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Starmade | Loot is not generated when the entity is destroyed by an AI/Turret
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Description

Original Reporter: Andir

So, I can't get pirates to drop any loot unless I overheat them with a player triggered weapon or a weapon that is not in AI control. A logic based timer weapon ( heat seeking missiles) will let them drop loot, but an AI controlled cannon/cannon turret will not drop.

How to reproduce: Pirate waves -> letting turrets kill them leaves no loot (while ship weapons still will produce a loot cloud at the killing blow)

Details

Commits
Restricted Diffusion Commit
Task Type
Bug
Testing Results
Affected Gamemode(s)
Serverside
Reproducible
Yes
Last tested (version)
.19337
Category
Engine
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
User/Reporter/Contact
URL to Starmadedock thread
http://starmadedock.net/threads/pirates-do-not-drop-loot-if-killed-by-ai-turret.8687/
Username on Registry
Andir
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Event Timeline

AndyP updated the task description. (Show Details)Jul 16 2015, 9:07 AM
AndyP changed the visibility from "Custom Policy" to "Public (No Login Required)".
AndyP changed the edit policy from "Task Author" to "Starmade (Project)".
AndyP changed Category from none/unspecified to Engine.
AndyP changed Affected Gamemode(s) from none/unspecified to Serverside.
AndyP edited Serverconfig (server.cfg). (Show Details)
AndyP edited Clientconfig (settings.cfg). (Show Details)
AndyP set URL to Starmadedock thread to http://starmadedock.net/threads/pirates-do-not-drop-loot-if-killed-by-ai-turret.8687/.
AndyP set Username on Registry to Andir.
AndyP added projects: Starmade, Issue Navigation.
AndyP set Task Type to Bug.
AndyP set Reproducible to uncertain.
AndyP set OS-Specific to No.
AndyP set Hardware-Specific to No.
AndyP set Video Card Vendor to uncertain.
AndyP moved this task from New / Unconfirmed to Open / Validated on the Issue Navigation board.
AndyP added a subscriber: AndyP.
AndyP created this task.
AndyP raised the priority of this task from to Needs Triage/Unclassed.
AndyP triaged this task as Normal priority.
NuclearFun changed the task status from Open to In Queue (Game).Jul 23 2015, 8:48 PM
Restricted Application edited projects, added Game Development; removed Issue Navigation. · View Herald TranscriptJul 23 2015, 8:48 PM
NuclearFun changed Reproducible from uncertain to Yes.Jul 23 2015, 8:50 PM
NuclearFun set Last tested (version) to .19337.
NuclearFun updated the task description. (Show Details)Jul 23 2015, 9:15 PM
schema added a commit: Restricted Diffusion Commit.Jul 25 2015, 4:34 PM
schema changed the task status from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Restricted Application edited projects, added Quality Assurance; removed Game Development. · View Herald TranscriptJul 25 2015, 4:34 PM
schema added a subscriber: schema.EditedJul 25 2015, 4:35 PM

fixed for >=0.19345

NuclearFun closed this task as Closed.
Restricted Application removed a project: Quality Assurance. · View Herald TranscriptJul 25 2015, 7:39 PM
Restricted Application removed a subscriber: AndyP. · View Herald Transcript
AndyP removed NuclearFun as the assignee of this task.Aug 4 2015, 7:31 PM
AndyP shifted this object from the S1 Public space to the S3 Starmade space.Aug 11 2015, 11:31 PM
AndyP changed the edit policy from "Starmade (Project)" to "All Users".
Restricted Application added a project: Engine. · View Herald TranscriptMar 10 2017, 6:30 PM