade
AndyP shifted T416: Entity flag editing from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:31 PM · Engine, Starmade
AndyP shifted T414: Loot is not generated when the entity is destroyed by an AI/Turret from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:31 PM · Engine, Starmade
AndyP shifted T412: Logic blocks with multiple inputs loose connections when pasted using the copy/paste feature from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:31 PM · Logic, Starmade
AndyP shifted T411: Beam-hit overlay on blocks from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:30 PM · Game Development (Beta), Models, Starmade
AndyP shifted T408: Console update with -nogui does not exit from the S3 Starmade space to the S5 Launcher space.
Aug 11 2015, 11:30 PM · Starmade
AndyP shifted T410: flashlight issues from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:30 PM · Engine, Starmade
AndyP shifted T408: Console update with -nogui does not exit from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:30 PM · Starmade
AndyP shifted T407: windowPositionAndSizeConfig.tag not being created or changed from Multiplayer from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:29 PM · GUI/HUD, Game Development, Starmade
AndyP shifted T406: Attempting to place a block with nothing in slot will crash the game. from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:29 PM · Starmade
AndyP shifted T405: Check if the player has a ship-core in the inventory is performed after the player is requested to enter the new ship's name. from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:29 PM · GUI/HUD, Starmade
AndyP shifted T404: Testing ticket from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:29 PM · Starmade
AndyP shifted T402: New uploaded blueprints become Enemy Usable from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:29 PM · Starmade
AndyP shifted T401: Pressing Left ctrl and left alt will drop the framerate to 10 from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:29 PM · Engine, Starmade
AndyP shifted T400: Warpgate faction permission issue from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:28 PM · Game Development (Beta), CBS: Functional, Quality Assurance, Starmade
AndyP shifted T399: Damage beams with support and multiple groups consume extreme amounts of power from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:28 PM · CBS: Weapons, Starmade
AndyP shifted T397: AI ships can not use anti missile turrets from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:28 PM · AI, Starmade
AndyP shifted T396: Pirate AI does not work from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:28 PM · AI, Starmade
AndyP shifted T395: Missiles ignore shield sharing from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:28 PM · CBS: Weapons, Starmade
AndyP shifted T394: unable to repair armor and ship HP for stations from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:28 PM · CBS: Functional, Starmade
AndyP shifted T393: damage numbers don't show correctly for cannons, missiles and damage pulse from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:28 PM · CBS: Weapons, Starmade
AndyP shifted T392: Faction status on rail docked entities wonky from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:28 PM · CBS: Rails, Starmade
AndyP shifted T391: Client logs show confidential information from the S1 Public space to the Restricted Space space.
Aug 11 2015, 11:27 PM · Engine, Starmade
AndyP shifted T381: High CPU usage in Advanced build. from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:27 PM · Engine, Starmade
AndyP shifted T389: docked warheads don't explode on contact from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:27 PM · CBS: Functional, Starmade
AndyP shifted T388: Kick option in Member list works for everyone from the S1 Public space to the Restricted Space space.
Aug 11 2015, 11:27 PM · Engine, Starmade
AndyP shifted T387: Moving CBS links and vanishing blocks leaving behind links from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:27 PM · Engine, Starmade
AndyP shifted T385: building on damaged armor HP does not give you a warning from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:27 PM · Engine, Starmade
AndyP shifted T383: EMP effect power drain is multiplied by penetration depth from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:26 PM · CBS: Weapons, Starmade
AndyP shifted T378: Faction rank changes ignored on high-latency servers from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:26 PM · Engine, Starmade
AndyP shifted T377: Failing Alignment after exiting docked entity from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:26 PM · Engine, Starmade
AndyP shifted T376: Indestructible Warhead from the S1 Public space to the Restricted Space space.
Aug 11 2015, 11:26 PM · CBS: Functional, Starmade
AndyP shifted T375: LOCK_FACTION_SHIPS = false on client, overrides server setting from the S1 Public space to the Restricted Space space.
Aug 11 2015, 11:26 PM · Engine, Starmade
AndyP shifted T374: faction inheriting mechanics override faction ID's from the S1 Public space to the Restricted Space space.
Aug 11 2015, 11:26 PM · Engine, Starmade
AndyP added a project to T373: Version 0.193 Nullpointer Error on game start: Starmade.
