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Starmade | Turrets shoot at targets out of range in "Selected Target" mode
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Description

When the turret AI is set to "Selected Target" mode of fire, it will fire at any selected target with no regard to range.

To reproduce:

  1. Place a simple turret on a mothership entity.
  2. Make sure the turret contains the following blocks:
    • Bobby AI;
    • Weapon computer;
    • Weapon module.
  1. Enable bobby with the following settings:
    • Type: Turret;
    • Active: Yes;
    • Aim At: Selected Target.
  1. Enter mothership core.
  2. Select any far-away target.

Below are the example screenshots with different weapons:

Default beam range is 1000 meters. Range to target is 5000+ meters, beam fires.

Default cannon range is 2000 meters. Target is clearly out of range.

Edit by Tester: It happens with every Weapon (Even with Damage pulse. Kinda ridiculous when a 20 range damage pulse trys to damage a ship 4000 Away...)

Details

Commits
Restricted Diffusion Commit
Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
Yes
Last tested (version)
0.1935 (dev)
Category
AI
First occurrence (version)
0.19349, possibly earlier
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain

Event Timeline

Inspired2150 changed Category from none/unspecified to AI.
Inspired2150 changed Affected Gamemode(s) from none/unspecified to Single and Multi.
Inspired2150 set First occurrence (version) to 0.19349, possibly earlier.
Inspired2150 changed Reproducible from uncertain to Yes.
Inspired2150 set Last tested (version) to 0.19349 (dev).
Inspired2150 edited Serverconfig (server.cfg). (Show Details)
Inspired2150 edited Clientconfig (settings.cfg). (Show Details)
Inspired2150 added a subscriber: Inspired2150.
Inspired2150 created this task.
Inspired2150 raised the priority of this task from to Needs Triage/Unclassed.
Restricted Application added a project: Issue Navigation. · View Herald TranscriptJul 28 2015, 10:58 PM
AndyP changed the visibility from "Custom Policy" to "Public (No Login Required)".Jul 28 2015, 11:18 PM
AndyP changed the edit policy from "Task Author" to "Starmade (Project)".
AndyP set Task Type to Bug.
AndyP set OS-Specific to No.
AndyP set Hardware-Specific to No.
AndyP set Video Card Vendor to uncertain.
AndyP moved this task from New / Unconfirmed to Open / Validated on the Issue Navigation board.
AndyP added a subscriber: AndyP.
AndyP claimed this task.
AndyP removed AndyP as the assignee of this task.

Validated

AndyP triaged this task as Normal priority.Jul 28 2015, 11:20 PM
Oninoni claimed this task.Jul 29 2015, 1:30 PM
Oninoni updated the task description. (Show Details)
Oninoni changed Last tested (version) from 0.19349 (dev) to 0.1935 (dev).
Oninoni changed the task status from Open to In Queue (Game).
Restricted Application edited projects, added Game Development, Starmade; removed Issue Navigation. · View Herald TranscriptJul 29 2015, 3:39 PM

It happens with every Weapon (Even with Damage pulse. Kinda ridiculous when a 20 range damage pulse trys to damage a ship 4000 Away...)

schema added a commit: Restricted Diffusion Commit.Jul 30 2015, 1:43 PM
schema changed the task status from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Restricted Application edited projects, added Quality Assurance; removed Game Development. · View Herald TranscriptJul 30 2015, 1:43 PM

I'll check it now

Oninoni added a subscriber: Oninoni.Aug 7 2015, 6:37 PM
Oninoni removed Oninoni as the assignee of this task.

Confirmed

Restricted Application added a subscriber: Megacrafter127. · View Herald TranscriptAug 7 2015, 6:37 PM
Oninoni claimed this task.Aug 9 2015, 11:51 AM

Checked all weapons. All working fine

Oninoni closed this task as Closed.
Restricted Application removed a project: Quality Assurance. · View Herald TranscriptAug 9 2015, 12:01 PM
Restricted Application removed a subscriber: AndyP. · View Herald Transcript
AndyP shifted this object from the S1 Public space to the S3 Starmade space.Aug 11 2015, 11:36 PM
AndyP changed the edit policy from "Starmade (Project)" to "All Users".
AndyP removed Oninoni as the assignee of this task.Aug 22 2015, 10:07 AM
Restricted Application added a project: AI. · View Herald TranscriptMar 10 2017, 6:30 PM