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Starmade | Option for Personal faction enemy broken
Closed, FinishedPublic

Description

Setting the personal faction enemy to a specific character isnt causing him to show up as red target on nav ... as astronaut or in a core

naming of the character gets lower cased in the list after entering it correctly

Details

Commits
Restricted Diffusion Commit
Restricted Diffusion Commit
Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
Yes
Last tested (version)
0.19321 (Dev)
Category
Engine
First occurrence (version)
0.19295 (Dev)
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Related Objects

StatusAssignedTask
ClosedNone

Event Timeline

SmilingDemon updated the task description. (Show Details)Jun 30 2015, 4:51 PM
SmilingDemon changed the visibility from "Custom Policy" to "Public (No Login Required)".
SmilingDemon changed the edit policy from "Task Author" to "Starmade (Project)".
SmilingDemon changed Category from none/unspecified to Engine.
SmilingDemon changed Affected Gamemode(s) from none/unspecified to Single and Multi.
SmilingDemon set First occurrence (version) to 0.19295 (Dev).
SmilingDemon changed Reproducible from uncertain to Yes.
SmilingDemon set Last tested (version) to 0.19295 (Dev).
SmilingDemon edited a custom field.
SmilingDemon edited Serverconfig (server.cfg). (Show Details)
SmilingDemon edited Clientconfig (settings.cfg). (Show Details)
SmilingDemon added a subscriber: SmilingDemon.
SmilingDemon created this task.
SmilingDemon changed the task status from Open to In Queue (Game).
SmilingDemon raised the priority of this task from to High.
Restricted Application edited projects, added Game Development; removed Issue Navigation. · View Herald TranscriptJun 30 2015, 4:52 PM
SmilingDemon added a parent task: Unknown Object (Maniphest Task).Jun 30 2015, 4:55 PM
schema added a subscriber: schema.Jul 2 2015, 8:03 PM
schema changed the task status from In Queue (Game) to Resolved.

Still lower case in the list, but the faction system has been fixed so it should always recognize personal enemies

Restricted Application edited projects, added Quality Assurance; removed Game Development. · View Herald TranscriptJul 2 2015, 8:03 PM
SmilingDemon changed the task status from Resolved to In Queue (Game).Jul 3 2015, 1:50 PM

Ok this is partially fixed-

how it works

Player A puts player B up as enemy

  • Player B is shown from Player A´s view still in neutral light blue - not good
  • Player B gets everything from Player A´s faction as enemy red - good

If player A removes Player B as enemy player B´s view on player A´s faction turns back to light blue neutral

Restricted Application edited projects, added Game Development; removed Quality Assurance. · View Herald TranscriptJul 3 2015, 1:50 PM
Restricted Application added a commit: Restricted Diffusion Commit.Jul 4 2015, 8:11 PM
Restricted Application changed the task status from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Restricted Application edited projects, added Quality Assurance; removed Game Development. · View Herald TranscriptJul 4 2015, 8:11 PM
SmilingDemon changed the task status from Resolved to In Queue (Game).Jul 7 2015, 8:10 PM

Maybe i wasnt clear enough on what was still wrong .. but only one part seems to be missing now
Player A putting PLayer B up as personal enemy.
Player A view is good, either in Astronaut or in a Core

Only one problem from Player B´s view remains i think.
Station shows up as Enemy, Turrets and docks do show as enemy, player A in Astronaut or in Core as member of that faction that did set you to enemy is not showing as enemy red

{F787}

i hope i didnt made this more confusing now :/

Restricted Application edited projects, added Game Development; removed Quality Assurance. · View Herald TranscriptJul 7 2015, 8:10 PM
Restricted Application added a commit: Restricted Diffusion Commit.Jul 12 2015, 3:29 PM
Restricted Application changed the task status from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Restricted Application edited projects, added Quality Assurance; removed Game Development. · View Herald TranscriptJul 12 2015, 3:29 PM
SmilingDemon set Task Type to Bug.Jul 13 2015, 6:26 PM
SmilingDemon changed Last tested (version) from 0.19295 (Dev) to 0.19321 (Dev).
SmilingDemon set OS-Specific to No.
SmilingDemon set Hardware-Specific to No.
SmilingDemon set Video Card Vendor to uncertain.
SmilingDemon closed this task as Closed.
Restricted Application removed a project: Quality Assurance. · View Herald TranscriptJul 13 2015, 6:26 PM
AndyP awarded a token.Jul 13 2015, 8:51 PM
AndyP rescinded a token.
AndyP shifted this object from the S1 Public space to the S3 Starmade space.Aug 11 2015, 11:25 PM
AndyP changed the edit policy from "Starmade (Project)" to "All Users".
Restricted Application added a project: Engine. · View Herald TranscriptMar 10 2017, 6:31 PM