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Starmade | docked warheads don't explode on contact
Closed, FinishedPublic

Description

Warheads that are on a docked entity, won't blow up when they physically touch something. Manually detonating them by hand or through logic still works.

How to reproduce:

  1. dock a shipcore to another ship
  2. put a warhead on that docked ship core and ram something (asteroid)

Details

Commits
Restricted Diffusion Commit
Restricted Diffusion Commit
Restricted Diffusion Commit
Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
Yes
Last tested (version)
0.1935 (Dev)
Category
Control Block System: Functional
First occurrence (version)
0.19308 (Dev)
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Event Timeline

lancake updated the task description. (Show Details)Jul 5 2015, 3:03 PM
lancake changed the visibility from "Custom Policy" to "Public (No Login Required)".
lancake changed the edit policy from "Task Author" to "Starmade (Project)".
lancake changed Category from none/unspecified to Control Block System: Functional.
lancake changed Affected Gamemode(s) from none/unspecified to Single and Multi.
lancake set First occurrence (version) to 0.19308 (Dev).
lancake changed Reproducible from uncertain to Yes.
lancake set Last tested (version) to 0.19308 (Dev).
lancake edited a custom field.
lancake edited Serverconfig (server.cfg). (Show Details)
lancake edited Clientconfig (settings.cfg). (Show Details)
lancake added a subscriber: lancake.
lancake created this task.
lancake raised the priority of this task from to High.
Restricted Application added a project: Issue Navigation. · View Herald TranscriptJul 5 2015, 3:03 PM
lancake set Task Type to Bug.Jul 5 2015, 3:05 PM
lancake set OS-Specific to No.
lancake set Hardware-Specific to No.
lancake set Video Card Vendor to uncertain.
lancake changed the task status from Open to In Queue (Game).
Restricted Application edited projects, added Game Development, Starmade; removed Issue Navigation. · View Herald TranscriptJul 5 2015, 3:05 PM
schema added a commit: Restricted Diffusion Commit.Jul 22 2015, 12:35 AM
schema changed the task status from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Restricted Application edited projects, added Quality Assurance; removed Game Development. · View Herald TranscriptJul 22 2015, 12:35 AM
Restricted Application added subscribers: AndyP, Megacrafter127. · View Herald Transcript
Gamel changed Last tested (version) from 0.19308 (Dev) to 0.19336 (Dev).Jul 23 2015, 12:29 AM
Gamel claimed this task.

two situations:

1.)Dock entity A(with warhead) to entity B(no warhead),
entity C(no warhead) ram into entity A's warhead,
entity A's warhead will explode and also damage part of entity B's rail.
--Fix confirm on this part, but....

2.)Dock entity A(with warhead) to entity B(no warhead),
entity B ram entity A's warhead to entity C(no warhead)
entity A's warhead won't explode

Restricted Application removed a project: Game Development. · View Herald TranscriptJul 23 2015, 12:35 AM
Gamel changed the task status from Resolved to In Queue (Game).Jul 23 2015, 12:35 AM
Restricted Application edited projects, added Game Development; removed Quality Assurance. · View Herald TranscriptJul 23 2015, 12:35 AM
Gamel added a subscriber: Gamel.Jul 23 2015, 12:35 AM
Gamel removed Gamel as the assignee of this task.
AndyP assigned this task to Gamel.Jul 23 2015, 2:03 AM
schema added a commit: Restricted Diffusion Commit.Jul 23 2015, 7:27 PM
schema changed the task status from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Restricted Application edited projects, added Quality Assurance; removed Game Development. · View Herald TranscriptJul 23 2015, 7:27 PM
lancake changed the task status from Resolved to In Queue (Game).Jul 24 2015, 7:37 PM

Docked warheads deal damage on contact, but they do not disappear/get destroyed.

Restricted Application edited projects, added Game Development; removed Quality Assurance. · View Herald TranscriptJul 24 2015, 7:37 PM
lancake changed Last tested (version) from 0.19336 (Dev) to 0.19338 (Dev).Jul 24 2015, 7:37 PM
lancake raised the priority of this task from High to Release Blocker.
schema added a commit: Restricted Diffusion Commit.Jul 24 2015, 8:07 PM
schema changed the task status from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Restricted Application edited projects, added Quality Assurance; removed Game Development. · View Herald TranscriptJul 24 2015, 8:07 PM
lancake changed the task status from Resolved to In Queue (Game).Jul 24 2015, 10:23 PM

Same behavior, even manually detonating it by pressing R or using logic will not destroy the warhead block after it explodes.

Restricted Application edited projects, added Game Development; removed Quality Assurance. · View Herald TranscriptJul 24 2015, 10:23 PM
lancake changed Last tested (version) from 0.19338 (Dev) to 0.19340 (Dev).Jul 24 2015, 10:23 PM
schema added a subscriber: schema.Jul 25 2015, 2:00 PM
schema changed the task status from In Queue (Game) to Resolved.

should work now

Restricted Application edited projects, added Quality Assurance; removed Game Development. · View Herald TranscriptJul 25 2015, 2:00 PM
Gamel added a comment.Jul 29 2015, 2:47 PM

three situations:

1.)Dock entity A(with warhead) to entity B(no warhead),
entity C(no warhead) ram into entity A's warhead,
entity A's warhead will explode and also damage part of entity B's rail.
entity A's warhead exploded

2.)Dock entity A(with warhead) to entity B(no warhead),
entity B ram entity A's warhead to entity C(no warhead)
entity A's warhead exploded

3.)manually detonating it by pressing R
warhead exploded

Fix confirmed

Gamel changed Last tested (version) from 0.19340 (Dev) to 0.1935 (Dev).Jul 30 2015, 1:09 AM
Gamel closed this task as Closed.
Restricted Application removed a project: Quality Assurance. · View Herald TranscriptJul 30 2015, 1:09 AM
Restricted Application removed a subscriber: AndyP. · View Herald Transcript
AndyP removed Gamel as the assignee of this task.Aug 4 2015, 7:31 PM
AndyP shifted this object from the S1 Public space to the S3 Starmade space.Aug 11 2015, 11:27 PM
AndyP changed the edit policy from "Starmade (Project)" to "All Users".
Endal added a subscriber: Endal.Mar 25 2016, 5:50 AM
This comment was removed by Endal.
Restricted Application added a project: CBS: Functional. · View Herald TranscriptMar 10 2017, 6:31 PM