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Starmade | AI ships can not use anti missile turrets
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Description

Every Anti-Missile-Turret on a blueprint will be set to "fire at any target" is spawned as an AI ship (pirate).

Due to this any Kind of Missile defende on a pirate ships is useless.
Combined with These two bugs:
http://phab.starma.de/T287
http://phab.starma.de/T286

Every pirate can be killed with rockets from any distance which is Kind of pointless

How to reproduce: spawned pirates with missile defense turrets -> will not fire at missiles, Bobby AI setting of turrets set to "any"

Details

Commits
Restricted Diffusion Commit
Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
Yes
Last tested (version)
0.19348 (Dev)
Category
AI
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain

Event Timeline

Tarusol updated the task description. (Show Details)Jul 11 2015, 4:07 PM
Tarusol changed Category from none/unspecified to AI.
Tarusol changed Affected Gamemode(s) from none/unspecified to Single and Multi.
Tarusol changed Reproducible from uncertain to Yes.
Tarusol set Last tested (version) to 0.19319.
Tarusol edited Serverconfig (server.cfg). (Show Details)
Tarusol edited Clientconfig (settings.cfg). (Show Details)
Tarusol added a subscriber: Tarusol.
Tarusol created this task.
Restricted Application added a project: Issue Navigation. · View Herald TranscriptJul 11 2015, 4:07 PM
Megacrafter127 set Task Type to Bug.
Megacrafter127 edited a custom field.
Megacrafter127 set OS-Specific to No.
Megacrafter127 set Hardware-Specific to No.
Megacrafter127 set Video Card Vendor to uncertain.
Megacrafter127 edited Serverconfig (server.cfg). (Show Details)
Megacrafter127 edited Clientconfig (settings.cfg). (Show Details)
Megacrafter127 claimed this task.
Megacrafter127 triaged this task as Normal priority.
Megacrafter127 removed Megacrafter127 as the assignee of this task.

Validated.

AndyP changed the visibility from "Custom Policy" to "Public (No Login Required)".Jul 12 2015, 9:08 AM
AndyP changed the edit policy from "Task Author" to "Starmade (Project)".
AndyP moved this task from Unclassed to Issue affecting current release on the Starmade board.
AndyP claimed this task.
AndyP removed AndyP as the assignee of this task.
Megacrafter127 removed Megacrafter127 as the assignee of this task.
Gamel added a subscriber: Gamel.Jul 16 2015, 5:26 PM
NuclearFun changed Last tested (version) from 0.19319 to 0.19337.Jul 23 2015, 7:59 PM
NuclearFun changed the task status from Open to In Queue (Game).Jul 23 2015, 8:48 PM
Restricted Application edited projects, added Game Development; removed Issue Navigation. · View Herald TranscriptJul 23 2015, 8:48 PM
NuclearFun updated the task description. (Show Details)Jul 23 2015, 9:13 PM
NuclearFun updated the task description. (Show Details)
NuclearFun renamed this task from AI ships can not use anti mssile turrets to AI ships can not use anti missile turrets.
schema added a commit: Restricted Diffusion Commit.Jul 25 2015, 4:17 PM
schema changed the task status from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Restricted Application edited projects, added Quality Assurance; removed Game Development. · View Herald TranscriptJul 25 2015, 4:17 PM
lancake changed Last tested (version) from 0.19337 to 0.19348 (Dev).Jul 28 2015, 8:36 PM
lancake closed this task as Closed.
Restricted Application removed a project: Quality Assurance. · View Herald TranscriptJul 28 2015, 8:36 PM

Fix confirmed, only works for blueprints saved after the fix. Tried it out on chains and single turret docks. All kept their target mode.

AndyP removed NuclearFun as the assignee of this task.Aug 4 2015, 7:31 PM
AndyP shifted this object from the S1 Public space to the S3 Starmade space.Aug 11 2015, 11:28 PM
AndyP changed the edit policy from "Starmade (Project)" to "All Users".
Restricted Application added a project: AI. · View Herald TranscriptMar 10 2017, 6:31 PM