Aug 11 2015, 11:26 PM · Starmade
AndyP shifted T373: Version 0.193 Nullpointer Error on game start from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:25 PM · Starmade
AndyP shifted T370: transparency and opaque texture issues from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:25 PM · Engine, Starmade
AndyP shifted T368: hitting an unshielded entity with damage pulse crashes game from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:25 PM · CBS: Weapons, Starmade
AndyP shifted T366: Option for Personal faction enemy broken from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:25 PM · Engine, Starmade
AndyP shifted T363: Missiles can destroy shops and faction homebases, even in protected sectors from the S1 Public space to the Restricted Space space.
Aug 11 2015, 11:25 PM · Engine, Starmade
AndyP shifted T362: missile block destruction does not deduct ship HP or armor HP from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:25 PM · CBS: Weapons, Starmade
AndyP shifted T361: Missiles do no shield damage from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:25 PM · CBS: Weapons, Starmade
AndyP shifted T360: Changing blueprint description changes faction description too from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:25 PM · GUI/HUD, Starmade
AndyP shifted T357: Missing library(org.newdawn.slick.*) from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:24 PM · Engine, Starmade
AndyP shifted T355: ship and armor HP is capped from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:24 PM · Game Development (Beta), CBS: Functional, Starmade
AndyP shifted T352: Docked, unfactioned ships ignore faction permissions completely from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:24 PM · Engine, Starmade
AndyP shifted T351: Buttons & Activators ignoring faction permissions from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:24 PM · Logic, Starmade
AndyP shifted T350: torch beam and boarding issue from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:24 PM · Engine, Starmade
AndyP changed the status of T344: player name not accepting all charsets from In Queue (Launcher) to In Queue (Game).
Aug 11 2015, 11:24 PM · Game Development, Starmade
AndyP shifted T343: entering occupied build block causes several issues from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:23 PM · Engine, Starmade
AndyP shifted T342: "sound problems?" of the launcher needs better information from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:23 PM · Starmade
AndyP shifted T341: launcher and starmade connection setup do not remember size or position from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:23 PM · Starmade
AndyP shifted T331: Redo/undo doesn't work correctly with Replace from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:23 PM · Engine, Starmade
AndyP shifted T328: NPC / Crew does not align when told "Go to" from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:23 PM · Game Development (Alpha), Crew, Starmade
AndyP shifted T326: Astronaut mining bonus notice doesn't show correct bonus from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:23 PM · GUI/HUD, Starmade
AndyP shifted T321: EMP effect doesn't drain all power from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:23 PM · CBS: Weapons, Starmade
AndyP shifted T317: Dedicated server GUI maxes 1 CPU core from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:23 PM · Engine, Starmade
AndyP shifted T316: power supply/drain control block expected firing direction reversed from 'normal' from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:23 PM · Textures, Starmade
AndyP shifted T315: AI can´t aim with rotated weapon computers from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:22 PM · Game Development (Beta), AI, Starmade
AndyP shifted T314: 'Selected Target' turrets don't update what they fire at until they've lost sight of their previous target from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:22 PM · AI, Starmade
AndyP shifted T313: JVM Crash detected: incorrect dialog from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:22 PM · Engine, Starmade
AndyP shifted T312: ship speed while being pulled into a wormhole can be limited by pressing a movement key from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:22 PM · Engine, Starmade
AndyP shifted T311: SHOP_SPAWNING_PROBABILITY not working for trading guild shop stations from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:22 PM · Game Development (Alpha), Universe, Starmade
AndyP shifted T310: Network data too large: priceUpdateBuffer, controllerKeyNameBuffer and controllerKeyBuffer from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:22 PM · Engine, Starmade
AndyP shifted T309: dcvfgbhnjkm,l from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:22 PM · Starmade
AndyP shifted T308: escape options menu, controls sub menu doesn't scale from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:21 PM · GUI/HUD, Starmade
AndyP shifted T307: Ships can't undock from Rail Basics via Logic in certain directions from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:21 PM · Engine, Starmade
AndyP shifted T306: Skybox - customized png for hires background in game gets shown different then the original png from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:21 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP shifted T305: Collision Damage: docked entities don't receive damage from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:21 PM · Engine, Starmade
AndyP shifted T303: beams passing through ship from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:21 PM · Engine, Starmade
AndyP shifted T302: space spiders do not spawn on custom neutral stations from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:20 PM · Game Development (Beta), Prefabs, Starmade
AndyP shifted T301: SerializationException on default pirate station: Ship[Turret] from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:20 PM · Game Development (Alpha), Prefabs, Starmade
AndyP shifted T300: storage filter and factory production does not copy/paste or undo/redo from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:18 PM · Game Development (Alpha), Engine (Building), Starmade