#1
Trying to use Redo with the replace function will just delete the block.
#2
Confirmed, redo will just make it empty.
I noticed something else too:
the Chunk where the shipcore is in acts weird when using undo.
If you placed a 50x50x50 on the shipcore, replacing it, and then using undo it will result in all blocks being removed but not the ones inside the chunk that surrounds the shipcore.
#3
slightly changed behaviour, only the chunk next to the core gets "redone" the rest stays empty (fills with breaking blocks)
to reproduce:
- 1 set PLAYER_MAX_BUILD_AREA = 25 in server.cfg
- 2 place a core in game and set a block of 25x25x25 grey hull next to it
- 3 use the replace with slot option and change the grey hull to red hull
- 4 use undo and redo to see the broken effect
- 5 with 50x50x50 the redo/undo function breaks the mass counter and also the center of mass marker is not recalculated correctly. this is not persistent, on game restart its normal again.